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RomM Armada 0.4.1
- Fewer repeated notices: a blocked save (for example RetroArch sorting saves into a folder per core) is announced once instead of on every wake and every half hour.
- Experimental: Play from here. Settings > Emulator > Experimental adds a Play button to installed games. It starts the emulator with the game through a non-Steam shortcut the plugin keeps up to date. Tested with Bully on ARMSX2 on an Armada handheld; Dolphin and RetroArch are untested (RetroArch also needs an installed core).
RomM Armada 0.4.0
Install: Decky menu → Settings → Developer → Install Plugin from Zip → RomM-Armada-0.4.0.zip.
sha256 217bd08afb58cd593e4197f71972f0b69f6d4f58d1001a8d8e570e816e753029. Built from commit 6d1a3b1 with native/build.sh and scripts/package.sh; it holds the static aarch64 and x86-64 save helpers (argosy-sigil, MPL-2.0; see THIRD_PARTY.md).
What's new in 0.4.0
- RetroArch saves for Game Boy, Game Boy Color, Game Boy Advance, NES, Super Nintendo, Mega Drive, Master System and Game Gear.
- Dolphin GameCube saves.
- Save states for ARMSX2/PCSX2, Dolphin and RetroArch, kept in RomM's own states area (one per file name, nothing is ever deleted).
- Same rules as the PS2 saves: newest save from any slot, nothing replaced on a guess, a backup first, the
armadaosslot. - Fixed: zipped games failed the checksum check on download.
Used on a Retroid Nova with Armada OS: PS2 (ARMSX2) and GameCube (Dolphin) saves and states, RetroArch saves and states, zipped downloads. Also tested against real RomM 5.0.0 and 5.4.1. Details: CHANGELOG and the README.
RomM Armada 0.3.2
Install: Decky menu → Settings → Developer → Install Plugin from Zip → RomM-Armada-0.3.2.zip.
sha256 9a43ee6e77a0168620fc6e452bffa5a8963f963c32f3181b2eab9161ad890e6a. The zip is built from commit 7c0b7bf with native/build.sh and scripts/package.sh, and contains the static aarch64 and x86-64 save helpers (argosy-sigil, MPL-2.0; see THIRD_PARTY.md).
What's in 0.3.2
- "Show more": the row you pressed stays where it was and the next games load below it, so Down goes on into the new games.
- Save folders are the default format for PS2 saves on RomM. A
.ps2already on RomM is still read: only this game's saves are taken out of it, whole shared cards included, and it is left on RomM. A device whose memory card is a file still uses the card image. - Memory card slot 1 is made a folder card before a game is played: when the plugin starts, after pairing, after the handheld wakes and after the emulator closes. An empty file card is replaced (and kept aside); a card with saves is never touched.
Earlier versions are in CHANGELOG.md. What is verified and what is not: README.