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Doom 64 RT v0.1.21 — Native Linux (beta 2)
Native Linux build of Doom 64: Ray Traced — no Wine, no Proton.
What's new
Synced with upstream v0.1.21 (beta 1 was v0.1.20):
- Options > Quality > Texture filtering: Nearest / Bilinear / N64 three-point (
rt_texture_filter); the GL "Texture filter mode" row drives it too. - Intel integrated GPUs (unified memory) no longer fail at start on memory types -- untested on Linux.
Install
- Download
doom64-rt-v0.1.21-linux-beta.2-x86_64.AppImage,chmod +xit. - Make a
game/directory next to it, and drop in:- the whole of Doom 64: Retribution v1.5 (WAD, brightmaps, soundfont),
D64MUS.PK3from the OGG music pack v1.3,- optionally
doom2.wad(Steam/GOG installs are found automatically;D64RT_IWADoverrides).
- Run it.
./doom64-rt-*.AppImage checkverifies the setup without launching;./doom64-rt-*.AppImage 13warps to MAP13.
Requirements
A GPU with hardware ray tracing and Vulkan. DLSS (Super Resolution) is bundled and auto-selected on NVIDIA; FSR2 elsewhere (D64RT_UPSCALER=dlss|fsr|none overrides). Config and logs live in ~/.config/doom64-rt/.
Provenance
Built from acolomba/gzdoom-rt doom64-rt-linux and acolomba/RTGL doom64-rt-linux — upstream jlrouzies-fr/doom64-rt's doom64-rt branches merged with the native Linux port. Upstream's Windows release is unaffected.
Known caveats
- Tested on one machine (NVIDIA, X11/XWayland). The FSR2 path and AMD/Intel GPUs are untested on Linux.
- DLSS Ray Reconstruction ships off, as upstream ships it (alpha).
- The Unseen Evil monster pack needs a local build from upstream's tools (art is not redistributable) and is auto-detected if present in
mods/.
Doom 64 RT — Native Linux (beta 1)
Native Linux build of Doom 64: Ray Traced — no Wine, no Proton.
Install
- Download
doom64-rt-linux-beta.1-x86_64.AppImage,chmod +xit. - Make a
game/directory next to it, and drop in:- the whole of Doom 64: Retribution v1.5 (WAD, brightmaps, soundfont),
D64MUS.PK3from the OGG music pack v1.3,- optionally
doom2.wad(Steam/GOG installs are found automatically;D64RT_IWADoverrides).
- Run it.
./doom64-rt-*.AppImage checkverifies the setup without launching;./doom64-rt-*.AppImage 13warps to MAP13.
Requirements
A GPU with hardware ray tracing and Vulkan. DLSS (Super Resolution) is bundled and auto-selected on NVIDIA; FSR2 elsewhere (D64RT_UPSCALER=dlss|fsr|none overrides). Config and logs live in ~/.config/doom64-rt/.
Provenance
Built from acolomba/gzdoom-rt doom64-rt-linux and acolomba/RTGL doom64-rt-linux — upstream jlrouzies-fr/doom64-rt's doom64-rt branches merged with the native Linux port. Upstream's Windows release is unaffected.
Known caveats
- Tested on one machine (NVIDIA, X11/XWayland). The FSR2 path and AMD/Intel GPUs are untested on Linux.
- DLSS Ray Reconstruction ships off, as upstream ships it (alpha).
- The Unseen Evil monster pack needs a local build from upstream's tools (art is not redistributable) and is auto-detected if present in
mods/.