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Architecture
FireCraft is a Rust workspace with a shared document model and command engine behind desktop, browser, CLI, scripting, and MCP surfaces.
| Layer | Crates | Responsibility |
|---|---|---|
| L0 |
fwpng, geom, color, raster
|
Format primitives, geometry, color, tile storage |
| L1 | doc |
Editable document model |
| L2 |
vector, filters, text, ops
|
Feature engines |
| L3 |
compose, gpu, engine
|
Rendering and command orchestration |
| L4 | io |
Import/export codecs |
| L5 |
app, app-cli, automation, firecraft-web
|
User and automation shells |
| L6–L7 |
testkit, xtask
|
Test support and verification tooling |
The enforced source is xtask/src/layers.rs; see PLANNING.md for the complete architecture and decisions.
Mutations flow through the engine command registry and journal. GUI, CLI, script, and bridge surfaces call the same commands, keeping undo, refusal behavior, and document changes consistent.
The GPU shell presents the canvas; the deterministic CPU compositor is the reference path for golden-image checks. Document serialization remains independent of the UI shell.
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FireCraft is an independent project and is not affiliated with Adobe Inc.
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