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v1.6.0 — Desktop builds + sprite picker views
The TMS9918 Editor is now a desktop app for macOS, Windows and Linux — and the
sprite picker gained two new layouts. The web editor is unchanged and still lives at
acwright.github.io/TMS9918-EDITOR.
Downloads
| Platform | File | First run |
|---|---|---|
| macOS (Apple silicon) | tms9918-editor-1.6.0-mac-arm64.dmg |
Signed and notarized — opens with no Gatekeeper prompt |
| Windows (x64) | tms9918-editor-1.6.0-win-x64.exe |
Unsigned installer, so SmartScreen warns — More info → Run anyway |
| Linux (x64) | tms9918-editor-1.6.0-linux-x86_64.AppImage |
chmod +x, then run |
| Linux (x64) | tms9918-editor-1.6.0-linux-amd64.deb |
sudo apt install ./tms9918-editor-1.6.0-linux-amd64.deb |
The desktop app
One renderer behind two shells — everything the web app does, the desktop app does. What
it adds:
- A real menu bar, following the open project: a Sprite project says "Fill the
sprite", a Multicolor project greys the pattern items, and the project list greys
everything but New project. The keyboard map is unchanged and still lives behind?. - Native save and open dialogs. Every export — assembly, BASIC, binary, PNG, project
JSON — goes through the system save sheet, each kind remembering the folder you last
used, instead of landing in~/Downloads. Importing a project opens a real file panel. - Its own storage, in the app's
userDatadirectory rather than a browser profile,
flushed to disk on the way out — an edit made a moment before you quit is there on
relaunch. - A window that remembers itself, including which display it was on.
Desktop projects are separate from the web app's. Move one across with Download and
Upload in the project list, or a share link.
Sprite picker, three ways
The sprite picker now matches the character set panel's three arrangements:
- Sheet — the whole set as one scaled picture, as before.
- Grid — fixed-size slots that wrap to the column width, so an 8×8 set is legible
rather than 16 slots across a 440 px column. - List — one row a slot, carrying its number in both bases, the hardware patterns it
occupies (pat 12at 8×8,pat 48–51for a 16×16 quad), its colour by name, and
whether it is Blank (no pixels set) or Invisible (colour 0). The sheet cannot
tell those two apart; a row can.
The choice is remembered, and is independent of the character set's layout.
Also
- Both editors' Pages deploy is fixed — it had been publishing nothing since the renderer
moved undersrc/renderer/. - CI now builds the Electron main and preload processes, which nothing gated before.