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UIFramework v1.4.0
Pre-release
Pre-release
Changed
- The update notice comes as Streamer.bot starts, in every chat, or as a Windows notification. A game calls
UiUpdateNotice.Startup(...)from itsInit()with Precompile on Application Start ticked, so the notice no
longer waits for the first use of a game. About 20 seconds after the first game starts it goes to every chat whose
broadcaster account is connected (Twitch, YouTube, Kick); while none is, it is a Windows notification. Still once
per Streamer.bot start, one notice for all games. - Games choose how they tell it:
UiWindow.Updates(chat, chatText, toast, toastAlways, toastTitle, toastText),
with{updates}and{count}in the texts; in the schemawindow.updates. Games with the same texts share one
line. The About page's switch reads Tell me about updates. - The host block of 1.3.0, which asked on ordinary runs of the game, is still answered.
SHA-256 of UIFramework.dll: 6dff9044d35614a6422883afe439346592721e77221697f9b4859afaf8f78916