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Releases: alejocapo04/TurboStructLite

v1.0.5

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@alejocapo04 alejocapo04 released this 12 Jan 19:00

Added a dedicated TurboStructLiteDebug module with unified debug/log/trace macros.
Replaced direct UE_LOG and profiler trace calls with the new debug macros.
Added a project setting to toggle on‑screen debug prints in Lite.
Cleaned trace guards so profiling works in non‑editor builds when enabled.

v1.0.4

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@alejocapo04 alejocapo04 released this 12 Jan 04:34

Fix

v1.0.3

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@alejocapo04 alejocapo04 released this 11 Jan 16:42

Documentation: add Zenodo DOI badge to README.

v1.0.2

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@alejocapo04 alejocapo04 released this 11 Jan 16:40

Documentation: add Zenodo DOI badge to README.

v1.0.1

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@alejocapo04 alejocapo04 released this 11 Jan 16:35

Trigger Zenodo archival (no code changes)

v1.0.0

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@alejocapo04 alejocapo04 released this 11 Jan 16:22

TurboStructLite v1.0.0

Initial public release of TurboStructLite (Unreal Engine 5 plugin): an asynchronous persistence system designed to keep the save/load pipeline off the Game Thread to reduce gameplay hitches.

Highlights

  • Async save/load pipeline (worker-thread execution)
  • Crash-safe atomic commits (anti-corruption)
  • Schema evolution support for backward-compatible loads
  • TurboQuery: selective reads over persisted datasets

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