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v1.2.0: Region Copy to Other Meshes
Region Copy to Other Meshes
Clothing and accessory meshes covering the same body part can now inherit your painted regions in one click. In Squish Studio, open Apply to other meshes and pick a method:
- "Auto: same bones as the painted area" (new, default) reads which bones actually skin your painted vertices (full multi-influence skin data) and selects the matching vertices on each target mesh. A weight-share stepper sets how dominant a bone must be to count.
- "By bone group" reuses your last manual bone-group pick.
- "By surface transfer" projects the painted area through space onto each target, now with an adjustable projection radius (was fixed at 3 cm).
- "Copy ALL regions of this mesh" copies every region in one click (Auto / surface methods).
Copies carry all sim parameters and colliders. A successful apply auto-saves, so Wobble Studio and Jello Studio mirror the new regions within ~2 s, including a background rebuild of the remeshed sim cage. (A mesh that is brand-new to Wobble/Jello arrives there disabled; enable it once and it stays in sync.)
Improvements & fixes
- The vertex-group picker is now a scrollable list showing every skinned bone (previously capped at 24), and it keeps your scroll position while ticking boxes.
- Copied regions now include the dent-limit / evacuation settings and mesh-collider fields (previously dropped).
- Existing paint on a target is only overwritten when the transfer actually found vertices there, every overwrite is undoable (Ctrl+Z), and failed applies no longer create do-nothing mesh entries.
- Surface transfer samples the rest pose on both sides, so live jiggle no longer shifts the projection.
- The apply panel is hardened against switching mesh/region while it is open.
Install
Download VNyan-SoftBody-Suite-v1.2.0-all.zip, extract, and run install.bat. It lets you pick your VNyan folder and only asks for elevation when the folder needs it. Or copy each studio folder into Items\Assemblies inside your VNyan folder. Full docs in docs/.