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continuous
This is an automated development snapshot, for testing only.
Using the latest official release might be more stable.
continuous - 2026-09-01
β¨ New Features
f2aed10- Implement game saving (commit by @carstene1ns)0100d5e- Show key names in configuration (commit by @carstene1ns)3dedf53- Allow system libxmp to be used, if recent (commit by @carstene1ns)cc5d542- Add debug/cheat menus (commit by @carstene1ns)3a049d2- improve CMake status summary (commit by @carstene1ns)
π Bug Fixes
378e0b6- plug memleak when skipping main menu (commit by @carstene1ns)492e15e- building xmp on windows (commit by @carstene1ns)86fac58- write logfile to temp dir (commit by @carstene1ns)e68fc4e- reset demo timeout in mainmenu on key press (commit by @carstene1ns)
π· Build System
331028d- deps: bump actions/upload-artifact from 6 to 7 (commit by @dependabot[bot])3225cd1- deps: bump actions/download-artifact from 7 to 8 (commit by @dependabot[bot])bf6bd73- deps: bump actions/setup-java from 4 to 5 (commit by @dependabot[bot])aef2b3c- deps: bump gradle/actions from 5 to 6 (commit by @dependabot[bot])d004a8b- deps: bump softprops/action-gh-release from 2 to 3 (commit by @dependabot[bot])f0ff486- deps: bump actions/github-script from 8 to 9 (commit by @dependabot[bot])ee4deca- handle bundled libraries as C sources (commit by @carstene1ns)00004ca- deps: bump actions/checkout from 6 to 7 (commit by @dependabot[bot])10720bc- deps: bump actions/setup-java from 5 to 6 (commit by @dependabot[bot])
π Documentation Changes
d8ebfd9- Update licenses (commit by @carstene1ns)
πΈ Other Changes
build(deps): bump actions/setup-java from 4 to 5 (commit by @carstene1ns)
8151cb7- Merge pull request #137 from AlisterT/dependabot/github_actions/actions/download-artifact-8
build(deps): bump actions/download-artifact from 7 to 8 (commit by @carstene1ns)
build(deps): bump actions/upload-artifact from 6 to 7 (commit by @carstene1ns)
d47aa90- Merge pull request #143 from AlisterT/dependabot/github_actions/softprops/action-gh-release-3
build(deps): bump softprops/action-gh-release from 2 to 3 (commit by @carstene1ns)
build(deps): bump actions/github-script from 8 to 9 (commit by @carstene1ns)
bb0b9ee- Move fileExists() in File class (commit by @carstene1ns)97f06fb- Replace libpsmplug with libxmp-lite
(extended MASI player)
Instead of supporting MOD, XM, IT and S3M, it has been modified to only
support MASI/PSM. (commit by @carstene1ns)d5a1c82- Update Android port to SDL3 (using prefab) (commit by @carstene1ns)05c2513- Use open source caching provider (commit by @carstene1ns)d03a518- Merge pull request #142 from AlisterT/dependabot/github_actions/gradle/actions-6
build(deps): bump gradle/actions from 5 to 6 (commit by @carstene1ns)
build(deps): bump actions/checkout from 6 to 7 (commit by @carstene1ns)
build(deps): bump actions/setup-java from 5 to 6 (commit by @carstene1ns)
What's Changed
- build(deps): bump actions/setup-java from 4 to 5 by @dependabot[bot] in #138
- build(deps): bump actions/download-artifact from 7 to 8 by @dependabot[bot] in #137
- build(deps): bump actions/upload-artifact from 6 to 7 by @dependabot[bot] in #136
- build(deps): bump softprops/action-gh-release from 2 to 3 by @dependabot[bot] in #143
- build(deps): bump actions/github-script from 8 to 9 by @dependabot[bot] in #144
- build(deps): bump gradle/actions from 5 to 6 by @dependabot[bot] in #142
- build(deps): bump actions/checkout from 6 to 7 by @dependabot[bot] in #145
- build(deps): bump actions/setup-java from 5 to 6 by @dependabot[bot] in #148
Full Changelog: 2026030...continuous
20260301
This is a small bugfix release:
- Fixes a bug in tilemask loading, which broke some levels, since some tiles were not passable (e.g. in Medivo)
- Fixes a bug in palette handling when using SDL3 and no scaling, leading to wrong colors
New features:
- Most menu screens have now centered output and are better aligned on small displays (original resolution of Jazz is 320x199)
- The HUD can now be changed to be like in FPS games (e.g. DOOM1, quake...)
- Jazz' and enemy health is now affected by the difficulty level, which means the game got a lot harder on higher difficulty now
20260218
Happy late new year. π :)
This release fixes some long-standing graphics bugs and improves the user experience a bit:
- SDL3 is now supported (though SDL2 is still the default)
- Scaling options are now available again
- Network support has been fixed for Windows builds and temporarily disabled for Wii builds
- Movie playback should not show graphical artifacts anymore
Misc changes:
- Some bugfixes in loading code (levels, fonts, etc.)
- psmplug has some playback fixes for ARM platforms
- The counters at level end are now calculated like in the original instead of counting the real number of enemies/items
- The logic when to play a cutscene or bonus level has been changed
New ports:
- Nintendo Switch
- Android (currently only bare-bone, no configuration, needs external gamepad)
- Mac Source Ports (Apple)
20240919
Patch release to fix audio issues and allow loading save games. Saving is not possible for now.
Changes:
- The audio system has been refactored a bit and should now work again under Windows (#111)
- On Windows ship needed libraries instead of a "fat" executable, do not compress with UPX (#106)
- Implement loading of savegames
- Add WASM port for browsers: https://openjazz.github.io
- minor cleanups and bug fixes
20231028
π Halloween Release π»
Changes:
- SDL2 support
- Bugfixes and small improvements
- No external dependencies besides SDL
- CLI arguments, Logger
- XDG directory support under Linux, *BSD and other Unices
- Completely rewritten build system
The Windows builds are powered by MinGW and MXE (http://mxe.cc/).
The source tarball is powered by cmake and mostly intended for use under UNIX-like environments.
20190106
Patch release to aid making Haiku and Debian packages available.
Changes:
- Packaging improvements
- Animation fixes
The Windows builds are powered by MinGW and MXE (http://mxe.cc).
The source tarball is intended for use under UNIX-like environments (powered by autotools).
20180522
The Windows builds are powered by MinGW and MXE (http://mxe.cc).
The source tarball is intended for use under UNIX-like environments (powered by autotools).
20171024
First development snapshot after a while.
The Windows builds are powered by MinGW and MXE (http://mxe.cc).
The source tarball is intended for use under UNIX-like environments (powered by autotools).