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Releases: alejocapo04/TurboStructLite
Releases · alejocapo04/TurboStructLite
Release list
v1.0.5
Added a dedicated TurboStructLiteDebug module with unified debug/log/trace macros.
Replaced direct UE_LOG and profiler trace calls with the new debug macros.
Added a project setting to toggle on‑screen debug prints in Lite.
Cleaned trace guards so profiling works in non‑editor builds when enabled.
v1.0.4
v1.0.3
Documentation: add Zenodo DOI badge to README.
v1.0.2
Documentation: add Zenodo DOI badge to README.
v1.0.1
Trigger Zenodo archival (no code changes)
v1.0.0
TurboStructLite v1.0.0
Initial public release of TurboStructLite (Unreal Engine 5 plugin): an asynchronous persistence system designed to keep the save/load pipeline off the Game Thread to reduce gameplay hitches.
Highlights
- Async save/load pipeline (worker-thread execution)
- Crash-safe atomic commits (anti-corruption)
- Schema evolution support for backward-compatible loads
- TurboQuery: selective reads over persisted datasets
Links
- Pro Edition (Fab/Marketplace): https://www.fab.com/es-es/listings/915884dc-1a43-4b85-94dc-6a707a6facdf