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@github-actions github-actions released this 01 Sep 10:44
a1626f4

This is an automated development snapshot, for testing only.
Using the latest official release might be more stable.

continuous - 2026-09-01

✨ New Features

πŸ› Bug Fixes

πŸ‘· Build System

πŸ“ Documentation Changes

πŸ›Έ Other Changes

  • 4bc9cf7 - Merge pull request #138 from AlisterT/dependabot/github_actions/actions/setup-java-5

build(deps): bump actions/setup-java from 4 to 5 (commit by @carstene1ns)

  • 8151cb7 - Merge pull request #137 from AlisterT/dependabot/github_actions/actions/download-artifact-8

build(deps): bump actions/download-artifact from 7 to 8 (commit by @carstene1ns)

  • a85718f - Merge pull request #136 from AlisterT/dependabot/github_actions/actions/upload-artifact-7

build(deps): bump actions/upload-artifact from 6 to 7 (commit by @carstene1ns)

  • d47aa90 - Merge pull request #143 from AlisterT/dependabot/github_actions/softprops/action-gh-release-3

build(deps): bump softprops/action-gh-release from 2 to 3 (commit by @carstene1ns)

  • f1d1b76 - Merge pull request #144 from AlisterT/dependabot/github_actions/actions/github-script-9

build(deps): bump actions/github-script from 8 to 9 (commit by @carstene1ns)

  • bb0b9ee - Move fileExists() in File class (commit by @carstene1ns)
  • 97f06fb - Replace libpsmplug with libxmp-lite
    (extended MASI player)
    Instead of supporting MOD, XM, IT and S3M, it has been modified to only
    support MASI/PSM. (commit by @carstene1ns)
  • d5a1c82 - Update Android port to SDL3 (using prefab) (commit by @carstene1ns)
  • 05c2513 - Use open source caching provider (commit by @carstene1ns)
  • d03a518 - Merge pull request #142 from AlisterT/dependabot/github_actions/gradle/actions-6

build(deps): bump gradle/actions from 5 to 6 (commit by @carstene1ns)

  • 1236678 - Merge pull request #145 from AlisterT/dependabot/github_actions/actions/checkout-7

build(deps): bump actions/checkout from 6 to 7 (commit by @carstene1ns)

  • a1626f4 - Merge pull request #148 from AlisterT/dependabot/github_actions/actions/setup-java-6

build(deps): bump actions/setup-java from 5 to 6 (commit by @carstene1ns)

What's Changed

  • build(deps): bump actions/setup-java from 4 to 5 by @dependabot[bot] in #138
  • build(deps): bump actions/download-artifact from 7 to 8 by @dependabot[bot] in #137
  • build(deps): bump actions/upload-artifact from 6 to 7 by @dependabot[bot] in #136
  • build(deps): bump softprops/action-gh-release from 2 to 3 by @dependabot[bot] in #143
  • build(deps): bump actions/github-script from 8 to 9 by @dependabot[bot] in #144
  • build(deps): bump gradle/actions from 5 to 6 by @dependabot[bot] in #142
  • build(deps): bump actions/checkout from 6 to 7 by @dependabot[bot] in #145
  • build(deps): bump actions/setup-java from 5 to 6 by @dependabot[bot] in #148

Full Changelog: 2026030...continuous

20260301

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@github-actions github-actions released this 01 Mar 00:47

This is a small bugfix release:

  • Fixes a bug in tilemask loading, which broke some levels, since some tiles were not passable (e.g. in Medivo)
  • Fixes a bug in palette handling when using SDL3 and no scaling, leading to wrong colors

New features:

  • Most menu screens have now centered output and are better aligned on small displays (original resolution of Jazz is 320x199)
  • The HUD can now be changed to be like in FPS games (e.g. DOOM1, quake...)
  • Jazz' and enemy health is now affected by the difficulty level, which means the game got a lot harder on higher difficulty now

20260218

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@github-actions github-actions released this 18 Feb 14:09

Happy late new year. πŸŽ† :)

This release fixes some long-standing graphics bugs and improves the user experience a bit:

  • SDL3 is now supported (though SDL2 is still the default)
  • Scaling options are now available again
  • Network support has been fixed for Windows builds and temporarily disabled for Wii builds
  • Movie playback should not show graphical artifacts anymore

Misc changes:

  • Some bugfixes in loading code (levels, fonts, etc.)
  • psmplug has some playback fixes for ARM platforms
  • The counters at level end are now calculated like in the original instead of counting the real number of enemies/items
  • The logic when to play a cutscene or bonus level has been changed

New ports:

  • Nintendo Switch
  • Android (currently only bare-bone, no configuration, needs external gamepad)
  • Mac Source Ports (Apple)

20240919

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@github-actions github-actions released this 19 Sep 14:36

Patch release to fix audio issues and allow loading save games. Saving is not possible for now.

Changes:

  • The audio system has been refactored a bit and should now work again under Windows (#111)
  • On Windows ship needed libraries instead of a "fat" executable, do not compress with UPX (#106)
  • Implement loading of savegames
  • Add WASM port for browsers: https://openjazz.github.io
  • minor cleanups and bug fixes

20231028

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@carstene1ns carstene1ns released this 28 Oct 22:01

πŸŽƒ Halloween Release πŸ‘»

Changes:

  • SDL2 support
  • Bugfixes and small improvements
  • No external dependencies besides SDL
  • CLI arguments, Logger
  • XDG directory support under Linux, *BSD and other Unices
  • Completely rewritten build system

The Windows builds are powered by MinGW and MXE (http://mxe.cc/).
The source tarball is powered by cmake and mostly intended for use under UNIX-like environments.

20190106

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@carstene1ns carstene1ns released this 06 Jan 16:48

Patch release to aid making Haiku and Debian packages available.

Changes:

  • Packaging improvements
  • Animation fixes

The Windows builds are powered by MinGW and MXE (http://mxe.cc).
The source tarball is intended for use under UNIX-like environments (powered by autotools).

20180522

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@carstene1ns carstene1ns released this 18 Jun 17:34

The Windows builds are powered by MinGW and MXE (http://mxe.cc).
The source tarball is intended for use under UNIX-like environments (powered by autotools).

20171024

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@carstene1ns carstene1ns released this 23 Oct 22:59

First development snapshot after a while.

The Windows builds are powered by MinGW and MXE (http://mxe.cc).
The source tarball is intended for use under UNIX-like environments (powered by autotools).