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Gloom Collection 09.2026

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@Andiweli Andiweli released this 28 Aug 13:09

Touch Controls implemented

Gloom Collection now offers improved touchscreen support for smartphones without a controller. A dedicated touch overlay called "RetroTouch" was developed for this purpose. It allows users to edit various layouts and customize individual buttons in terms of size, alpha value, and placement.

Gloom Collection 08.2026 v2

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@Andiweli Andiweli released this 19 Aug 19:17
d2e011a

ChromeOS Update

  • Mouse movement has been adjusted for touch/mouse in ChromeOS
  • The white SDL screen that appeared when exiting has been fixed.

Gloom Collection 08.2026

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@Andiweli Andiweli released this 22 Jul 19:04

Early August Update

  • Save system optimized (incorrect floor/ceiling textures were loading in some areas)
  • Level selection in the title menu reworked
  • Lives added to the HUD: Note - you no longer have unlimited lives; you start with 3 and can increase them to up to 5 through a minigame.
  • The original Defender minigame has been fixed and activated: You can now earn lives throughout the game, up to a maximum of 5.
  • Reflections reworked: In addition to weapons and projectiles, enemies and walls can now also reflect off the ground.
  • Bloody Violence mode introduced: Eliminating enemies now procedurally creates pools and splatters of blood on the floor and walls.
  • Image expansion in 16:9 mode has been reworked.
  • The title bar has also been integrated into Zombie Massacre, and the intro/title screen sequence in Gloom Classic has been fixed.

Gloom Collection 07.2026

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@Andiweli Andiweli released this 09 Jul 10:23
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A small bug fix for improved OUYA compatibility

  • The game assets have been cleaned up. There were a large number of backup- and source-files that didn't belong in the asset files. Now, instead of 1,016 files, only around 720 files need to be installed.
  • Furthermore, the copy buffer has been increased from 8 KB to 64 KB to shave a few more seconds off the installation time.
  • The installation process is now visualized with a progress bar.
  • The in-game menu is now also accessible via the OUYA/menu button.
  • A bug affecting other Gloom Engine games in fullscreen mode has been fixed.
  • A bug in the cheat menu has been fixed.
  • A bug in the Gloom3 "About" screen has been fixed.

Gloom Collection 05.2026 v2

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@Andiweli Andiweli released this 16 May 21:06
  • The original Gloom start sequence has been incorporated: Logo > Title Screen (with Logo) > About has just Title Screen without Logo
  • Added Dual ABI for 32bit (armeabi-v7a) and 64bit (amr64-v8a) - the installed version is shown in the selector screen

Gloom Collection 05.2026

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@Andiweli Andiweli released this 09 May 19:48

The teleport animation when finishing a level or when teleporting has been fixed.

Gloom Collection 04.2026

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@Andiweli Andiweli released this 12 Apr 14:24
62cd633

Added Dust particle system (on/off in Effects menu)

Gloom Collection 12.2025

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@Andiweli Andiweli released this 05 Jan 06:16
b78039b

Fixed an issue preventing the APK to be installed in Android 13.

Gloom Collection 11.2025

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@Andiweli Andiweli released this 27 Nov 08:58

Unified all ZGloom versions.

  • they all now have 99% the same functions
  • they all now have identical version IDs (month.year)

Available features now are:

  • optimized renderer (SDL, Vita2D on PSVITA)
  • additional "Run" option
  • additional Save/Load position option (does save player state and position only)
  • 4:3 and 16:9 switch (except PSVITA)
  • Field of View switch (except PSVITA)
  • Blob Shadows (optional)
  • Muzzle Flash and reflection (optional)
  • Effect layers like Vignette, Film grain and Scanlines (optional)
  • several optional Cheat options

ZGloom: Gloom Deluxe 1.3

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@Andiweli Andiweli released this 25 Nov 22:02

New Save/Load Position option - saves your position in the game as well as weapon and ammo.