Repository navigation
Releases: andresarevalo1/BattleBlockRecomp-NX
Release list
BattleBlock Theater NX v0.2.0
Port a Nintendo Switch de BattleBlock Theater (Xbox 360 XBLA) por recompilacion estatica, hecho por DashX - Andres Arevalo.
Necesitas tu propia copia del juego: la version XBLA de EE. UU./World, como .iso o ya extraida. No se incluye nada del juego (ni el ejecutable, ni los assets, ni las imagenes).
Instalar (lo facil)
Abre https://andresarevalo1.github.io/battleblock-theater-nx-installer/, elige tu copia (el .iso o la carpeta con default.xex y GameData) y la pagina te construye el zip: el port, la configuracion y tus archivos de juego ya colocados. Todo ocurre en tu navegador y tus archivos nunca se suben. Extrae el zip en sdmc:/switch/ y a jugar.
Instalar (a mano)
- Copia
battleblock_theater.nroa/switch/battleblock_theater/en la microSD (o descomprimebattleblock_theater.zipen la raiz de la SD). - Crea
/switch/battleblock_theater/game/y pon ahi tu XBLA extraida:default.xex(SHA-25687A7C33F5C039DC24796173E22D9FF0D16C5E3663B73F77CDC81FB020250979F),GameData/,TitleIcon.png,Achievement*.pngy el resto, tal cual estan en la carpeta del XBLA.- Consejo: el repo trae
tools/preparar-juego.ps1(Windows) ytools/preparar-juego.sh(Linux/macOS): copian tus archivos y comprueban el hash del ejecutable.
- Consejo: el repo trae
- Arrancalo como aplicacion: con un title override (manten R al iniciar un juego) o con un forwarder. El modo applet no tiene memoria suficiente.
Opcional: battleblock.toml junto al NRO para los ajustes (30/60 FPS, renderer, idioma...). Se puede editar en la consola.
Cambios
- Primera build publica del port para Switch.
- Renderer nativo (texturas, geometria y shaders full-screen propios) en vez de la GPU emulada.
- Frame pacing a 30 FPS, configurable a 60.
- Espanol por defecto (
game_language = 5). - Corregido el agotamiento de memoria del kernel de Switch durante el video de la intro: las texturas de streaming se expulsan antes (~2 s en vez de ~20 s).
Estado
El port funciona en una Switch portatil con custom firmware, sys-clk y title override (modo takeover):
- Arranque completo: Vulkan/NVK, swapchain 1280x720, el
default.xexcargado, audio e input listos. - La intro 3D se reproduce con sonido y el juego corre hasta el titulo.
- El fix de la memoria del kernel va en esta build.
- Modo applet descartado: no hay memoria suficiente, de ahi el title override.
Limitaciones conocidas
- El modo applet no tiene memoria suficiente: usa title override o un forwarder.
- Salida a 720p.
- 30 FPS con la configuracion por defecto; puedes probar 60 con
gameplay_frame_rate = 60. - El juego es 2D: el renderer propio sustituye texturas y geometria originales, asi que algunos efectos full-screen pueden verse distinto.
- Sin estados de guardado estilo emulador.
Creditos
DashX - Andres Arevalo - https://github.com/andresarevalo1
A native Nintendo Switch port of BattleBlock Theater (Xbox 360 XBLA) by static recompilation, by DashX - Andres Arevalo.
You need your own copy of the game: the USA/World XBLA release, as an .iso or already extracted. Nothing of the game is included here (no executable, no assets, no images).
Install (the easy way)
Open https://andresarevalo1.github.io/battleblock-theater-nx-installer/, choose your copy (the .iso or the folder with default.xex and GameData), and the page builds the zip for you: the port, the settings and your game files, already in place. Everything runs in your browser and your game files are never uploaded. Extract the zip in sdmc:/switch/ and play.
Install (by hand)
- Copy
battleblock_theater.nroto/switch/battleblock_theater/on the SD card (or unzipbattleblock_theater.zipat the SD root). - Create
/switch/battleblock_theater/game/and put your extracted XBLA there:default.xex(SHA-25687A7C33F5C039DC24796173E22D9FF0D16C5E3663B73F77CDC81FB020250979F),GameData/,TitleIcon.png,Achievement*.pngand the rest, exactly as they are in the XBLA folder.- Tip: the repo ships
tools/preparar-juego.ps1(Windows) andtools/preparar-juego.sh(Linux/macOS). They copy your files and verify the executable hash for you.
- Tip: the repo ships
- Start it as an application: a title override (hold R while starting a game) or a forwarder. Applet mode does not have enough memory.
Optional: battleblock.toml next to the NRO for settings (30/60 FPS, renderer, language...). It can be edited on the console.
Changes
- First public build of the Switch port.
- Native renderer (own textures, geometry and full-screen shader replacements) instead of the emulated GPU.
- Frame pacing at 30 FPS, configurable up to 60.
- Spanish by default (
game_language = 5). - Fixed the Switch kernel memory exhaustion during the intro video: streaming textures are evicted sooner (~2 s instead of ~20 s).
Status
The port works on a handheld Switch with custom firmware, sys-clk and a title override (takeover mode):
- Full boot: Vulkan/NVK, 1280x720 swapchain, the
default.xexloaded, audio and input up. - The 3D intro plays with sound and the game runs to the title screen.
- The kernel memory fix is in this build.
- Applet mode ruled out: there is not enough memory, hence the title override.
Known limitations
- Applet mode does not have enough memory: use a title override or a forwarder.
- 720p output.
- 30 FPS with the default settings; you can try 60 with
gameplay_frame_rate = 60. - The game is 2D: the own renderer replaces the original textures and geometry, so some full-screen effects may look different.
- No emulator-style save states.
Credits
DashX - Andres Arevalo - https://github.com/andresarevalo1
Checksums
02e60f6736785bbabb28e839222c68364c5fd1e1a1c9939f891bcbe6afc0e703 battleblock_theater.nro
a1f0c95180d0d8d4c40c21ede90d76621988b6b3c367c7c9b366ab7d837b2a5b LEEME-INSTALACION.txt
79b4bb0d4f164d8cee82bad12767bca6d56d4bdd0305f6aca5bf51fe981c79dd LICENSES.txt
df46854d76b2a88ac0979c7e0fda0907897861aefd88577b0ea6b41a22b9abbb battleblock_theater.zip
```
BattleBlock Theater is a trademark of The Behemoth. Unofficial fan project, with no affiliation to The Behemoth or Microsoft.