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UIFramework v1.6.0
Pre-release
Pre-release
Added
- Custom triggers and methods are declared once.
UiWindow.Trigger,Triggers(several that share their
arguments) andMethodsay what a game offers the streamer's own actions.UiTriggers.RegisterinInit()
registers the triggers from that list, and the Help page ends with Custom triggers and Methods for your own
actions, each with its arguments, in English, German and Spanish. - Fire with sample values. A button under each trigger on the Help page has the game fire it once with its
sample values, so an action that listens to it can be tried without playing a round. UiLive: whether you are live. Twitch through its API with Streamer.bot's token, YouTube by the monitored
broadcasts, Kick through its channel page;Live,OfflineorUnknown, never an exception. Twitch and Kick
are asked by the DLL, since the host block must compile in an action withoutSystem.dll. Trivia's own check
moved here, and Hangman's automatic rounds use it.tools\copy-host-block.ps1, and-Into/-HostNameonupdate-host-block.ps1: the block a game carries
goes into its other action and intohosts\<host>\HostBlock.csin one step, with-Checkto compare.
Changed
- A conventions key hands on its
requires, so the timer's intervals are greyed out with their switch in a
game that declares them with key and default alone (already in 1.5.0, not listed there). - Trivia, Hangman, Blackjack and Battleship declare their triggers and methods this way.
SHA-256 of UIFramework.dll: e65a5cea249886e4e828572a4c9f8c0b471ad4670c2b0a6a27eb7be5313d3188