GoldSrc:mirv_fx_wh_enable
Dominik Tugend edited this page May 30, 2015
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1 revision
mirv_fx_wh_enable 0|1
- Default: 0
Enable / Disable built in wh (wall hack) system. The wall hack system WILL ONLY WORK PROPERLY WHEN HLAE IS IN RECORDING MODE: To preview the final result you can use mirv_movie_simulate.
All transparency stuff is not applied to the entity stream, but all other streams. So there will be problems with the world depth dump when the wh is enabled, because the z-Buffer check on walls is disabled to make the wh work.
If you have contributed to the Wiki, you can make an issue in contrib repository in order to be added to or updated in the credits.
A list of things missing is in the Wanted article.
(Half-Life 1, Counter-Strike 1.6, ...)
(CS:GO, ...)
(Counter-Strike 2)