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v1.4.0 release

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@amariichi amariichi released this 30 Jun 15:59
· 1 commit to main since this release

GPU depth displacement and FOV metadata update.

  • Move depth-based mesh vertex displacement to a GPU shader.
  • Embed Depth Pro focal length and FOV metadata in RGBDE PNG files and use it for FOV correction in Unity.
  • Add the FOV Strength slider for adjusting XY perspective spread separately from Z depth strength.
  • Keep 15% image/depth overscan outside the visible frame for the 3D mesh to reduce visible cut edges when rotating.
  • Optimize RGBDE splitting/cropping paths and update README / project version to v1.4.0.