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Spellbrawl 0.2.0

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@abponcio abponcio released this 06 Sep 08:52

Gameplay / AI

  • Rebalance AI difficulty presets; Easy is now beatable by a casual player
    (perception lag, aim error, hesitation, reaction delays, edge/hazard awareness)
  • Add headless balance harness (scripts/ai-balance.ts) with a CasualBot baseline
  • Unify offline and online play on a single authoritative ArenaSim with a
    SimEvent bus; Presentation layer consumes events for VFX/SFX/shake

Audio

  • Rebuild SFX generator as a hybrid DSP kit (FM, filtered noise, ADSR, reverb,
    soft clip) layered with CC0 recorded whoosh/thud/shatter/cloth/impact sources
  • Per-element shot/hit variants (arcane, ember, frost, gale, void, volt) with
    round-robin variation and pitch/gain jitter; bus mixer with compressor
  • Add sfx manifest and CREDITS.md for recorded sources

Art / UI

  • Process art to WebP with chroma-key baking (scripts/process-art.mjs)
  • New shared theme, widgets, boon cards, HUD; restyle lobby and account screens
  • Online player card now shows synced boon chips

Mobile

  • Twin-stick touch controls (floating sticks + Shield/Dash) via Pointer Events
  • Fighter-framing camera on phones, compact layouts for every screen,
    safe-area insets, visualViewport sizing, landscape rotate overlay
  • PWA manifest, mobile meta tags, touchControls setting (auto/on/off)

Infra

  • Add .nvmrc (Node 22), ignore .wrangler/, party server roster/slot fixes