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Releases: amariichi/LookingGlassGoViewer

v1.4.1

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@amariichi amariichi released this 01 Jul 14:42

Changes

  • Fixed a crop-edge depth artifact where transparent outside vertices could fall to zero depth and create a thin raised frame at the image edge.
  • Updated Unity bundleVersion and README download links to v1.4.1.

Verification

  • Confirmed in Unity by the user.
  • Ran git diff --check on the changed files.

v1.4.0 release

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@amariichi amariichi released this 30 Jun 15:59

GPU depth displacement and FOV metadata update.

  • Move depth-based mesh vertex displacement to a GPU shader.
  • Embed Depth Pro focal length and FOV metadata in RGBDE PNG files and use it for FOV correction in Unity.
  • Add the FOV Strength slider for adjusting XY perspective spread separately from Z depth strength.
  • Keep 15% image/depth overscan outside the visible frame for the 3D mesh to reduce visible cut edges when rotating.
  • Optimize RGBDE splitting/cropping paths and update README / project version to v1.4.0.

v1.3.2 release

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@amariichi amariichi released this 09 Oct 11:23

The script depth-pro_rgbde.py has been updated. OpenCV is no longer required, and it now works solely with Pillow.

v1.3.1 release

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@amariichi amariichi released this 08 Oct 09:20

Update Unity Editor version and other packages version.
No substantial changes.

v1.3 release

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@amariichi amariichi released this 21 Sep 03:38

Improve depth projection by reprojecting mesh vertices along camera FOV directions and linking slider ranges to HologramCamera settings.

v1.2 release

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@amariichi amariichi released this 20 Sep 07:55

feat: enable arrow-key rotation (±30°); switch depth calc to linear

  • Allow rotating the model up/down/left/right up to 30° with arrow keys.
  • Change the model's depth calculation to a linear method.

v1.1.8 release

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@amariichi amariichi released this 12 Apr 15:32

I simplified the texture scaling and cropping logic in ImageCropper.cs using openrouter/optimus-alpha.
Additionally, I made improvements to reduce visual artifacts ("edge noise") on the texture boundaries.

v1.1.7 release

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@amariichi amariichi released this 12 Apr 00:18

Using openrouter/optimus-alpha, the code cleaned up. There are no changes to its functionality or behavior.

v1.1.6 release

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@amariichi amariichi released this 10 Apr 16:25

I fixed the issue where the top and bottom of the vertically long image were being cut off.
I set the Hologram Camera's FOV to 40.

v1.1.5 release

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@amariichi amariichi released this 02 Feb 15:16

I had GitHub Copilot improve the code in ImageCropper.cs, and since it worked when applied as is, I implemented it. The content remains unchanged. It might have run a little faster.