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Releases: alechurri/shipofharkinian-ps4
Release list
v0.2.0: .otr mods, Master Quest
New
- Master Quest: put an
oot-mq.o2rnext tooot.o2rin/data/soh/and pick Master Quest when creating a save. Verified on console. .otrmods (the old MPQ format) load directly, no conversion needed. StormLib is now part of the PS4 build. Verified on console with eight character, item model and dialogue mods loaded together.
Fixed
- File sizes were read wrong on PS4: the OpenOrbis headers give
struct statthe wrong layout (32-bitmode_t). This is what made libzip reject every archive opened by path. The build now corrects it, andps4_boot.loghas afile size checkline that shows whether it worked on your console.
Docs
- Install guide: don't use WinSCP for the
.sprxfiles (it damages them, see #1), expected size and SHA-256 of both modules, how to read the module load errors.
Tested on: PS4 Pro FW 12.52 (GoldHEN). FW 9.60 confirmed working with v0.1.0 by a user.
The package contains no ROM data and no Sony binaries; see docs/INSTALL.md.
Copy every file to the console over FTP in binary mode (FileZilla: Transfer → Transfer type → Binary); other modes silently damage them.
v0.1.0 (experimental)
First public build of the experimental PS4 port of Ship of Harkinian 9.2.3.
Tested on one console only: PS4 Pro, firmware 12.52, GoldHEN.
The package contains the game executable and Ship of Harkinian's own soh.o2r. It does not contain any ROM data or Sony binaries: you need your own oot.o2r and the two Piglet modules. See docs/INSTALL.md.
Known limitations: no MSAA, no gyro, light glows are not occluded, 16-bit depth on offscreen framebuffers, .o2r mods only, shader hitches on the first run.
If something goes wrong, attach /data/soh/ps4_boot.log to your issue.
Copy every file to the console over FTP in binary mode (FileZilla: Transfer → Transfer type → Binary); other modes silently damage them.