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v0.1.1

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@Frooxius Frooxius released this 01 Oct 16:33
· 32 commits to main since this release

Caution

This release changes the underlying architecture of how components are represented in the SDK, requiring all converters to be adjusted
All converters included within the SDK were changed, but if you use custom converters in your forks, you will need to make adjustments on your end
In short, instead of generating dedicated wrappers for each Resonite component, there is now only a single ResoniteComponent Unity component, where the actual Resonite binding is assigned dynamically

What's Changed

  • lilToon material coneverter by @blhsrwznrghfzpr in #111
  • [MToon] Improve outline and rim conversion by @blhsrwznrghfzpr in #117
  • Rework component architecture by @Frooxius in #122
    • This should fix issue with extremely large memory usage (reported in #82) by working around the bug in Unity Editor, which allocates a unique instance of the same icon data for every imported MonoBehaviour

Full Changelog: v0.1.0...v0.1.1