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Added
Where one ingredient alone lengthens the period, clocks with a shorter period are offered too, with that ingredient's inserters still clocked; Thaeln's cell now has a working clock at 480/s.
check_start_dependence override (config only): tries every clock from other starts and names the ones that reach the target from some starts only.
A belt sink may name the lane and position an inserter drops onto (drop), for a moving lane shared with other inserters.
Changed
Clocks are judged from the start the game build has (belts full, machines empty), so some verdicts and selections change.
Fixed
A belt-fed inserter whose window opens while its machine is full starts a tick later, a machine puts out held products as soon as there is room, and inserters taking from one machine take turns, as in the game; some results change.