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Releases: ahigherdesire/dih-client
Release list
5.1 beta 7h: PearlCharge really boosts the pearl, AutoMace gets Stun Slam
PearlCharge
- Fixed: the pearl was thrown before the wind charge burst, so it never got a boost. It now flies about a third
faster: about 50 blocks up instead of 30, or 65 blocks out at 45 degrees instead of 50. You still hop about 6 blocks. - The Order and Delay settings are gone: only one timing boosts the pearl, so the module now always uses it.
- It tells you why when it can't launch: you need to be on the ground, and the items off cooldown.
- A pearl lands you where it lands, so aimed straight up into open sky it falls back to where you were. Aim at a
ledge or a block above you to go higher.
AutoMace
- New Stun Slam setting, on by default. When a player's shield would stop your smash, AutoMace hits with an axe
from your hotbar and then the mace in the same tick, so the smash goes through. It needs an axe on your hotbar and
Swap To Mace on, and works on players only. - Skip Blocking no longer skips a shielded target that Stun Slam can break.
Fabric only, Minecraft 26.2 and 26.3. Tested in singleplayer on 26.2 only, not on a server. With a ping of 40ms or
more the pearl boost may be less reliable, and anticheats may flag Stun Slam.
SHA-256
DIH-Client-5.1-beta.7h-26.2.jar45e51f686648964d76c9d785af209c4559ba2d253dd1c902446677011f42de8bDIH-Client-5.1-beta.7h-26.3.jardfe1dce328d4513f17ecf6365e612d417b3358aae6a966cf6fca0e8ef5279a1b
5.1 beta 7g.3: place schematics like Litematica, full material list, CSV export
Schematics
- Placing a schematic no longer locks your camera. Picking a file in the Schematics screen, Open File...,
dropping a file on the window and.schem placeall put you straight back in the game with the camera free, and
a panel at the top shows the keys: arrows move it relative to where you face (hold to repeat), Page Up/Down move
it up and down, R rotates, M mirrors, G drops it onto the ground, Enter keeps it and Backspace removes it. These
keys only do this until you keep or remove the new placement. The mouse placement screen is still there under
Move,.schem adjustand the Adjust Key. - Materials opens a full material list, like Litematica's: every item with how many the build needs, how many
you have and how many are still missing, biggest shortfalls first. It scrolls, updates every 2 seconds while you
gather, and Missing only hides what you already have enough of. Before, the screen only had room for 3 items. - Save CSV (in the Schematics screen and the material list) and
.schem materials csvsave the list to
.minecraft/schematics/materials/<name>-materials.csv, ready for Excel or Google Sheets: item, name, needed,
have, missing. Exporting again replaces the file with the current list. - Placements in singleplayer are now saved per world folder instead of per world name, so two worlds with the same
name (two "New World"s) no longer share their placements. Existing placements move over the first time you open
each world. - The placements list says which server or world it belongs to, and placements in another dimension are marked,
for example "mobfarm (Nether)".
Fabric only, Minecraft 26.2 and 26.3. Not tested in game yet: try it in a singleplayer world first.
SHA-256
DIH-Client-5.1-beta.7g.3-26.2.jar1c5b0253192f130fa8c7e30369bfb7abf18359742bb30c8ec73407e2b581f52aDIH-Client-5.1-beta.7g.3-26.3.jar802ffe0f19b254e6486d7c04a89cef451e125f69c651488bd2fa9a8122e62900
5.1 beta 7g.2: schematic builds use your whole inventory
Schematics
- Build (the button and
.schem build) turns on Baritone's#allowInventory, so blocks anywhere in your
inventory get used, not just the ones on your hotbar. It stays on, and the build message says when it was turned on. - When Baritone runs out of blocks it now lists what is still to place in plain words, most needed first
(64x Oak Planks,22x Glass, ...), instead of raw block data, and says to#resumeonce you have them. This
list shows for#buildand#litematicatoo.
You don't need every block before you start: Baritone places what you carry and pauses when it runs out. Blocks in
shulker boxes or chests aren't used.
Fabric only, Minecraft 26.2 and 26.3. Not tested in game yet: try it in a singleplayer world first.
SHA-256
DIH-Client-5.1-beta.7g.2-26.2.jar88720f99758ff16be11ee13d60e9ab377e0340571e910eb33cc527ec56a5e320DIH-Client-5.1-beta.7g.2-26.3.jar064d04512c69f2fbb5b0d844b9a1657515a39383883f94fe2e14813f9bc2d832
5.1 beta 7g.1: open schematics from anywhere
Load a schematic straight from the game. It no longer has to be in the .minecraft/schematics folder first.
Schematics
- Open File... in the Schematics screen (or
.schem open, or the new Open File Key in the module) opens your
system's file picker in Downloads. Pick a.litematic,.schematic,.schemor.nbtfile from anywhere and it
is placed in front of you with the mouse controls open. - Drag schematic files onto the game window, in game or on any screen. One file is placed right away; several open
the Schematics screen so you can pick one. Dropped on the title screen, they are saved for when you join. - The Schematics screen also lists your 20 newest schematic downloads, tagged "Downloads". Click one to place it.
.schem import <path>does the same with a pasted path (quotes and Windows backslashes are fine) or a file name
in Downloads.- Picked and dropped files are copied into the schematics folder so they are still there next time. Nothing is
overwritten: a different file with the same name is saved asname (2).litematic.
Fabric only, Minecraft 26.2 and 26.3. Not tested in game yet: try it in a singleplayer world first. On 26.2 the game
waits while the file picker is open.
SHA-256
DIH-Client-5.1-beta.7g.1-26.2.jar31cddf1582fa0d77a54180311a43205ae2e2cd497c8111240faa034a39f778e8DIH-Client-5.1-beta.7g.1-26.3.jar9e05ec38ecff3f67ccd3e46e08c41bd910cbe595f3d131e1022b6c1df2d0aa1a
5.1 beta 7g: Schematics, a built-in Litematica
5.1 beta 7g: Schematics, a built-in Litematica
Load schematic files, place them in the world, see what is still to build, and let Baritone build them. No
Litematica mod needed.
Schematics (new module and .schem command)
- Reads
.litematic(every region),.schematic(MCEdit, Schematica and WorldEdit, with old 1.12 block ids turned
into today's blocks, bed and banner colours, flower pots, skulls and doors included),.schem(Sponge v1, v2 and
v3) and vanilla.nbtstructure files. Put them in your.minecraft/schematicsfolder. - Place a file in front of you, then move it with the mouse: right-drag to move, wheel to turn, Shift + wheel to
push it nearer or farther, arrow keys and Page Up/Down to nudge, R to rotate, M to mirror, G to drop it onto the
ground. Left-click keeps it, Esc puts it back. - Ghost blocks show what is still missing, and the overlay colours every block that isn't right: blue missing,
red wrong block, orange wrong state (facing and so on), pink extra. Settings for render range, layers (all, one,
below or above a height), see-through, colours and keybinds. - Several placements at once, saved per server or world, so they come back when you rejoin.
- Materials lists what is still needed against your inventory, Verify counts what is right and wrong, and
Build hands the placement to Baritone's builder (the one#builduses). If Baritone pauses on stairs or other
turned blocks,#buildIgnoreDirection truelets it place them. - Open it from the Schematics screen (Menu Key in the module, or
.schem menu), or use.schem place <file>,
.schem rotate,.schem mirror,.schem materials,.schem buildand the rest (.schemlists them).
Also
#buildand#constructread schematics the same way, so old.schematicfiles and Sponge v3 files now load
there too, and a broken file says what is wrong instead of failing silently.- If you also run the real Litematica mod, nothing changes for it: its placements stay separate and
#litematica
still builds those.
Fabric only, Minecraft 26.2 and 26.3. Tested in a 26.2 singleplayer world (placing, the overlay and a Baritone
build); the mouse controls and keybinds haven't been played with much yet. Try it in a singleplayer world first.
SHA-256
DIH-Client-5.1-beta.7g-26.2.jar6dc1663ffc30ab7fe6f19e755cdf7b0c30b8984042e98e4db975d37a1294e0e3DIH-Client-5.1-beta.7g-26.3.jar4c8e63d4ad664c00a3a0b0a05d8734335b204710b76260cba8dedc3fec890d8e
5.1 beta 7f: PearlCharge and Clutch water MLG
5.1 beta 7f: PearlCharge, and Clutch can MLG a water bucket
Two player-requested additions.
PearlCharge (new module)
- Throws an ender pearl and pops a wind charge together to launch you — straight up, or toward where you look.
Bind a key to it and tap to fire; it switches back to the item you were holding afterward. - Settings: Order (pearl or charge first), Delay between the two throws, Launch Pitch (90 pops the
charge at your feet for a straight-up launch), Pearl Where Looking (off throws it straight up for height),
and Switch Back. It needs an ender pearl and a wind charge on your hotbar.
Clutch: water-bucket MLG
- Clutch has a new Clutch With setting: Blocks (what it did before), Water (MLG a water bucket onto the
ground below so a big fall does no damage), or Auto (water when it will catch you, blocks otherwise — and in
the Nether, where water would vanish, it clutches with blocks). - New Pick Up Water (on by default) scoops the water back into the bucket after you land.
- Clutch still defaults to Blocks, so nothing changes unless you pick Water or Auto.
Fabric only, Minecraft 26.2 and 26.3. Not tested in game yet: try it in a singleplayer world first.
SHA-256
DIH-Client-5.1-beta.7f-26.2.jarb365f1db128b1d4b920531c838bb3d4fc1b37c363443af3811614824f3d00322DIH-Client-5.1-beta.7f-26.3.jar97573ca8e5646b5868904867c45ac1c6c13fc4d289384739dd3139c5ccc186aa
5.1 beta 7e: more settings in almost every module, floating BedESP labels
5.1 beta 7e: a lot more settings in almost every module, and floating BedESP labels
More settings everywhere
Almost every module got more to tune: about 880 settings before, about 1,390 now. Settings are split into groups
(General first, then groups like Targets, Range, Aim, Timing, Render), and every setting has a one-line description.
Settings that only matter when another one is on stay hidden until you turn it on. Your saved settings carry over,
and new settings start at the old behavior.
Some highlights:
- KillAura (17 → 36): Held Items Only, PerfectHit (times hits for when damage immunity ends),
Through Walls range, Turn Speed, Min Charge, Only On Click, Pause In GUI, hitsound volume and
pitch, and a Targets group: ignore invisible, naked, named, baby, sleeping, pets, or targets over a health cap. - Combat: AimAssist, TriggerBot, AutoTrap, BowAimAssist, Danger, AutoMace and the rest got targeting filters,
ranges and timing. Criticals, Reach, AutoClicker and MaceKill went from 1-3 settings to 7-8. - Movement: Flight, Speed, NoFall, Scaffold (block choice, info, auto-disable), Clutch, SafeWalk, and new
options for InvMove, Parkour, Sneak, Sprint and AirJump. - Player: Nuker, TpClick, AutoLogin, SmartEat, AntiAFK, PacketMine, AutoSign and more roughly doubled.
- Render: ESP, Nametags, Trajectories, LogoffSpot, Breadcrumbs, HoleESP, Waypoints, Chams, Freecam, Zoom and more:
colours, line width, fill/outline, distance, fade and filters. - Misc: AntiBot now has a toggle for each bot check. AutoReconnect has a random extra wait and a max attempts
limit. Teams can group players by name colour or armour dye. PayAll has a dry run.
BedESP: floating labels
- Every bed gets a label floating above it with the team, the break time, your distance and what the defence is made
of. The label has its own settings: on/off, scale, distance scaling, height, what it shows, name colour and background.
Changes to know about
- KillAura no longer attacks your own tamed pets by default (Ignore Pets: Yours). Set it to Off for the old
behavior. - NoInteract's Friends setting didn't do anything before. Now it works.
- Viewmodel's Item Scale is now called Z (Depth), since it always moved the item forward and back. The new
Size setting actually scales the item.
Fabric only, Minecraft 26.2 and 26.3. Not tested in game yet: try it in a singleplayer world first.
SHA-256
DIH-Client-5.1-beta.7e-26.2.jara10c24e0ef42ac116a80402f56a7bca89d35bb7a0962065366a5773042b27093DIH-Client-5.1-beta.7e-26.3.jaraab5b627580fd3960949e17ee0583b9f39c090ff785075a90a49a02672cbabb4
DIH Client 5.1-beta.7d
5.1 beta 7d: a bedwars kit (BedESP, Clutch, Danger) and GIF images, capes and shields
BedESP (new, Render)
- Colours the defence around every nearby bed by layer: the bed, layer 1, layer 2 and layer 3+ each get a colour.
- Fastest Path highlights the quickest way in, counting walking time and mining time with the best tool in your
hotbar (approximate: enchantments and effects aren't counted). - HUD Summary shows the nearest bed above your hotbar: distance, time to get in, and what each layer is made
of (for exampleL1 White Wool ×12 · L2 End Stone ×20). - Range, Layers (1 to 6) and Max Beds set how much it looks at.
Clutch (new, Movement)
- Places blocks back under you when you get knocked toward the void, using any full block in your hotbar.
- Mode: Void only catches falls with nothing below; Big Falls also catches drops deeper than Fall Height.
- Air Window (ticks after leaving the ground), Only When Hit (only falls that start with a hit) and
Max Blocks (per fall) decide when it steps in. Rotate looks at the block it clicks; Switch Back returns
to the item you were holding.
Danger (new, Combat)
- Warns about arrows, fireballs and thrown items that are going to hit you: time to impact and direction under the
crosshair, a ping, and the projectile's path drawn in the world. - Deflect Fireballs (off by default) hits incoming fireballs that come within Deflect Range. With
Return To Sender on, it turns to the fireball first so it flies back the way it came.
GIF (new, Render)
- Shows a GIF, PNG or JPEG on your HUD. Image Path is a full path or a path inside
.minecraft. Width,
Keep Aspect/Height, Opacity, Speed, Anchor and X/Y Offset place it. - Cape and Shield turn the image into an animated cape and shield on your own player. Cape Image and
Shield Image take a separate file each; leave them blank to use Image Path. Only you see them.
Clutch and Danger's deflect turn your camera, and they can flag anticheats. Fabric only, Minecraft 26.2 and 26.3.
Still a pre-release. Try it in a singleplayer world first.
SHA-256
DIH-Client-5.1-beta.7d-26.2.jar850a4c208d7645e8041cc83ea57ad9d35af9cbee70b5eaaf7712989393a5942fDIH-Client-5.1-beta.7d-26.3.jarfb4c7b439c1222af05d346d4e885e3fc1e7f121e492f753d02ec44d8a2887593
DIH Client 5.1-beta.7c
5.1 beta 7c: ArrowDamage, a SpearKill Poke mode, and instant CrystalAura and AnchorAura
ArrowDamage (new, Combat)
- Bow arrows fly at sniper speed and hit far harder. As you let go, the server is told you're moving fast along your
aim, and the arrow takes that speed. Boost (default 19) is how much is added; a full draw normally flies 3. - Shots fly almost straight, so aim right at the target. Trajectories and BowAimAssist show and aim the boosted shot.
- Full Draw Only (on by default) boosts only fully drawn shots. Crossbows aren't affected.
SpearKill
- New Poke mode, now the default: huge charge hits while you stand still or walk normally. Each tick a target is
in the spear's reach, the server is told you just charged at it. Boost sets how fast (default 9.5). - The old fly-at-the-target behaviour is still there as Rush.
CrystalAura and AnchorAura
- Fixed: both placed and detonated late or not at all. Every click waited for a slow turn, a tick for the key press
and a tick for each slot switch. - New Speed setting, Instant by default: the aura looks at its spot and clicks in the same tick.
- AnchorAura places, charges and detonates an anchor in one tick.
- Delays are now in ticks: CrystalAura Place Delay and Break Delay, AnchorAura Step Delay (all 0).
- Smooth keeps the old human-like turning and the millisecond delays.
ArrowDamage, SpearKill Poke and Instant auras will flag anticheats. Fabric only, Minecraft 26.2 and 26.3.
Still a pre-release. Try it in a singleplayer world first, though ArrowDamage and SpearKill Poke only show their
real effect on a server.
DIH Client 5.1-beta.7a
5.1 beta 7a: AutoMace with Wind Burst, an easy-to-find addon store, and a #acquire portal fix
AutoMace
- Fixed: AutoMace didn't swap or hit when you came down on a target from above, most of all after a Wind Burst
launch. Every drop now counts from its own top, so it smashes again on the way back down, and it swaps and hits in
the same tick it sees the target. - New Aim setting. Nearby (the default) smashes a target below you that's in reach and in sight, without
turning your view. Crosshair only hits what you're looking at, like before.
Addon store
- The store is now one step away from anywhere:
- Ctrl+K: type
addons. Store addons can be found by name too, e.g.better esp. - Chat:
.addons. - Module menu: the new Addons button.
- Title screen: an ADDON STORE button and a puzzle icon.
- Mod Menu: DIH's settings.
- Ctrl+K: type
- My Addons in the store lists what you have installed, and switches back and forth with the store.
#acquire
- Fixed: the bucket portal (no obsidian, no diamond pickaxe) gave up while water was still flowing and couldn't reach
lava in the middle of a pool. It now waits for the water to settle and casts, lights and enters the portal.
Fabric only, Minecraft 26.2 and 26.3. NeoForge and Forge stay on beta 3. The VillagerDupe addon is on the beta 7
release.
Still a pre-release. Try it in a singleplayer world first.
SHA-256:
DIH-Client-5.1-beta.7a-26.2.jarce5fa9271ca34bc27e81824e5274788d9e6ae6644efaffb8c16bea738748d588DIH-Client-5.1-beta.7a-26.3.jarbd8f488f6ebd9b018dac5acd560c5015eea740d31df8fcf0e441a4c816ffa01d