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Engine: also release render targets when switching in fullscreen
Unfortunately, it seems like Direct3D also must reset device when switching in back into fullscreen (after restoring minimized window). Judging by the tests, when switching back to fullscreen (after alt+tabbing out), there may be 2 window events: * window size changed * window focus received The former sometimes either is not received, or received too late(?), but latter is guaranteed.
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