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v3.6.0 - P4 (3.6.0.51)

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@ivan-mogilko ivan-mogilko released this 06 Aug 23:13
· 141 commits to release-3.6.0 since this release

This is a 3.6.0 Patch 4.

Editor:

  • Export Game's Title into translations.
  • Fixed Game.agf was not created after importing a 2.* game project (regression in 3.6.0).

Engine:

  • Character.AnimationVolume property is now applied to the portrait animation as well.
  • Removed few of the less important game messages from logging, because they may quickly clutter the log under some circumstances.
  • Fixed when animating a character portrait, the first frame's linked sound is not played.
  • Fixed IsSpeechVoxAvailable() returning positive result if run from IDE and Speech folder is empty.
  • Fixed speech and messages were skipped by modifiers and other special keys (Ctrl, Alt, etc).
  • Fixed crash occuring when you resize DynamicSprite while it is displayed on screen.
  • Fixed audio clip started right before a ChangeRoom would not play until after the room changes.
  • Fixed in Software display mode the room Overlays may not be properly covered by a walk-behind under very specific conditions.
  • Fixed System.Log() would cause engine crash if there are more format placeholders than args.
  • Fixed some game options that are not allowed to be changed at runtime could still be overwritten when restoring an old save, leading to a weird game behavior.