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Releases: Zelda64Recomp/Zelda64Recomp

v1.1.1

02 Jun 21:32
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Wondering about your save data when upgrading? Don't worry! Your save data is stored separately to the game itself. You can overwrite your old version and your save data will still be there, completely intact, and will work on the new version.

NOTE: There are known rendering issues with AMD RDNA3 integrated GPUs on Windows (e.g. Ryzen Z1 or Radeon 780M). Use the workaround in #289 or wait for AMD to fix it in a driver update.

  • The ocarina now accepts DPad inputs (#311)
  • Analog camera improvements:
    • When aiming inside of a deku flower, Link will follow the camera (#306)
    • When rolling as Goron, the camera will automatically switch to auto mode when the spikes come out (you can touch the right stick again to make the camera free again) (#306)
    • The Wart boss fight will now start if you look at the boss with the analog camera (#308)
  • Added a workaround for an AMD driver bug affecting the usage of a 64 bit framebuffer on RDNA3 GPUs on DX12. These GPUs will default to Vulkan until AMD fixes their issue. (#314)
  • Added an automatic file backup system for the config files to prevent file corruption (#335)
  • Shield aiming (holding R) will respect the aiming camera axis inversion setting. (#338)

v1.1.0

26 May 18:26
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Wondering about your save data when upgrading? Don't worry! Your save data is stored separately to the game itself. You can overwrite your old version and your save data will still be there, completely intact, and will work on the new version. :)

NOTE: This update is known to cause rendering issues with AMD RDNA3 GPUs on Windows (e.g. RX 7000 series and Ryzen Z1). Use the workaround mentioned here or wait for AMD to fix it in a driver update.

  • Added an analog "free" camera in the style of later entries in the series. Moving the right stick will allow you to freely rotate the camera, and pressing the Target button or going through an entrance will switch back to the normal camera.
  • Improved motion blur effect at high framerates by using a high precision internal framebuffer (won't be enabled on machines with less than 1GB of VRAM).
  • Implemented N64 noise dither (affects the motion blur scenes).
  • Extended Dawn of the X Day screen to account for faster load times to match console timings.
  • Added a configurable scaled deadzone option to the menu. (#257)
  • Added the option to remap the menu button on controllers. (#181)
  • Added an automatic save backup system to reduce chance of losing data if saving gets interrupted. (#260)
  • Fixed a Linux crash on startup by forcing SDL2 video driver selection to X11. (#197)
  • Fixed the Skull Kid "curse" effect in very wide aspect ratios. (#259)
  • Added a main volume slider. (#267)

v1.0.1

19 May 00:43
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  • Fixed a bug with autosaving where progress made in the dungeon or area you were currently in would only partially be saved (duplicate stray fairies and opened chests).
  • Added error messages when RT64 encounters an issue on startup.

v1.0.0

10 May 05:07
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Initial Release