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Skyrim Load Progress 1.0.8.0
Skyrim Load Progress 1.0.8.0
This release focuses on stability during fast travel and other queued exterior transitions.
What changed
- Fixed a suspected crash path during carriage travel, map fast travel, and mod-driven exterior travel.
- Skyrim Load Progress no longer reads exterior destination cells through Skyrim's
TESWorldSpace::cellMapwhile the loading menu is opening. - Exterior destination checks now use only Skyrim's active grid cell array, which avoids touching cell-map data that can be changing during travel.
- If the destination cell is not already safely available in the active grid, the transition falls back to the normal cold-loading presentation.
- Interior travel keeps using Skyrim's queued interior destination cell directly.
- Added diagnostic logging around queued destination resolution when loading logging is enabled.
This change is intentionally conservative: it may choose a cold-loading presentation in a few ambiguous cases, but it avoids the risky worldspace cell-map lookup that appeared in crash reports.
Also in this build
- A plugin failure now disables both the progress meter and the custom transition together, and restores a suppressed Fader Menu before giving up.
- Loading work is counted only after the load epoch is published, so completions that arrive while the epoch is starting are not dropped.
- When a destination that is already loaded is not visible in the active grid and the load falls back to the cold loading menu, LoadingMenu fades in over
loading_menu_fade_in_ms(default 600). Set it to 0 for the previous immediate appearance. show_hud_during_loading = falsestays hidden for the whole custom presentation, including the post-load fade. The retained background is taken from the pre-HUD frame, so the HUD is not baked into the loading screen.
Release binaries are distributed through Nexus Mods. The ZIP in release/1.0.8.0 is ready for direct upload.