Releases
v0.20.0
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New features
Improved Unity 6+ support (up to v7000.0)
Improved Tuanjie support (up to v1.10) (still partial)
Improved auto-detection of Tuanjie meshes
[GUI] Added option to specify parsing mode of Tuanjie meshes
Added support for legacy Unity versions (#103 )
Added JsonDump option
Added support for parsing MeshRenderer and SkinnedMeshRenderer via typetree
Added option to export images in "assetName@hash" name format
Added option to dump material assets during model export (CLI flag: --fbx-dump-materials)
Added option to keep original sprite sizes (#107 ; #115 )
Enabled by default
[CLI] Added --sprite-cropping option to the Advanced options section
[GUI] Added "Keep original sprite sizes" option to the Export options
[GUI] Added Ctrl + R hotkey to change sprite rendering mode
[GUI] Added Ctrl + B hotkey to display sprite border
Added option to extract raw byte array from MonoBehaviour assets (CLI flag: --raw-array)
[GUI] Added "Studio options" window:
Added option to specify a custom cache directory
Renamed "Use lazy loading for Mesh assets" to "Pre-process Mesh assets" and moved to Studio options
[GUI] Replaced "Import options" with "Game-specific options" window
[GUI] Reworked "Export options" window
[GUI] Added Unity version label to status strip
[CLI] Added flag to allow removing container path prefix (--strip-path-prefix) (#113 )
[CLI] Added flag to allow filtering assets in blacklist mode (--filter-exclude-mode) (#113 )
[CLI] Added flag to allow exporting models in FBX ASCII format (--fbx-ascii-format) (#124 )
[CLI] Added support for --fbx-uvs-as-diffuse option in --mode animator (#124 )
Fixes
Improved normal maps support (#57 )
Fixed rendering of some packed sprites (#104 )
Fixed an error in case of unsupported sprites (#109 )
Fixed a bug in the bundle block reader (#119 )
Fixed null reference exception when bone frame is not found (#129 )
Fixed export interruption due to an error during mesh processing (#134 )
Fixed an error during parsing typetree data of Font assets (#137 )
Fixed m_IndexBuffer decompression when m_IndexFormat != 0 (#147 )
Fixed fbx export of some old models (regression v0.19.0)
Fixed parallel export from a single stream
Fixed some bugs with invalid names during export
Changed cache logic:
Single cache file instead of separate cache files for each bundle
Program folder as a default cache directory
Disabled ANSI codes support for console in Wine
[GUI] Improved multi-monitor & highDpi support:
Improved multi-monitor support (.net builds)
Disabled dpi awareness for net472 build, via app.manifest, for better compatibility (with Wine as well)
[CLI] Fixed --mode animator not exporting AnimationClips with --fbx-animation all (#124 )
Live2D Changes
Added support for Cubism 5.3 models
Added option to filter Live2D textures when the "Search assets by filename" option is used
[CLI] Added --l2d-filter-textures flag to the Live2D options section
Improved detection of Live2D models (#122 )
Added an alternative way of model detection when a MonoScript asset is not loaded
Fixed Live2D motion converting (#150 )
Fixed BlendType enum
[exp3.json] Fixed format of Blend values (there should be strings according to the official specification)
Improved support for Live2D physics and fade motion assets
Disabled warnings from Live2D motion converter in non-debugging mode
[CLI] Renamed --l2d-force-bezier to --l2d-smooth-motions
Other Changes
Added support for swizzled rgba64 textures
Changed display format of large byte arrays to base64 string
Improved Dark mode support for .net10
Improved AudioClip support
[GUI] Improved right-click menu options for dump tree view
[GUI] Improved lzma progress report
Made some other minor fixes and improvements
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