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v1.4.0 release
GPU depth displacement and FOV metadata update.
- Move depth-based mesh vertex displacement to a GPU shader.
- Embed Depth Pro focal length and FOV metadata in RGBDE PNG files and use it for FOV correction in Unity.
- Add the FOV Strength slider for adjusting XY perspective spread separately from Z depth strength.
- Keep 15% image/depth overscan outside the visible frame for the 3D mesh to reduce visible cut edges when rotating.
- Optimize RGBDE splitting/cropping paths and update README / project version to v1.4.0.