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Description
Many units have additional calculation operators which do not require you to work with unitless values.
However, there are no additional operators for the ForceChangeRate unit.
I propose adding the following operators:
public static Force operator *(Duration left, ForceChangeRate right); //Duration.extra.cs
public static Force operator *(ForceChangeRate left, Duration right); //ForceChangeRate.extra.cs
public static Duration operator /(Force left, ForceChangeRate right); //Force.extra.cs