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v1.6.0: Baseline comparisons
The baseline release.
Added
- Baseline comparisons: pin any roll as the baseline with the pin button on its row. The pinned roll keeps its own numbers, wears a Baseline badge, and gets a tinted row with an accent band. Every other roll then shows how it differs instead of its own totals: labeled avg and spread delta lines with small direction bars, signed Hit % differences in percentage points, and a plain-language verdict under the name ("Averages 3.5 higher · swingier · hits 46% more often"). Green means better, red worse, and spread changes stay neutral. Rolls on a different scale (Pool vs Sum) keep their own totals and compare by Hit % only. Pinning another roll moves the baseline, tapping the pin again clears it, and the choice survives reload.
- Community dice vocabulary: the glossary's "Target ruling" entry now maps each ruling to its community name (≥ is "roll over" or "meet or beat" as in D&D and Pathfinder, ≤ is "roll under" as in Call of Cthulhu and GURPS).
Changed
- The ≥ and ≤ ruling tooltips (target chips, Hit % header, target hit view) name the same community terms.
Fixed
- TARGET view bar labels no longer overlap: labels drop a redundant trailing ".0", hide as a group when bars are too narrow to fit them, and the chart claims more width per bar.
Full notes in the CHANGELOG.