Skip to content

Material Painter 0.1.1

Choose a tag to compare

@github-actions github-actions released this 31 Oct 23:33
· 29 commits to master since this release

Smart materials painted in Material Painter

Support Material Painter on Ko-fi

Material Painter is free and open source. If it saves you time, a donation on Ko-fi keeps development going.

The first public release

A fast, lightweight PBR texture painter: paint materials onto 3D models with layers, smart materials and masks, bake mesh maps, build materials in a node graph and write your own node shaders.

  • Material Paint: paint, fill and folder layers; brushes with pen pressure, symmetry and screen, surface or UV projection; dozens of smart materials and smart masks.
  • Mesh map baking: AO, curvature, cavity, thickness, normals and height from a high poly, ID maps, with cages and match-by-name. Bakes are cached, so reopening a mesh is instant.
  • Material Designer: a node graph of tileable textures that drives fill layers and masks.
  • Shader Maker: write custom nodes in WGSL with a live preview.
  • Export presets for Unreal, Unity, Godot, glTF, Roblox and Blender.
Material Paint Material Designer
Painting workspace Material Designer

Shader Maker

Download

  • MaterialPainter-0.1.1-setup.exe: installer with Start menu shortcut and uninstaller.
  • MaterialPainter-0.1.1-windows-x64.zip: portable; unpack anywhere and run MaterialPainter.exe.

Windows 10 or 11 (64-bit) and a DirectX 12 or Vulkan GPU. The builds are not code-signed yet, so Windows SmartScreen may warn on first launch: choose More info → Run anyway.

Early access: expect rough edges. Questions and bug reports are welcome on Discord or as GitHub issues.