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added support for Mortal Kombat II + and Ultimate Mortal Kombat 3 + #2

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@Zoltan45 Zoltan45 commented Mar 7, 2021

Add support for Mortal Kombat II + and Ultimate Mortal Kombat 3 +

antonioginer added a commit that referenced this pull request Jun 20, 2021
antonioginer pushed a commit that referenced this pull request Jun 21, 2021
-----------------------------------
mbee_flop:
56k
56k_master_91
56k_sys
56k_system_master_84_01
56k_system_master_early
64kmaster
64k_premium_master
64k_premium_system_disk
64k_zcpr1.6
128k boot disk (set 1)
128k boot disk (set 2)
128k Premium Master 1986/07
128k Premium Master Early
128k Premium Starter 1986/07
128k Premium System 1988/03
128k Starter Disk
128k Turbodisk II (set 2)
128kp Premium System 1988/03
128kp_master (set 1)
128kp_master (set 2)
128kp_starter
128ks
128ks_master
128ks_swedish_boot
128ks_utility
128k_swedish_boot_disk
128k_system_master_35
256tc_diagnostics
256tc_intro
256tc_system_disk_rel1_1987
256tc_system_disk_rel2_1987
256tc_system_disk_rel3_1988/06
256tc_system_disk_rel4_1988/09
256tc_system_master
256tc_utility_disk_rel2
2 Golf Games
3 Golf Games t01
3 Golf Games t04
Advanced (touch) Typing Tutor
Adventure Games #1
Adventure Games (set 1)
Adventure Games (set 2)
adventure1
adventure_13
adventure_14
Agricultural Studies
Air Track t01
Air Track t04
Air_Track
Alan's Adventure's Disk 2 (set 1)
Alan's Adventure's Disk 2 (set 2)
Alan's Adventure's Disk 3 (set 1)
Alan's Adventure's Disk 3 (set 2)
Alan's Adventure's Disk 4 (set 1)
Alan's Adventure's Disk 4 (set 2)
Alan's Games Disk 4
Arcade Games 1
Arcade Games 1 t01
Arcade Games 1 t04
Arcade Games 2 t01
Arcade Games 2 t03
Arcade Games 2 t04
Arcade Games 3
Arcade Games 4 t03
Art Auction
Australia 2020
Australiana Quiz Game
Basic Games 05
Battleship
Bee Casino t01
Bee Casino t04
Bee Draw 1.0
Bee Scientist 1 t01
Bee Scientist 1 t04
Beenet
Beesware Word Study
Beetalker and Beethoven demo
Bennett Data Multiplexer Buzznet III v1.3 (set 1)
Bennett Data Multiplexer Buzznet III v1.3 (set 2)
Bennett Data Multiplexer Communications Programme master demo
Bernie Nichols Educational Graphics
Bernie Nichols Language Arts
Bernie Nichols Reading Programs
Bernie Nichols Science and Miscellaneous
Bernie Nichols Spelling Programs
Biological Science
Birds of Antarctica
Bondwell Speech
Brian Howarths Mystery Adventures
Bushwalking Adventure
Business and Home Database
Buzznet 3.4
Buzznet iii Demo Disk
bwmod
C.A.Sinclair Educational Disk
Carefile v1.3
Cashbook_v2.1 (set 1)
Cashbook_v2.1 (set 2)
Cheryl Goding Demo Disk
ChickenMan's Adventure's Disk 10
ChickenMan's Adventure's Disk 11
ChickenMan's Adventure's Disk 12
ChickenMan's Adventure's Disk 15
ChickenMan's Adventure's Disk 16
ChickenMan's Adventure's Disk 18
ChickenMan's Adventure's Disk 19
ChickenMan's Adventure's Disk 2
ChickenMan's Adventure's Disk 20
ChickenMan's Adventure's Disk 21
ChickenMan's Adventure's Disk 22
ChickenMan's Adventure's Disk 23
ChickenMan's Adventure's Disk 24
ChickenMan's Adventure's Disk 25
ChickenMan's Adventure's Disk 26
ChickenMan's Adventure's Disk 27
ChickenMan's Adventure's Disk 28
ChickenMan's Adventure's Disk 29
ChickenMan's Adventure's Disk 3
ChickenMan's Adventure's Disk 30
ChickenMan's Adventure's Disk 4
ChickenMan's Adventure's Disk 5
ChickenMan's Adventure's Disk 6
ChickenMan's Adventure's Disk 7
ChickenMan's Adventure's Disk 8
ChickenMan's Adventure's Disk 9
ChickenMan's Games Demo Disc
Chickenman's Games Disk 2 (set 2)
Chickenman's Games Disk 4 (set 1)
Chickenman's Games Disk 4 (set 2)
Chickenman's Games Disk 5 (set 1)
Chickenman's Games Disk 5 (set 2)
Chickenman's Games Disk 8
Chickenman's Games Disk 9 (set 1)
Chickenman's Games Disk 9 (set 2)
Chickman's Games Disk 2 (set 1)
Chip8 v2.3
Christmas Carols t04
CIAB boot menu
CIAB Double-sided Master
CIAB menu sample
CIAB System Master
CIAB System Master 1985/03
CIAB System Master 1986/02
Citadel of Chaos v2.01
Cloze Exercises
Colossal Cave
Colour Sampler 1
Commsoft Roots/M
Complete Scott Adams Original Adventures
Composer Bee Plus
Comprobe 1.00
cpm3_61k (set 1)
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cpm3_61k (set 2)
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cpm3_61k (set 9)
cpm3_dri (set 1)
cpm3_dri (set 10)
cpm3_dri (set 2)
cpm3_dri (set 3)
cpm3_dri (set 4)
cpm3_dri (set 5)
cpm3_dri (set 6)
cpm3_dri (set 7)
cpm3_dri (set 8)
cpm3_dri (set 9)
cpm3_y2k (set 1)
cpm3_y2k (set 10)
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cpm3_y2k (set 3)
cpm3_y2k (set 4)
cpm3_y2k (set 5)
cpm3_y2k (set 6)
cpm3_y2k (set 7)
cpm3_y2k (set 8)
cpm3_y2k (set 9)
Cricket t01
Cricket t04
Crossword Capers
Cunning Running
D.Heym Common Fractions
D.Heym Counting Numbers
D.Heym Directed Numbers
D.Heym Number Lines
D.Heym Various
databuzz_beenet_version
David Ahls Adventures
DBase II (backup)
Demonstration Disk t02
Denham 1
Denham 2
Denham 3
Denham 4
Denham Easy Stats
Denham Kings Trees Aces
Disk Beecomposer
Disk Cataloger
Disk Test v3.9
Doodle Draw v1.1
Dragon Spells
Dungeons of Khan
Early Word v1.3
education_01
education_02
education_03
education_04
education_05
education_06
education_07
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education_1
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education_5
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Electric Paintbrush Slide Show
electric_paintbrush_chalkboard_1.01
electric_paintbrush_fonts
electric_paintbrush_mouse_1.22
empty_ciab_sys
English
EPSGmod Files
Extended Turtle 4.3p
Extended Turtle 4.6p
Family Favourites t03
Family Favourites t04
Family Games 1 t01
Family Games 1 t03
Family Games 1 t04
Faust Adventure
Filemaster v2
First Fleet (set 1)
First Fleet (set 2)
First Fleet (set 3)
First Fleet (set 4)
Fortris
FTL Modula2 disk1
FTL_Modula2 disk2
FTL_Modula2 disk3
Games from Wildcards Vol 1,2,3,4
Games2
Geograbee
Geography 1
Geography 2
Geography 3
Getting to know your Microbee
Ghost Muncher / Kilopede
Gold-dust Island
Goodison Demo
Goodison Education 1
Goodison Education 2
Goodison Education 3
Goodison Mathematics
Goodison Speed Reading
Goodison Spelling
Goodison Words
Graphic Adventures 1 t01
Graphic Adventures 1 t04
Greybeard Tape Files (set 1)
Greybeard Tape Files (set 2)
Hangman
Hiplot
Hoards of the Deep Realm 1.0 (set 1)
Hoards of the Deep Realm 1.0 (set 2)
Hoards of the Deep Realm 1.1 (set 1)
Hoards of the Deep Realm 1.1 (set 2)
Hoards of the Deep Realm 11t (set 1)
Hoards of the Deep Realm 11t (set 2)
Home Economics
Honeysoft Arcade Games Vol II
Honeysoft Demo Disk
Honeysoft Demo Disk t04
Honeysoft Microbee Adventures Vol Three (set 1)
Honeysoft Microbee Adventures Vol Three (set 2)
Honeysoft Microbee Adventures Vol Two (set 1)
Honeysoft Microbee Adventures Vol Two (set 2)
Honeysoft Microbee Text Adventures Vol One (set 1)
Honeysoft Microbee Text Adventures Vol One (set 2)
Icon Editor v1.4
impact_media_shareware_d1
impact_media_shareware_d2
Information Express v1.2
Isbok Adventure
Jewels of Sancara Island
JHBeesware 2
JHBeesware 3
JHBeesware1
Job Option Bank v4.52
Joystick Games 1 t03
Joystick Games 1 t04
Kids Pack 1 t03
Kids Pack 1 t04
Kids Pack 2 t03
Label Generator Program
Learning Can Be Fun more t01
Learning Can Be Fun more t03
Learning Can Be Fun more t04
Learning Can Be Fun numbers t01
Learning Can Be Fun numbers t04
Learning Can Be Fun Words and Numbers t04
Learning Can Be Fun words t01
Leisure Suit Larry
Let's Go Punting (set 1)
Let's Go Punting (set 2)
Lets Eat Worms
Machine-Code and Basic Tutorials
Manual Arts
Mathematics #1
Mathematics #2
Melbourne to Hobart Yacht Race Simulation
Membership Maintenance System v1.30
Menu of Arcade Games (set 1)
Menu of Arcade Games (set 2)
Menu of Arcade Games (set 3)
Menu of Arcade Games (set 4)
Menu of Games 7
Menu of games and other programs (set 1)
Menu of games and other programs (set 2)
Menu of games and others on Disk #3 (set 1)
Menu of games and others on Disk #3 (set 2)
Menu of Games Disk #1 (set 1)
Menu of Games Disk #1 (set 2)
Menu of Games on Disk (set 1)
Menu of Games on Disk (set 2)
Micro Defender
Microbear Public Domain
Microbee Arcade Games #1
Microbee Arcade Games #2
Microbee Lines v0.1
Micropen 1.0
Microspace Invaders II
Milestone 1.09
Millionwaire 3.0 (set 1)
Millionwaire 3.0 (set 2)
MMD Educational
mouse_bios9
MUGWA Amateur Radio programs
MUGWA Beeforth
MUGWA boot disk
MUGWA dbase_001
MUGWA dbase_002
MUGWA dbase_a_001
MUGWA dbase_a_002
MUGWA dbase_a_003
MUGWA dbase_a_004
MUGWA dbase_a_005
MUGWA macro_001
MUGWA paslib2_000
MUGWA rom_pak
MUGWA Small-C
Musicraft
Musicraft
Nanoc the Destroyer / Jumpman (set 1)
Nanoc the Destroyer / Jumpman (set 2)
Nanoc the Destroyer II / Freedom Fighter / Missile Dodger (set 1)
Nanoc the Destroyer II / Freedom Fighter / Missile Dodger (set 2)
Nanoc's Revenge
Nemesis 1.2
Nemesis Dungeon Master
Networked Educational 1
Networked Educational 2
Networked Educational 3
Number Line Set
One World Countries Database 1.01
ORAC Explorers
ORAC Scientists 1 v3.1
Our World t02
Our World t04
Pascals Triangle Set
PAWcomp Adventure compiler
Penguin Book of Microbee Games
Penny Arcade t02
Penny Arcade t03
Penny Arcade t04
Peter Broughton v1.1
Peter Broughton v1.2
Peter Broughton v2.0pre deepdene
Peter Broughton v2.2
Peter Broughton v2.2p 1of2 (set 1)
Peter Broughton v2.2p 1of2 (set 2)
Physical Science
Plan80 v2.4
Poster Disk 1987
Premium Beeartistic 1.30
premium1
premium2
Primary Rime Lessons
Primary Teachers Rollbook
Printmaster 1.0
Printmaster 1.10a
Printmaster Graphics Editor
Printmaster Plus 1.46
R.A.C.E.R.
Raft-away River
Random Basic games
Research Logo 1.0
Research Logo 1.0a
Research Logo 1.0a+
Richard Larkins Games
Scavenger Hunt
Science Tutorial 1 t01
Science Tutorial 1 t02
Science Tutorial 1 t04
Science Tutorial 2 t01
Science Tutorial 2 t04
Selection Menu (set 1)
Selection Menu (set 2)
Sheep-dog Trial
Simon Gerraty 80/40 Track Bios 4.2b (set 1)
Simon Gerraty 80/40 Track Bios 4.2b (set 2)
Simple and Compound Interest
Simple Business Graphics
Simply DB 1.20c
Simply DB 2.02
Simply Write Font Editor v2.04
Simply Write v2.04
Simply Write v3.02
Simply Write v3.03
Sketch Pad
Smart Model Controller v1.12m
Smartkey v1.1a
SMUG 02
SMUG Tape Library
Social Science
Social Studies Oracle t03
Social Studies Oracle t04
Social Studies t01
Social Studies t04
Springboard Clipart
Storymaker 128k
Storymaker 256tc
Strategic Games 1 t01
Strategic Games 1 t03
Strategic Games 1 t04
Survivor
swedish_128k_boot_disk
Sword Quest / Microspace Invaders II / The Valley / Caves
Sydney Approach
Takeover: warriors against the world
Tantrix
Technical Drawing t01
Technical Drawing t04
Telcom 2.0/2.2 (for 64k)
Telcom 3.0 Upgrade (for 128k/256tc)
The Mob From Evil
The Mob From Evil
The Winners
Thunder Road Adventure 1.2
Tim Hartnell Adventures
Timegap-x
Timetable Blocker 5.1
Timetable Manager 4.3
Turbo Pascal
Turbodisk II (set 1)
turtle
utilities
Utility
Various Scottfree Adventures Disk 17
Venture Writer 2.1
Viatel Upgrade v1.3a
Viper
Visual Programming t03
Wanderer
Wavplay 2.3
Ways We Were
WDPROC - Word Processing Package
Word Puzzles
Wordgraph A, v02
Wordgraph A, v04
Wordstar 3.3
Wordstar 4.0
wordstar v3.3 1of2
Wordstar v3.3 2of2
Zeephon
zpm3_61k (set 1)
zpm3_61k (set 2)
zpm3_61k (set 3)
zpm3_61k (set 4)
zpm3_61k (set 5)
zpm3_y2k (set 1)
zpm3_y2k (set 2)
zpm3_y2k (set 3)
zpm3_y2k (set 4)
zpm3_y2k (set 5) [Robbbert]
antonioginer pushed a commit that referenced this pull request Jun 21, 2021
* nes.xml: add Action 53 based games

New working software list additions
-----------------------------------
Streemerz - Action 53 Function 16 Volume 1 (R.C.#2) [Damian Yerrick, NESDev]
Double Action 53 Volume 2 (R.C.#2) [Damian Yerrick, NESDev]
Action 53 Vol. 3 - Revenge of the Twins [Damian Yerrick, NESDev]

action53.cpp:
* on start up point prg to correct final bank based on cart size
* allow full 9-bit bank select per the spec
* switch to shorter type names, u8 etc

Co-authored-by: 0kmg <0kmg@users.noreply.github.com>
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--------------------
Le Super Pendu (V1, words set #1) [Roberto Fresca, Grull Osgo, Jeff Hamelin]
Le Super Pendu (V1, words set #2) [Roberto Fresca, Grull Osgo, Jeff Hamelin]
antonioginer added a commit that referenced this pull request May 1, 2022
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Add CI workflow (Substring)
Preliminar switchres hook (not working yet)
Sync with current Switchres WIP
Sync with switchres library
Update copyright
Add one display manager per window
Fix set_monitor_aspect call
Connect window with modeline generator.
Add switchres options to MAME's osd and link set video mode returned by switchres
Sync with upstream Switchres / implement effective_orientation()
Sync with Switchres
Sync with Switchres and greatly simplify rotation handling
Set options only if a valid mode is returned
Force switch to the selected mode
Pass the whole monitor object to add_display method
Correctly pass MAME's resolution and aspect configuration to Switchres
Add Linux support
Sync with upstream Switchres
Add preliminar drmkms implementation
Sync with upstream Switchres
Deprecate -orientation option and add -modesetting option
Remove -orientation option from switchres_module
Fix SDL window focus loss on multi-monitor
Add more Switchres options to our module
Sync with upstream Switchres
Sync to upstream Switchres
Implement -autosync feature
Headers cleanup
Correctly update video configuration after option setting
Make extract_video_config public in SDL so we can call it
Add lcd preset support and autoconfiguration
Fix issue with LCD resolution setting
Sync with upstream Switchres
Implement -changeres feature (in-game mode switching)
Remove old MAME modules
Fix -noswitchres case in Windows
Hide taskbar in Windows with -video bgfx
Sync to upstream switchres
Add v_shift_correct option
Update to upstream Switchres
Update to upstream switchres
Use new getters in switchres module
Update to upstream Switchres
Update to upstream Switchres to fix warnings
Redirect logging to MAME's own functions instead of printf
Update to upstream switchres
Add new custom video backend specific options to MAME
Update to upstream Switchres
Update to upstream Switchres
Update to upstream Switchres
Add GroovyMAME's synchronization features
Correctly adjust fullscreen window size after an in-game mode change
Upgrade to D3D9ex interface
Update to upstream Switchres
Fix d3d9ex patch
Multiscreen vblank code, default to single screen setup
Fix slider save/load due to upstream changes
Add vsync_offset slider
Implement hack to allow multi-monitor vsync based on SDL screen index (not valid for multi-gpu)
Disable SDL's fullscreen modesetting with SR's modesetting enabled. Prevents SDL from reverting SR's already set resolution when the new mode doesn't get into SDL's mode list due to close refresh masking.
Update to upstream Switchres
Use new screen_device_enumator type.
Don't call update_resolution in Windows's osd because WM_DISPLAYCHANGE only returns resolution for primary monitor. monitor->refresh() alone does the job.
Show Switchres mode in machine's information box
Add black frame insertion implementation
Set proper default option values for most cases
Fix Windows build workflow so that all required folders are included. Add root path to 7z. (Substring)
Add 1 decimal precision to CPU overclock slider
Fix Windows 7z release script
Update integration to upstream MAME 0.228
Make sure a physical display exists when showing SR information.
Apply SR's mode to all displays in D3D.
Fix multi-screen maximizing (set first window as foreground).
Update to upstream Switchres.
Properly account for refresh scaling & black frame insertion with frame delay.
Always use SDL_WINDOW_FULLSCREEN_DESKTOP, to make possible KMS testing.
Correctly update game video information after machine initialization.
Update to upstream Switchres.
Fix slider code after upstream overhaul.
Remove 64 subfix from binary name.
Try to fix Linux actions build.
Remove triplebuffer setting from ui.
(Windows) Implement asynchronous rendering through native d3d9ex api.
Implement new option -sync_mode (0-3) to allow different v-sync schemes on Linux OpenGL backend.
Add glFinish(), fixes synchronization on amdgpu.
Update to upstream Switchres.
Add new build switches for Linux SR_WITH_XRANDR, SR_WITH_KMSDRM
Add new option -syncaudio to allow enabling/disabling audio resampling with -syncrefresh
Add new option -autofilter to automatically enable filtering with fractional stretching or interlaced.
Add new option -autostretch to automatically set scaling mode (integer or fractional) based on the selected video mode
Correctly apply pixel_precision option
Add new option -interlace_force_even, from upstream Switchres
Set correct log level
Direct3D9ex interface cleanup.
Set valid sync_mode values 0-4, with 0 as Swap(1) + glFinish.
Fix max value for sync_mode
Implement -autosync differently for Windows and Linux (unfortunate situation until we can do asynchronous flipping on OpenGL).
Set default -sync_mode to 2.
Fix crash on D3D9Ex when -switchres is disabled or no video mode is found.
Try to fix Windows build.
Try to fix Windows build attempt #2.
Try to fix Windows build attempt #3.
Try to fix Windows build. #4
Update to upstream Switchres.
Fix slider's load/save code.
Correctly apply -keepaspect after implementation overhaul in baseline.
(Windows) Fix bug that caused games using interlaced modes run at double speed.
Fix bug that caused interlaced modes to lock screen updates.
Fix bug that caused an exception when saving configuration after doing changes from the ui.
Make -vsync_offset slider setting not propagate between different games when launched from the ui.
Fix locale mess with floats.
Update to upstream Switchres.
Silent GCC warning.
Add support for kmsdrm mode switching.
[sdl2] Refresh monitor dimensions after initial mode switch to UI aspect.
[sdl2] Also consider a future use case for -nomodesetting.
Update to upstream Switchres.
[sdl2] Fix toggling fullscreen on/off (avoid window recreation), support in-game mode switching & correctly restore desktop mode with -nomodesetting.
Update to upstream Switchres.
Update to upstream Switchres.
Allow MAME to read SR's configuration from switchres.ini. Make it optional through new bool option -switchres_ini.
Update to upstream Switchres
Split add and init display call wrappers, to meet SR's design.
[sdl] Pass sdlwindow handle on display initialization. Delete display manager before destroying to window, we need its fd for cleanup.
[windows] Adapt window code to the new add/init display methods.
Produce automatic GM diff patch on build [Substring]
Attempt at fixing github builds (docs).
Update to upstream Switchres.
Update to upstream Switchres.
Update to upstring Switchres.
Fix typo in proportions computation scoring.
Update to upstream Switchres.
Update to upstream Switchres.
Another fix to the scale factors scoring, hopefully the last.
Improve UI text drawing performance.
Properly apply -keepaspect on rotated targets.
[linux] Add low latency (drm) vsync to sdl2 video backend (-video accel).
Update to upstream Switchres.
Implement -h_size, -h_shift, -v_shift options, for geometry adjustment.
Add geometry adjustment sliders to the UI.
Fix build after baseline header changes.
More header fixes.
Update to upstream Switchres.
[Windows] Add rawinput support for joysticks. [monkeypox]
Update to upstream Switchres.
Extend h-size slider to 2.00 maximum.
Temporary fix for -modeline option.
Attempt at fixing Linux CI.
Attempt at fixing Linux build.
Update to upstream Switchres (fixes rotated desktop in X)
Apply integer scaling to fonts. Disable bilinear filtering for small fonts. Change -font_rows range to 20-40. [Oomek & Calamity]
Fix v_shift option assignment in slider.
Adapt rawinput implementation to upstream changes.
Fix crash with -noswitchres.
Multiple fixes to traumatic rebase after massive upstream osd refactoring.
antonioginer added a commit that referenced this pull request Feb 23, 2023
Add CI workflow (Substring)
Preliminar switchres hook (not working yet)
Sync with current Switchres WIP
Sync with switchres library
Update copyright
Add one display manager per window
Fix set_monitor_aspect call
Connect window with modeline generator.
Add switchres options to MAME's osd and link set video mode returned by switchres
Sync with upstream Switchres / implement effective_orientation()
Sync with Switchres
Sync with Switchres and greatly simplify rotation handling
Set options only if a valid mode is returned
Force switch to the selected mode
Pass the whole monitor object to add_display method
Correctly pass MAME's resolution and aspect configuration to Switchres
Add Linux support
Sync with upstream Switchres
Add preliminar drmkms implementation
Sync with upstream Switchres
Deprecate -orientation option and add -modesetting option
Remove -orientation option from switchres_module
Fix SDL window focus loss on multi-monitor
Add more Switchres options to our module
Sync with upstream Switchres
Sync to upstream Switchres
Implement -autosync feature
Headers cleanup
Correctly update video configuration after option setting
Make extract_video_config public in SDL so we can call it
Add lcd preset support and autoconfiguration
Fix issue with LCD resolution setting
Sync with upstream Switchres
Implement -changeres feature (in-game mode switching)
Remove old MAME modules
Fix -noswitchres case in Windows
Hide taskbar in Windows with -video bgfx
Sync to upstream switchres
Add v_shift_correct option
Update to upstream Switchres
Update to upstream switchres
Use new getters in switchres module
Update to upstream Switchres
Update to upstream Switchres to fix warnings
Redirect logging to MAME's own functions instead of printf
Update to upstream switchres
Add new custom video backend specific options to MAME
Update to upstream Switchres
Update to upstream Switchres
Update to upstream Switchres
Add GroovyMAME's synchronization features
Correctly adjust fullscreen window size after an in-game mode change
Upgrade to D3D9ex interface
Update to upstream Switchres
Fix d3d9ex patch
Multiscreen vblank code, default to single screen setup
Fix slider save/load due to upstream changes
Add vsync_offset slider
Implement hack to allow multi-monitor vsync based on SDL screen index (not valid for multi-gpu)
Disable SDL's fullscreen modesetting with SR's modesetting enabled. Prevents SDL from reverting SR's already set resolution when the new mode doesn't get into SDL's mode list due to close refresh masking.
Update to upstream Switchres
Use new screen_device_enumator type.
Don't call update_resolution in Windows's osd because WM_DISPLAYCHANGE only returns resolution for primary monitor. monitor->refresh() alone does the job.
Show Switchres mode in machine's information box
Add black frame insertion implementation
Set proper default option values for most cases
Fix Windows build workflow so that all required folders are included. Add root path to 7z. (Substring)
Add 1 decimal precision to CPU overclock slider
Fix Windows 7z release script
Update integration to upstream MAME 0.228
Make sure a physical display exists when showing SR information.
Apply SR's mode to all displays in D3D.
Fix multi-screen maximizing (set first window as foreground).
Update to upstream Switchres.
Properly account for refresh scaling & black frame insertion with frame delay.
Always use SDL_WINDOW_FULLSCREEN_DESKTOP, to make possible KMS testing.
Correctly update game video information after machine initialization.
Update to upstream Switchres.
Fix slider code after upstream overhaul.
Remove 64 subfix from binary name.
Try to fix Linux actions build.
Remove triplebuffer setting from ui.
(Windows) Implement asynchronous rendering through native d3d9ex api.
Implement new option -sync_mode (0-3) to allow different v-sync schemes on Linux OpenGL backend.
Add glFinish(), fixes synchronization on amdgpu.
Update to upstream Switchres.
Add new build switches for Linux SR_WITH_XRANDR, SR_WITH_KMSDRM
Add new option -syncaudio to allow enabling/disabling audio resampling with -syncrefresh
Add new option -autofilter to automatically enable filtering with fractional stretching or interlaced.
Add new option -autostretch to automatically set scaling mode (integer or fractional) based on the selected video mode
Correctly apply pixel_precision option
Add new option -interlace_force_even, from upstream Switchres
Set correct log level
Direct3D9ex interface cleanup.
Set valid sync_mode values 0-4, with 0 as Swap(1) + glFinish.
Fix max value for sync_mode
Implement -autosync differently for Windows and Linux (unfortunate situation until we can do asynchronous flipping on OpenGL).
Set default -sync_mode to 2.
Fix crash on D3D9Ex when -switchres is disabled or no video mode is found.
Try to fix Windows build.
Try to fix Windows build attempt #2.
Try to fix Windows build attempt #3.
Try to fix Windows build. #4
Update to upstream Switchres.
Fix slider's load/save code.
Correctly apply -keepaspect after implementation overhaul in baseline.
(Windows) Fix bug that caused games using interlaced modes run at double speed.
Fix bug that caused interlaced modes to lock screen updates.
Fix bug that caused an exception when saving configuration after doing changes from the ui.
Make -vsync_offset slider setting not propagate between different games when launched from the ui.
Fix locale mess with floats.
Update to upstream Switchres.
Silent GCC warning.
Add support for kmsdrm mode switching.
[sdl2] Refresh monitor dimensions after initial mode switch to UI aspect.
[sdl2] Also consider a future use case for -nomodesetting.
Update to upstream Switchres.
[sdl2] Fix toggling fullscreen on/off (avoid window recreation), support in-game mode switching & correctly restore desktop mode with -nomodesetting.
Update to upstream Switchres.
Update to upstream Switchres.
Allow MAME to read SR's configuration from switchres.ini. Make it optional through new bool option -switchres_ini.
Update to upstream Switchres
Split add and init display call wrappers, to meet SR's design.
[sdl] Pass sdlwindow handle on display initialization. Delete display manager before destroying to window, we need its fd for cleanup.
[windows] Adapt window code to the new add/init display methods.
Produce automatic GM diff patch on build [Substring]
Attempt at fixing github builds (docs).
Update to upstream Switchres.
Update to upstream Switchres.
Update to upstring Switchres.
Fix typo in proportions computation scoring.
Update to upstream Switchres.
Update to upstream Switchres.
Another fix to the scale factors scoring, hopefully the last.
Improve UI text drawing performance.
Properly apply -keepaspect on rotated targets.
[linux] Add low latency (drm) vsync to sdl2 video backend (-video accel).
Update to upstream Switchres.
Implement -h_size, -h_shift, -v_shift options, for geometry adjustment.
Add geometry adjustment sliders to the UI.
Fix build after baseline header changes.
More header fixes.
Update to upstream Switchres.
[Windows] Add rawinput support for joysticks. [monkeypox]
Update to upstream Switchres.
Extend h-size slider to 2.00 maximum.
Temporary fix for -modeline option.
Attempt at fixing Linux CI.
Attempt at fixing Linux build.
Update to upstream Switchres (fixes rotated desktop in X)
Apply integer scaling to fonts. Disable bilinear filtering for small fonts. Change -font_rows range to 20-40. [Oomek & Calamity]
Fix v_shift option assignment in slider.
Adapt rawinput implementation to upstream changes.
Fix crash with -noswitchres.
Multiple fixes to traumatic rebase after massive upstream osd refactoring.
antonioginer added a commit that referenced this pull request Feb 23, 2023
Add CI workflow (Substring)
Preliminar switchres hook (not working yet)
Sync with current Switchres WIP
Sync with switchres library
Update copyright
Add one display manager per window
Fix set_monitor_aspect call
Connect window with modeline generator.
Add switchres options to MAME's osd and link set video mode returned by switchres
Sync with upstream Switchres / implement effective_orientation()
Sync with Switchres
Sync with Switchres and greatly simplify rotation handling
Set options only if a valid mode is returned
Force switch to the selected mode
Pass the whole monitor object to add_display method
Correctly pass MAME's resolution and aspect configuration to Switchres
Add Linux support
Sync with upstream Switchres
Add preliminar drmkms implementation
Sync with upstream Switchres
Deprecate -orientation option and add -modesetting option
Remove -orientation option from switchres_module
Fix SDL window focus loss on multi-monitor
Add more Switchres options to our module
Sync with upstream Switchres
Sync to upstream Switchres
Implement -autosync feature
Headers cleanup
Correctly update video configuration after option setting
Make extract_video_config public in SDL so we can call it
Add lcd preset support and autoconfiguration
Fix issue with LCD resolution setting
Sync with upstream Switchres
Implement -changeres feature (in-game mode switching)
Remove old MAME modules
Fix -noswitchres case in Windows
Hide taskbar in Windows with -video bgfx
Sync to upstream switchres
Add v_shift_correct option
Update to upstream Switchres
Update to upstream switchres
Use new getters in switchres module
Update to upstream Switchres
Update to upstream Switchres to fix warnings
Redirect logging to MAME's own functions instead of printf
Update to upstream switchres
Add new custom video backend specific options to MAME
Update to upstream Switchres
Update to upstream Switchres
Update to upstream Switchres
Add GroovyMAME's synchronization features
Correctly adjust fullscreen window size after an in-game mode change
Upgrade to D3D9ex interface
Update to upstream Switchres
Fix d3d9ex patch
Multiscreen vblank code, default to single screen setup
Fix slider save/load due to upstream changes
Add vsync_offset slider
Implement hack to allow multi-monitor vsync based on SDL screen index (not valid for multi-gpu)
Disable SDL's fullscreen modesetting with SR's modesetting enabled. Prevents SDL from reverting SR's already set resolution when the new mode doesn't get into SDL's mode list due to close refresh masking.
Update to upstream Switchres
Use new screen_device_enumator type.
Don't call update_resolution in Windows's osd because WM_DISPLAYCHANGE only returns resolution for primary monitor. monitor->refresh() alone does the job.
Show Switchres mode in machine's information box
Add black frame insertion implementation
Set proper default option values for most cases
Fix Windows build workflow so that all required folders are included. Add root path to 7z. (Substring)
Add 1 decimal precision to CPU overclock slider
Fix Windows 7z release script
Update integration to upstream MAME 0.228
Make sure a physical display exists when showing SR information.
Apply SR's mode to all displays in D3D.
Fix multi-screen maximizing (set first window as foreground).
Update to upstream Switchres.
Properly account for refresh scaling & black frame insertion with frame delay.
Always use SDL_WINDOW_FULLSCREEN_DESKTOP, to make possible KMS testing.
Correctly update game video information after machine initialization.
Update to upstream Switchres.
Fix slider code after upstream overhaul.
Remove 64 subfix from binary name.
Try to fix Linux actions build.
Remove triplebuffer setting from ui.
(Windows) Implement asynchronous rendering through native d3d9ex api.
Implement new option -sync_mode (0-3) to allow different v-sync schemes on Linux OpenGL backend.
Add glFinish(), fixes synchronization on amdgpu.
Update to upstream Switchres.
Add new build switches for Linux SR_WITH_XRANDR, SR_WITH_KMSDRM
Add new option -syncaudio to allow enabling/disabling audio resampling with -syncrefresh
Add new option -autofilter to automatically enable filtering with fractional stretching or interlaced.
Add new option -autostretch to automatically set scaling mode (integer or fractional) based on the selected video mode
Correctly apply pixel_precision option
Add new option -interlace_force_even, from upstream Switchres
Set correct log level
Direct3D9ex interface cleanup.
Set valid sync_mode values 0-4, with 0 as Swap(1) + glFinish.
Fix max value for sync_mode
Implement -autosync differently for Windows and Linux (unfortunate situation until we can do asynchronous flipping on OpenGL).
Set default -sync_mode to 2.
Fix crash on D3D9Ex when -switchres is disabled or no video mode is found.
Try to fix Windows build.
Try to fix Windows build attempt #2.
Try to fix Windows build attempt #3.
Try to fix Windows build. #4
Update to upstream Switchres.
Fix slider's load/save code.
Correctly apply -keepaspect after implementation overhaul in baseline.
(Windows) Fix bug that caused games using interlaced modes run at double speed.
Fix bug that caused interlaced modes to lock screen updates.
Fix bug that caused an exception when saving configuration after doing changes from the ui.
Make -vsync_offset slider setting not propagate between different games when launched from the ui.
Fix locale mess with floats.
Update to upstream Switchres.
Silent GCC warning.
Add support for kmsdrm mode switching.
[sdl2] Refresh monitor dimensions after initial mode switch to UI aspect.
[sdl2] Also consider a future use case for -nomodesetting.
Update to upstream Switchres.
[sdl2] Fix toggling fullscreen on/off (avoid window recreation), support in-game mode switching & correctly restore desktop mode with -nomodesetting.
Update to upstream Switchres.
Update to upstream Switchres.
Allow MAME to read SR's configuration from switchres.ini. Make it optional through new bool option -switchres_ini.
Update to upstream Switchres
Split add and init display call wrappers, to meet SR's design.
[sdl] Pass sdlwindow handle on display initialization. Delete display manager before destroying to window, we need its fd for cleanup.
[windows] Adapt window code to the new add/init display methods.
Produce automatic GM diff patch on build [Substring]
Attempt at fixing github builds (docs).
Update to upstream Switchres.
Update to upstream Switchres.
Update to upstring Switchres.
Fix typo in proportions computation scoring.
Update to upstream Switchres.
Update to upstream Switchres.
Another fix to the scale factors scoring, hopefully the last.
Improve UI text drawing performance.
Properly apply -keepaspect on rotated targets.
[linux] Add low latency (drm) vsync to sdl2 video backend (-video accel).
Update to upstream Switchres.
Implement -h_size, -h_shift, -v_shift options, for geometry adjustment.
Add geometry adjustment sliders to the UI.
Fix build after baseline header changes.
More header fixes.
Update to upstream Switchres.
[Windows] Add rawinput support for joysticks. [monkeypox]
Update to upstream Switchres.
Extend h-size slider to 2.00 maximum.
Temporary fix for -modeline option.
Attempt at fixing Linux CI.
Attempt at fixing Linux build.
Update to upstream Switchres (fixes rotated desktop in X)
Apply integer scaling to fonts. Disable bilinear filtering for small fonts. Change -font_rows range to 20-40. [Oomek & Calamity]
Fix v_shift option assignment in slider.
Adapt rawinput implementation to upstream changes.
Fix crash with -noswitchres.
Multiple fixes to traumatic rebase after massive upstream osd refactoring.
antonioginer added a commit that referenced this pull request Feb 28, 2023
Add CI workflow (Substring)
Preliminar switchres hook (not working yet)
Sync with current Switchres WIP
Sync with switchres library
Update copyright
Add one display manager per window
Fix set_monitor_aspect call
Connect window with modeline generator.
Add switchres options to MAME's osd and link set video mode returned by switchres
Sync with upstream Switchres / implement effective_orientation()
Sync with Switchres
Sync with Switchres and greatly simplify rotation handling
Set options only if a valid mode is returned
Force switch to the selected mode
Pass the whole monitor object to add_display method
Correctly pass MAME's resolution and aspect configuration to Switchres
Add Linux support
Sync with upstream Switchres
Add preliminar drmkms implementation
Sync with upstream Switchres
Deprecate -orientation option and add -modesetting option
Remove -orientation option from switchres_module
Fix SDL window focus loss on multi-monitor
Add more Switchres options to our module
Sync with upstream Switchres
Sync to upstream Switchres
Implement -autosync feature
Headers cleanup
Correctly update video configuration after option setting
Make extract_video_config public in SDL so we can call it
Add lcd preset support and autoconfiguration
Fix issue with LCD resolution setting
Sync with upstream Switchres
Implement -changeres feature (in-game mode switching)
Remove old MAME modules
Fix -noswitchres case in Windows
Hide taskbar in Windows with -video bgfx
Sync to upstream switchres
Add v_shift_correct option
Update to upstream Switchres
Update to upstream switchres
Use new getters in switchres module
Update to upstream Switchres
Update to upstream Switchres to fix warnings
Redirect logging to MAME's own functions instead of printf
Update to upstream switchres
Add new custom video backend specific options to MAME
Update to upstream Switchres
Update to upstream Switchres
Update to upstream Switchres
Add GroovyMAME's synchronization features
Correctly adjust fullscreen window size after an in-game mode change
Upgrade to D3D9ex interface
Update to upstream Switchres
Fix d3d9ex patch
Multiscreen vblank code, default to single screen setup
Fix slider save/load due to upstream changes
Add vsync_offset slider
Implement hack to allow multi-monitor vsync based on SDL screen index (not valid for multi-gpu)
Disable SDL's fullscreen modesetting with SR's modesetting enabled. Prevents SDL from reverting SR's already set resolution when the new mode doesn't get into SDL's mode list due to close refresh masking.
Update to upstream Switchres
Use new screen_device_enumator type.
Don't call update_resolution in Windows's osd because WM_DISPLAYCHANGE only returns resolution for primary monitor. monitor->refresh() alone does the job.
Show Switchres mode in machine's information box
Add black frame insertion implementation
Set proper default option values for most cases
Fix Windows build workflow so that all required folders are included. Add root path to 7z. (Substring)
Add 1 decimal precision to CPU overclock slider
Fix Windows 7z release script
Update integration to upstream MAME 0.228
Make sure a physical display exists when showing SR information.
Apply SR's mode to all displays in D3D.
Fix multi-screen maximizing (set first window as foreground).
Update to upstream Switchres.
Properly account for refresh scaling & black frame insertion with frame delay.
Always use SDL_WINDOW_FULLSCREEN_DESKTOP, to make possible KMS testing.
Correctly update game video information after machine initialization.
Update to upstream Switchres.
Fix slider code after upstream overhaul.
Remove 64 subfix from binary name.
Try to fix Linux actions build.
Remove triplebuffer setting from ui.
(Windows) Implement asynchronous rendering through native d3d9ex api.
Implement new option -sync_mode (0-3) to allow different v-sync schemes on Linux OpenGL backend.
Add glFinish(), fixes synchronization on amdgpu.
Update to upstream Switchres.
Add new build switches for Linux SR_WITH_XRANDR, SR_WITH_KMSDRM
Add new option -syncaudio to allow enabling/disabling audio resampling with -syncrefresh
Add new option -autofilter to automatically enable filtering with fractional stretching or interlaced.
Add new option -autostretch to automatically set scaling mode (integer or fractional) based on the selected video mode
Correctly apply pixel_precision option
Add new option -interlace_force_even, from upstream Switchres
Set correct log level
Direct3D9ex interface cleanup.
Set valid sync_mode values 0-4, with 0 as Swap(1) + glFinish.
Fix max value for sync_mode
Implement -autosync differently for Windows and Linux (unfortunate situation until we can do asynchronous flipping on OpenGL).
Set default -sync_mode to 2.
Fix crash on D3D9Ex when -switchres is disabled or no video mode is found.
Try to fix Windows build.
Try to fix Windows build attempt #2.
Try to fix Windows build attempt #3.
Try to fix Windows build. #4
Update to upstream Switchres.
Fix slider's load/save code.
Correctly apply -keepaspect after implementation overhaul in baseline.
(Windows) Fix bug that caused games using interlaced modes run at double speed.
Fix bug that caused interlaced modes to lock screen updates.
Fix bug that caused an exception when saving configuration after doing changes from the ui.
Make -vsync_offset slider setting not propagate between different games when launched from the ui.
Fix locale mess with floats.
Update to upstream Switchres.
Silent GCC warning.
Add support for kmsdrm mode switching.
[sdl2] Refresh monitor dimensions after initial mode switch to UI aspect.
[sdl2] Also consider a future use case for -nomodesetting.
Update to upstream Switchres.
[sdl2] Fix toggling fullscreen on/off (avoid window recreation), support in-game mode switching & correctly restore desktop mode with -nomodesetting.
Update to upstream Switchres.
Update to upstream Switchres.
Allow MAME to read SR's configuration from switchres.ini. Make it optional through new bool option -switchres_ini.
Update to upstream Switchres
Split add and init display call wrappers, to meet SR's design.
[sdl] Pass sdlwindow handle on display initialization. Delete display manager before destroying to window, we need its fd for cleanup.
[windows] Adapt window code to the new add/init display methods.
Produce automatic GM diff patch on build [Substring]
Attempt at fixing github builds (docs).
Update to upstream Switchres.
Update to upstream Switchres.
Update to upstring Switchres.
Fix typo in proportions computation scoring.
Update to upstream Switchres.
Update to upstream Switchres.
Another fix to the scale factors scoring, hopefully the last.
Improve UI text drawing performance.
Properly apply -keepaspect on rotated targets.
[linux] Add low latency (drm) vsync to sdl2 video backend (-video accel).
Update to upstream Switchres.
Implement -h_size, -h_shift, -v_shift options, for geometry adjustment.
Add geometry adjustment sliders to the UI.
Fix build after baseline header changes.
More header fixes.
Update to upstream Switchres.
[Windows] Add rawinput support for joysticks. [monkeypox]
Update to upstream Switchres.
Extend h-size slider to 2.00 maximum.
Temporary fix for -modeline option.
Attempt at fixing Linux CI.
Attempt at fixing Linux build.
Update to upstream Switchres (fixes rotated desktop in X)
Apply integer scaling to fonts. Disable bilinear filtering for small fonts. Change -font_rows range to 20-40. [Oomek & Calamity]
Fix v_shift option assignment in slider.
Adapt rawinput implementation to upstream changes.
Fix crash with -noswitchres.
Multiple fixes to traumatic rebase after massive upstream osd refactoring.
antonioginer added a commit that referenced this pull request Mar 30, 2023
Add CI workflow (Substring)
Preliminar switchres hook (not working yet)
Sync with current Switchres WIP
Sync with switchres library
Update copyright
Add one display manager per window
Fix set_monitor_aspect call
Connect window with modeline generator.
Add switchres options to MAME's osd and link set video mode returned by switchres
Sync with upstream Switchres / implement effective_orientation()
Sync with Switchres
Sync with Switchres and greatly simplify rotation handling
Set options only if a valid mode is returned
Force switch to the selected mode
Pass the whole monitor object to add_display method
Correctly pass MAME's resolution and aspect configuration to Switchres
Add Linux support
Sync with upstream Switchres
Add preliminar drmkms implementation
Sync with upstream Switchres
Deprecate -orientation option and add -modesetting option
Remove -orientation option from switchres_module
Fix SDL window focus loss on multi-monitor
Add more Switchres options to our module
Sync with upstream Switchres
Sync to upstream Switchres
Implement -autosync feature
Headers cleanup
Correctly update video configuration after option setting
Make extract_video_config public in SDL so we can call it
Add lcd preset support and autoconfiguration
Fix issue with LCD resolution setting
Sync with upstream Switchres
Implement -changeres feature (in-game mode switching)
Remove old MAME modules
Fix -noswitchres case in Windows
Hide taskbar in Windows with -video bgfx
Sync to upstream switchres
Add v_shift_correct option
Update to upstream Switchres
Update to upstream switchres
Use new getters in switchres module
Update to upstream Switchres
Update to upstream Switchres to fix warnings
Redirect logging to MAME's own functions instead of printf
Update to upstream switchres
Add new custom video backend specific options to MAME
Update to upstream Switchres
Update to upstream Switchres
Update to upstream Switchres
Add GroovyMAME's synchronization features
Correctly adjust fullscreen window size after an in-game mode change
Upgrade to D3D9ex interface
Update to upstream Switchres
Fix d3d9ex patch
Multiscreen vblank code, default to single screen setup
Fix slider save/load due to upstream changes
Add vsync_offset slider
Implement hack to allow multi-monitor vsync based on SDL screen index (not valid for multi-gpu)
Disable SDL's fullscreen modesetting with SR's modesetting enabled. Prevents SDL from reverting SR's already set resolution when the new mode doesn't get into SDL's mode list due to close refresh masking.
Update to upstream Switchres
Use new screen_device_enumator type.
Don't call update_resolution in Windows's osd because WM_DISPLAYCHANGE only returns resolution for primary monitor. monitor->refresh() alone does the job.
Show Switchres mode in machine's information box
Add black frame insertion implementation
Set proper default option values for most cases
Fix Windows build workflow so that all required folders are included. Add root path to 7z. (Substring)
Add 1 decimal precision to CPU overclock slider
Fix Windows 7z release script
Update integration to upstream MAME 0.228
Make sure a physical display exists when showing SR information.
Apply SR's mode to all displays in D3D.
Fix multi-screen maximizing (set first window as foreground).
Update to upstream Switchres.
Properly account for refresh scaling & black frame insertion with frame delay.
Always use SDL_WINDOW_FULLSCREEN_DESKTOP, to make possible KMS testing.
Correctly update game video information after machine initialization.
Update to upstream Switchres.
Fix slider code after upstream overhaul.
Remove 64 subfix from binary name.
Try to fix Linux actions build.
Remove triplebuffer setting from ui.
(Windows) Implement asynchronous rendering through native d3d9ex api.
Implement new option -sync_mode (0-3) to allow different v-sync schemes on Linux OpenGL backend.
Add glFinish(), fixes synchronization on amdgpu.
Update to upstream Switchres.
Add new build switches for Linux SR_WITH_XRANDR, SR_WITH_KMSDRM
Add new option -syncaudio to allow enabling/disabling audio resampling with -syncrefresh
Add new option -autofilter to automatically enable filtering with fractional stretching or interlaced.
Add new option -autostretch to automatically set scaling mode (integer or fractional) based on the selected video mode
Correctly apply pixel_precision option
Add new option -interlace_force_even, from upstream Switchres
Set correct log level
Direct3D9ex interface cleanup.
Set valid sync_mode values 0-4, with 0 as Swap(1) + glFinish.
Fix max value for sync_mode
Implement -autosync differently for Windows and Linux (unfortunate situation until we can do asynchronous flipping on OpenGL).
Set default -sync_mode to 2.
Fix crash on D3D9Ex when -switchres is disabled or no video mode is found.
Try to fix Windows build.
Try to fix Windows build attempt #2.
Try to fix Windows build attempt #3.
Try to fix Windows build. #4
Update to upstream Switchres.
Fix slider's load/save code.
Correctly apply -keepaspect after implementation overhaul in baseline.
(Windows) Fix bug that caused games using interlaced modes run at double speed.
Fix bug that caused interlaced modes to lock screen updates.
Fix bug that caused an exception when saving configuration after doing changes from the ui.
Make -vsync_offset slider setting not propagate between different games when launched from the ui.
Fix locale mess with floats.
Update to upstream Switchres.
Silent GCC warning.
Add support for kmsdrm mode switching.
[sdl2] Refresh monitor dimensions after initial mode switch to UI aspect.
[sdl2] Also consider a future use case for -nomodesetting.
Update to upstream Switchres.
[sdl2] Fix toggling fullscreen on/off (avoid window recreation), support in-game mode switching & correctly restore desktop mode with -nomodesetting.
Update to upstream Switchres.
Update to upstream Switchres.
Allow MAME to read SR's configuration from switchres.ini. Make it optional through new bool option -switchres_ini.
Update to upstream Switchres
Split add and init display call wrappers, to meet SR's design.
[sdl] Pass sdlwindow handle on display initialization. Delete display manager before destroying to window, we need its fd for cleanup.
[windows] Adapt window code to the new add/init display methods.
Produce automatic GM diff patch on build [Substring]
Attempt at fixing github builds (docs).
Update to upstream Switchres.
Update to upstream Switchres.
Update to upstring Switchres.
Fix typo in proportions computation scoring.
Update to upstream Switchres.
Update to upstream Switchres.
Another fix to the scale factors scoring, hopefully the last.
Improve UI text drawing performance.
Properly apply -keepaspect on rotated targets.
[linux] Add low latency (drm) vsync to sdl2 video backend (-video accel).
Update to upstream Switchres.
Implement -h_size, -h_shift, -v_shift options, for geometry adjustment.
Add geometry adjustment sliders to the UI.
Fix build after baseline header changes.
More header fixes.
Update to upstream Switchres.
[Windows] Add rawinput support for joysticks. [monkeypox]
Update to upstream Switchres.
Extend h-size slider to 2.00 maximum.
Temporary fix for -modeline option.
Attempt at fixing Linux CI.
Attempt at fixing Linux build.
Update to upstream Switchres (fixes rotated desktop in X)
Apply integer scaling to fonts. Disable bilinear filtering for small fonts. Change -font_rows range to 20-40. [Oomek & Calamity]
Fix v_shift option assignment in slider.
Adapt rawinput implementation to upstream changes.
Fix crash with -noswitchres.
Multiple fixes to traumatic rebase after massive upstream osd refactoring.
antonioginer added a commit that referenced this pull request Apr 27, 2023
Add CI workflow (Substring)
Preliminar switchres hook (not working yet)
Sync with current Switchres WIP
Sync with switchres library
Update copyright
Add one display manager per window
Fix set_monitor_aspect call
Connect window with modeline generator.
Add switchres options to MAME's osd and link set video mode returned by switchres
Sync with upstream Switchres / implement effective_orientation()
Sync with Switchres
Sync with Switchres and greatly simplify rotation handling
Set options only if a valid mode is returned
Force switch to the selected mode
Pass the whole monitor object to add_display method
Correctly pass MAME's resolution and aspect configuration to Switchres
Add Linux support
Sync with upstream Switchres
Add preliminar drmkms implementation
Sync with upstream Switchres
Deprecate -orientation option and add -modesetting option
Remove -orientation option from switchres_module
Fix SDL window focus loss on multi-monitor
Add more Switchres options to our module
Sync with upstream Switchres
Sync to upstream Switchres
Implement -autosync feature
Headers cleanup
Correctly update video configuration after option setting
Make extract_video_config public in SDL so we can call it
Add lcd preset support and autoconfiguration
Fix issue with LCD resolution setting
Sync with upstream Switchres
Implement -changeres feature (in-game mode switching)
Remove old MAME modules
Fix -noswitchres case in Windows
Hide taskbar in Windows with -video bgfx
Sync to upstream switchres
Add v_shift_correct option
Update to upstream Switchres
Update to upstream switchres
Use new getters in switchres module
Update to upstream Switchres
Update to upstream Switchres to fix warnings
Redirect logging to MAME's own functions instead of printf
Update to upstream switchres
Add new custom video backend specific options to MAME
Update to upstream Switchres
Update to upstream Switchres
Update to upstream Switchres
Add GroovyMAME's synchronization features
Correctly adjust fullscreen window size after an in-game mode change
Upgrade to D3D9ex interface
Update to upstream Switchres
Fix d3d9ex patch
Multiscreen vblank code, default to single screen setup
Fix slider save/load due to upstream changes
Add vsync_offset slider
Implement hack to allow multi-monitor vsync based on SDL screen index (not valid for multi-gpu)
Disable SDL's fullscreen modesetting with SR's modesetting enabled. Prevents SDL from reverting SR's already set resolution when the new mode doesn't get into SDL's mode list due to close refresh masking.
Update to upstream Switchres
Use new screen_device_enumator type.
Don't call update_resolution in Windows's osd because WM_DISPLAYCHANGE only returns resolution for primary monitor. monitor->refresh() alone does the job.
Show Switchres mode in machine's information box
Add black frame insertion implementation
Set proper default option values for most cases
Fix Windows build workflow so that all required folders are included. Add root path to 7z. (Substring)
Add 1 decimal precision to CPU overclock slider
Fix Windows 7z release script
Update integration to upstream MAME 0.228
Make sure a physical display exists when showing SR information.
Apply SR's mode to all displays in D3D.
Fix multi-screen maximizing (set first window as foreground).
Update to upstream Switchres.
Properly account for refresh scaling & black frame insertion with frame delay.
Always use SDL_WINDOW_FULLSCREEN_DESKTOP, to make possible KMS testing.
Correctly update game video information after machine initialization.
Update to upstream Switchres.
Fix slider code after upstream overhaul.
Remove 64 subfix from binary name.
Try to fix Linux actions build.
Remove triplebuffer setting from ui.
(Windows) Implement asynchronous rendering through native d3d9ex api.
Implement new option -sync_mode (0-3) to allow different v-sync schemes on Linux OpenGL backend.
Add glFinish(), fixes synchronization on amdgpu.
Update to upstream Switchres.
Add new build switches for Linux SR_WITH_XRANDR, SR_WITH_KMSDRM
Add new option -syncaudio to allow enabling/disabling audio resampling with -syncrefresh
Add new option -autofilter to automatically enable filtering with fractional stretching or interlaced.
Add new option -autostretch to automatically set scaling mode (integer or fractional) based on the selected video mode
Correctly apply pixel_precision option
Add new option -interlace_force_even, from upstream Switchres
Set correct log level
Direct3D9ex interface cleanup.
Set valid sync_mode values 0-4, with 0 as Swap(1) + glFinish.
Fix max value for sync_mode
Implement -autosync differently for Windows and Linux (unfortunate situation until we can do asynchronous flipping on OpenGL).
Set default -sync_mode to 2.
Fix crash on D3D9Ex when -switchres is disabled or no video mode is found.
Try to fix Windows build.
Try to fix Windows build attempt #2.
Try to fix Windows build attempt #3.
Try to fix Windows build. #4
Update to upstream Switchres.
Fix slider's load/save code.
Correctly apply -keepaspect after implementation overhaul in baseline.
(Windows) Fix bug that caused games using interlaced modes run at double speed.
Fix bug that caused interlaced modes to lock screen updates.
Fix bug that caused an exception when saving configuration after doing changes from the ui.
Make -vsync_offset slider setting not propagate between different games when launched from the ui.
Fix locale mess with floats.
Update to upstream Switchres.
Silent GCC warning.
Add support for kmsdrm mode switching.
[sdl2] Refresh monitor dimensions after initial mode switch to UI aspect.
[sdl2] Also consider a future use case for -nomodesetting.
Update to upstream Switchres.
[sdl2] Fix toggling fullscreen on/off (avoid window recreation), support in-game mode switching & correctly restore desktop mode with -nomodesetting.
Update to upstream Switchres.
Update to upstream Switchres.
Allow MAME to read SR's configuration from switchres.ini. Make it optional through new bool option -switchres_ini.
Update to upstream Switchres
Split add and init display call wrappers, to meet SR's design.
[sdl] Pass sdlwindow handle on display initialization. Delete display manager before destroying to window, we need its fd for cleanup.
[windows] Adapt window code to the new add/init display methods.
Produce automatic GM diff patch on build [Substring]
Attempt at fixing github builds (docs).
Update to upstream Switchres.
Update to upstream Switchres.
Update to upstring Switchres.
Fix typo in proportions computation scoring.
Update to upstream Switchres.
Update to upstream Switchres.
Another fix to the scale factors scoring, hopefully the last.
Improve UI text drawing performance.
Properly apply -keepaspect on rotated targets.
[linux] Add low latency (drm) vsync to sdl2 video backend (-video accel).
Update to upstream Switchres.
Implement -h_size, -h_shift, -v_shift options, for geometry adjustment.
Add geometry adjustment sliders to the UI.
Fix build after baseline header changes.
More header fixes.
Update to upstream Switchres.
[Windows] Add rawinput support for joysticks. [monkeypox]
Update to upstream Switchres.
Extend h-size slider to 2.00 maximum.
Temporary fix for -modeline option.
Attempt at fixing Linux CI.
Attempt at fixing Linux build.
Update to upstream Switchres (fixes rotated desktop in X)
Apply integer scaling to fonts. Disable bilinear filtering for small fonts. Change -font_rows range to 20-40. [Oomek & Calamity]
Fix v_shift option assignment in slider.
Adapt rawinput implementation to upstream changes.
Fix crash with -noswitchres.
Multiple fixes to traumatic rebase after massive upstream osd refactoring.
antonioginer added a commit that referenced this pull request Jun 7, 2023
Add CI workflow (Substring)
Preliminar switchres hook (not working yet)
Sync with current Switchres WIP
Sync with switchres library
Update copyright
Add one display manager per window
Fix set_monitor_aspect call
Connect window with modeline generator.
Add switchres options to MAME's osd and link set video mode returned by switchres
Sync with upstream Switchres / implement effective_orientation()
Sync with Switchres
Sync with Switchres and greatly simplify rotation handling
Set options only if a valid mode is returned
Force switch to the selected mode
Pass the whole monitor object to add_display method
Correctly pass MAME's resolution and aspect configuration to Switchres
Add Linux support
Sync with upstream Switchres
Add preliminar drmkms implementation
Sync with upstream Switchres
Deprecate -orientation option and add -modesetting option
Remove -orientation option from switchres_module
Fix SDL window focus loss on multi-monitor
Add more Switchres options to our module
Sync with upstream Switchres
Sync to upstream Switchres
Implement -autosync feature
Headers cleanup
Correctly update video configuration after option setting
Make extract_video_config public in SDL so we can call it
Add lcd preset support and autoconfiguration
Fix issue with LCD resolution setting
Sync with upstream Switchres
Implement -changeres feature (in-game mode switching)
Remove old MAME modules
Fix -noswitchres case in Windows
Hide taskbar in Windows with -video bgfx
Sync to upstream switchres
Add v_shift_correct option
Update to upstream Switchres
Update to upstream switchres
Use new getters in switchres module
Update to upstream Switchres
Update to upstream Switchres to fix warnings
Redirect logging to MAME's own functions instead of printf
Update to upstream switchres
Add new custom video backend specific options to MAME
Update to upstream Switchres
Update to upstream Switchres
Update to upstream Switchres
Add GroovyMAME's synchronization features
Correctly adjust fullscreen window size after an in-game mode change
Upgrade to D3D9ex interface
Update to upstream Switchres
Fix d3d9ex patch
Multiscreen vblank code, default to single screen setup
Fix slider save/load due to upstream changes
Add vsync_offset slider
Implement hack to allow multi-monitor vsync based on SDL screen index (not valid for multi-gpu)
Disable SDL's fullscreen modesetting with SR's modesetting enabled. Prevents SDL from reverting SR's already set resolution when the new mode doesn't get into SDL's mode list due to close refresh masking.
Update to upstream Switchres
Use new screen_device_enumator type.
Don't call update_resolution in Windows's osd because WM_DISPLAYCHANGE only returns resolution for primary monitor. monitor->refresh() alone does the job.
Show Switchres mode in machine's information box
Add black frame insertion implementation
Set proper default option values for most cases
Fix Windows build workflow so that all required folders are included. Add root path to 7z. (Substring)
Add 1 decimal precision to CPU overclock slider
Fix Windows 7z release script
Update integration to upstream MAME 0.228
Make sure a physical display exists when showing SR information.
Apply SR's mode to all displays in D3D.
Fix multi-screen maximizing (set first window as foreground).
Update to upstream Switchres.
Properly account for refresh scaling & black frame insertion with frame delay.
Always use SDL_WINDOW_FULLSCREEN_DESKTOP, to make possible KMS testing.
Correctly update game video information after machine initialization.
Update to upstream Switchres.
Fix slider code after upstream overhaul.
Remove 64 subfix from binary name.
Try to fix Linux actions build.
Remove triplebuffer setting from ui.
(Windows) Implement asynchronous rendering through native d3d9ex api.
Implement new option -sync_mode (0-3) to allow different v-sync schemes on Linux OpenGL backend.
Add glFinish(), fixes synchronization on amdgpu.
Update to upstream Switchres.
Add new build switches for Linux SR_WITH_XRANDR, SR_WITH_KMSDRM
Add new option -syncaudio to allow enabling/disabling audio resampling with -syncrefresh
Add new option -autofilter to automatically enable filtering with fractional stretching or interlaced.
Add new option -autostretch to automatically set scaling mode (integer or fractional) based on the selected video mode
Correctly apply pixel_precision option
Add new option -interlace_force_even, from upstream Switchres
Set correct log level
Direct3D9ex interface cleanup.
Set valid sync_mode values 0-4, with 0 as Swap(1) + glFinish.
Fix max value for sync_mode
Implement -autosync differently for Windows and Linux (unfortunate situation until we can do asynchronous flipping on OpenGL).
Set default -sync_mode to 2.
Fix crash on D3D9Ex when -switchres is disabled or no video mode is found.
Try to fix Windows build.
Try to fix Windows build attempt #2.
Try to fix Windows build attempt #3.
Try to fix Windows build. #4
Update to upstream Switchres.
Fix slider's load/save code.
Correctly apply -keepaspect after implementation overhaul in baseline.
(Windows) Fix bug that caused games using interlaced modes run at double speed.
Fix bug that caused interlaced modes to lock screen updates.
Fix bug that caused an exception when saving configuration after doing changes from the ui.
Make -vsync_offset slider setting not propagate between different games when launched from the ui.
Fix locale mess with floats.
Update to upstream Switchres.
Silent GCC warning.
Add support for kmsdrm mode switching.
[sdl2] Refresh monitor dimensions after initial mode switch to UI aspect.
[sdl2] Also consider a future use case for -nomodesetting.
Update to upstream Switchres.
[sdl2] Fix toggling fullscreen on/off (avoid window recreation), support in-game mode switching & correctly restore desktop mode with -nomodesetting.
Update to upstream Switchres.
Update to upstream Switchres.
Allow MAME to read SR's configuration from switchres.ini. Make it optional through new bool option -switchres_ini.
Update to upstream Switchres
Split add and init display call wrappers, to meet SR's design.
[sdl] Pass sdlwindow handle on display initialization. Delete display manager before destroying to window, we need its fd for cleanup.
[windows] Adapt window code to the new add/init display methods.
Produce automatic GM diff patch on build [Substring]
Attempt at fixing github builds (docs).
Update to upstream Switchres.
Update to upstream Switchres.
Update to upstring Switchres.
Fix typo in proportions computation scoring.
Update to upstream Switchres.
Update to upstream Switchres.
Another fix to the scale factors scoring, hopefully the last.
Improve UI text drawing performance.
Properly apply -keepaspect on rotated targets.
[linux] Add low latency (drm) vsync to sdl2 video backend (-video accel).
Update to upstream Switchres.
Implement -h_size, -h_shift, -v_shift options, for geometry adjustment.
Add geometry adjustment sliders to the UI.
Fix build after baseline header changes.
More header fixes.
Update to upstream Switchres.
[Windows] Add rawinput support for joysticks. [monkeypox]
Update to upstream Switchres.
Extend h-size slider to 2.00 maximum.
Temporary fix for -modeline option.
Attempt at fixing Linux CI.
Attempt at fixing Linux build.
Update to upstream Switchres (fixes rotated desktop in X)
Apply integer scaling to fonts. Disable bilinear filtering for small fonts. Change -font_rows range to 20-40. [Oomek & Calamity]
Fix v_shift option assignment in slider.
Adapt rawinput implementation to upstream changes.
Fix crash with -noswitchres.
Multiple fixes to traumatic rebase after massive upstream osd refactoring.
antonioginer added a commit that referenced this pull request Jun 28, 2023
Add CI workflow (Substring)
Preliminar switchres hook (not working yet)
Sync with current Switchres WIP
Sync with switchres library
Update copyright
Add one display manager per window
Fix set_monitor_aspect call
Connect window with modeline generator.
Add switchres options to MAME's osd and link set video mode returned by switchres
Sync with upstream Switchres / implement effective_orientation()
Sync with Switchres
Sync with Switchres and greatly simplify rotation handling
Set options only if a valid mode is returned
Force switch to the selected mode
Pass the whole monitor object to add_display method
Correctly pass MAME's resolution and aspect configuration to Switchres
Add Linux support
Sync with upstream Switchres
Add preliminar drmkms implementation
Sync with upstream Switchres
Deprecate -orientation option and add -modesetting option
Remove -orientation option from switchres_module
Fix SDL window focus loss on multi-monitor
Add more Switchres options to our module
Sync with upstream Switchres
Sync to upstream Switchres
Implement -autosync feature
Headers cleanup
Correctly update video configuration after option setting
Make extract_video_config public in SDL so we can call it
Add lcd preset support and autoconfiguration
Fix issue with LCD resolution setting
Sync with upstream Switchres
Implement -changeres feature (in-game mode switching)
Remove old MAME modules
Fix -noswitchres case in Windows
Hide taskbar in Windows with -video bgfx
Sync to upstream switchres
Add v_shift_correct option
Update to upstream Switchres
Update to upstream switchres
Use new getters in switchres module
Update to upstream Switchres
Update to upstream Switchres to fix warnings
Redirect logging to MAME's own functions instead of printf
Update to upstream switchres
Add new custom video backend specific options to MAME
Update to upstream Switchres
Update to upstream Switchres
Update to upstream Switchres
Add GroovyMAME's synchronization features
Correctly adjust fullscreen window size after an in-game mode change
Upgrade to D3D9ex interface
Update to upstream Switchres
Fix d3d9ex patch
Multiscreen vblank code, default to single screen setup
Fix slider save/load due to upstream changes
Add vsync_offset slider
Implement hack to allow multi-monitor vsync based on SDL screen index (not valid for multi-gpu)
Disable SDL's fullscreen modesetting with SR's modesetting enabled. Prevents SDL from reverting SR's already set resolution when the new mode doesn't get into SDL's mode list due to close refresh masking.
Update to upstream Switchres
Use new screen_device_enumator type.
Don't call update_resolution in Windows's osd because WM_DISPLAYCHANGE only returns resolution for primary monitor. monitor->refresh() alone does the job.
Show Switchres mode in machine's information box
Add black frame insertion implementation
Set proper default option values for most cases
Fix Windows build workflow so that all required folders are included. Add root path to 7z. (Substring)
Add 1 decimal precision to CPU overclock slider
Fix Windows 7z release script
Update integration to upstream MAME 0.228
Make sure a physical display exists when showing SR information.
Apply SR's mode to all displays in D3D.
Fix multi-screen maximizing (set first window as foreground).
Update to upstream Switchres.
Properly account for refresh scaling & black frame insertion with frame delay.
Always use SDL_WINDOW_FULLSCREEN_DESKTOP, to make possible KMS testing.
Correctly update game video information after machine initialization.
Update to upstream Switchres.
Fix slider code after upstream overhaul.
Remove 64 subfix from binary name.
Try to fix Linux actions build.
Remove triplebuffer setting from ui.
(Windows) Implement asynchronous rendering through native d3d9ex api.
Implement new option -sync_mode (0-3) to allow different v-sync schemes on Linux OpenGL backend.
Add glFinish(), fixes synchronization on amdgpu.
Update to upstream Switchres.
Add new build switches for Linux SR_WITH_XRANDR, SR_WITH_KMSDRM
Add new option -syncaudio to allow enabling/disabling audio resampling with -syncrefresh
Add new option -autofilter to automatically enable filtering with fractional stretching or interlaced.
Add new option -autostretch to automatically set scaling mode (integer or fractional) based on the selected video mode
Correctly apply pixel_precision option
Add new option -interlace_force_even, from upstream Switchres
Set correct log level
Direct3D9ex interface cleanup.
Set valid sync_mode values 0-4, with 0 as Swap(1) + glFinish.
Fix max value for sync_mode
Implement -autosync differently for Windows and Linux (unfortunate situation until we can do asynchronous flipping on OpenGL).
Set default -sync_mode to 2.
Fix crash on D3D9Ex when -switchres is disabled or no video mode is found.
Try to fix Windows build.
Try to fix Windows build attempt #2.
Try to fix Windows build attempt #3.
Try to fix Windows build. #4
Update to upstream Switchres.
Fix slider's load/save code.
Correctly apply -keepaspect after implementation overhaul in baseline.
(Windows) Fix bug that caused games using interlaced modes run at double speed.
Fix bug that caused interlaced modes to lock screen updates.
Fix bug that caused an exception when saving configuration after doing changes from the ui.
Make -vsync_offset slider setting not propagate between different games when launched from the ui.
Fix locale mess with floats.
Update to upstream Switchres.
Silent GCC warning.
Add support for kmsdrm mode switching.
[sdl2] Refresh monitor dimensions after initial mode switch to UI aspect.
[sdl2] Also consider a future use case for -nomodesetting.
Update to upstream Switchres.
[sdl2] Fix toggling fullscreen on/off (avoid window recreation), support in-game mode switching & correctly restore desktop mode with -nomodesetting.
Update to upstream Switchres.
Update to upstream Switchres.
Allow MAME to read SR's configuration from switchres.ini. Make it optional through new bool option -switchres_ini.
Update to upstream Switchres
Split add and init display call wrappers, to meet SR's design.
[sdl] Pass sdlwindow handle on display initialization. Delete display manager before destroying to window, we need its fd for cleanup.
[windows] Adapt window code to the new add/init display methods.
Produce automatic GM diff patch on build [Substring]
Attempt at fixing github builds (docs).
Update to upstream Switchres.
Update to upstream Switchres.
Update to upstring Switchres.
Fix typo in proportions computation scoring.
Update to upstream Switchres.
Update to upstream Switchres.
Another fix to the scale factors scoring, hopefully the last.
Improve UI text drawing performance.
Properly apply -keepaspect on rotated targets.
[linux] Add low latency (drm) vsync to sdl2 video backend (-video accel).
Update to upstream Switchres.
Implement -h_size, -h_shift, -v_shift options, for geometry adjustment.
Add geometry adjustment sliders to the UI.
Fix build after baseline header changes.
More header fixes.
Update to upstream Switchres.
[Windows] Add rawinput support for joysticks. [monkeypox]
Update to upstream Switchres.
Extend h-size slider to 2.00 maximum.
Temporary fix for -modeline option.
Attempt at fixing Linux CI.
Attempt at fixing Linux build.
Update to upstream Switchres (fixes rotated desktop in X)
Apply integer scaling to fonts. Disable bilinear filtering for small fonts. Change -font_rows range to 20-40. [Oomek & Calamity]
Fix v_shift option assignment in slider.
Adapt rawinput implementation to upstream changes.
Fix crash with -noswitchres.
Multiple fixes to traumatic rebase after massive upstream osd refactoring.
antonioginer pushed a commit that referenced this pull request Jul 25, 2023
…7/2023 (added 330 items). (mamedev#11360)

Also cleaned up formatting, and moved appropriate information to info elements (particularly system requirements, developers and programmers).

New working software list items
-------------------------------
apple2gs_flop_orig.xml:
Geometry [4AM, Anoid]
Magical Myths [4AM, Anoid]
Mancala [4AM, Anoid]
Math Wizard [4AM, Anoid]
Rocket Ranger [4AM, Anoid]
Sinbad and the Throne of the Falcon [4AM, Anoid]
Strip Poker II [4AM, Anoid]

New working software list items
-------------------------------
apple2_flop_orig.xml:
Addition Logician (Version 1.0) (800K 3.5") [4AM, Anoid]
Addition Logician (Version 1.0) [4AM, Anoid]
Adventures with Fractions (Version 1.0) [4AM, Anoid]
Alphabet Fun: Big and Little Letters [4AM, Anoid]
Alternate Reality: The City [4AM, Anoid]
Animal Homes and Stories [4AM, Anoid]
Animal Stories IV [4AM, Anoid]
Apple Puck Man [4AM, Anoid]
Arcade Boot Camp [4AM, Anoid]
Arithmetic Critters (Version 1.0) [4AM, Anoid]
Arizona Mix (Version 1.0) [4AM, Anoid]
Automotive Technician Mathematics Volume 1: Whole Numbers and Fractions (Version 1.0) [4AM, Anoid]
Automotive Technician Mathematics Volume 2: Decimals and Percents (Version 1.0) [4AM, Anoid]
Bandits [4AM, Anoid]
Bez-MX [4AM, Anoid]
Bezman [4AM, Anoid]
Bezoff [4AM, Anoid]
Bezwars [4AM, Anoid]
Birds [4AM, Anoid]
Brain Machine [4AM, Anoid]
Brainteaser Boulevard [4AM, Anoid]
Building Better Language Skills: Adjectives and Adverbs [4AM, Anoid]
Building Better Language Skills: Nouns [4AM, Anoid]
Calendar [4AM, Anoid]
Capitalization [4AM, Anoid]
Categorizing: Detective Games [4AM, Anoid]
Cats and Kittens [4AM, Anoid]
Chemistry: Balancing Equations (Version 1.0) [4AM, Anoid]
Chemistry: The Periodic Table (Version 1.0) [4AM, Anoid]
Circus Math (Version 1.0) [4AM, Anoid]
Clock Works (Version 1.0) [4AM, Anoid]
CommuniKeys (Version 1.0) [4AM, Anoid]
Computer Generated Mathematics Materials Volume 1: Problem Solving (Version 1.1) [4AM, Anoid]
Computer Generated Mathematics Materials Volume 1: Problem Solving (Version 1.3) [4AM, Anoid]
Computer Inspector (Version 1.0) [4AM, Anoid]
Computers in Government (Version 1.0) [4AM, Anoid]
Conquering Math Worksheet Generator (Version 1.0) [4AM, Anoid]
Conquering Percents (Version 1.0) [4AM, Anoid]
Conquering Ratios and Proportions (Version 1.1) [4AM, Anoid]
Coordinate Math (Version 1.0) [4AM, Anoid]
Coordinate Math (Version 1.1) (800K 3.5") [4AM, Anoid]
Copy II Plus (version 9.0 beta 1) [4AM, Anoid]
Cotton Tales (800K 3.5") [4AM, Anoid]
Counting Coins [4AM, Anoid]
Counting Critters (Version 1.0) [4AM, Anoid]
Create-A-Base (Version 1.0) [4AM, Anoid]
Creatures of the Night [4AM, Anoid]
Cyclod [4AM, Anoid]
Dataquest: Sampler (Version 1.0) [4AM, Anoid]
Deadline r18-820311 [4AM, Anoid]
Desktop Zoo [4AM, Anoid]
Destiny [4AM, Anoid]
Dog Sled Ambassadors (Version 1.0) [4AM, Anoid]
Double Trouble [4AM, Anoid]
Dragons of Hong Kong [4AM, Anoid]
Early Addition (Version 1.3) [4AM, Anoid]
Elementary Volume 10: Geometry (Quadrilaterals: Area and Perimeter) (Version 1.0) [4AM, Anoid]
Elementary Volume 10: Geometry (Quadrilaterals: Area and Perimeter) (Version 1.1) [4AM, Anoid]
Elementary Volume 12: Language Arts (SIMS) (Version 1.0) [4AM, Anoid]
Elementary Volume 3: Social Studies (Version 4.8) [4AM, Anoid]
Elementary Volume 5: Language Arts (Prefixes) (Version 1.5) [4AM, Anoid]
Elementary Volume 8: Geometry (Points and Angles) (Version 1.0) [4AM, Anoid]
Elementary Volume 9: Geometry (Lines and Triangles) (Version 2.1) [4AM, Anoid]
Enchanter r10-830810 [4AM, Anoid]
Enchanter r29-860820-K [4AM, Anoid]
English Parts of Speech (Version 1.5) [4AM, Anoid]
Equation Math (Version 1.0) [4AM, Anoid]
Estimation (Version 1.0) [4AM, Anoid]
Estimation: Quick Solve II (Version 1.0) [4AM, Anoid]
Experiencing Procedures (Version 1.0) [4AM, Anoid]
Exploring Sorting Routines (Version 1.0) [4AM, Anoid]
Extensions to Applesoft BASIC (Version 1.0) [4AM, Anoid]
Extensions to Applesoft BASIC (Version 1.2) [4AM, Anoid]
First Encounter [4AM, Anoid]
First-Start Writing Program [4AM, Anoid]
Fly Wars [4AM, Anoid]
Fraction Concepts, Inc. (Version 1.2) [4AM, Anoid]
Fraction Practice Unlimited (Version 1.0) [4AM, Anoid]
Fraction Practice Unlimited (Version 1.2) (800K 3.5") [4AM, Anoid]
Fun from A to Z (Version 1.0) (800K 3.5") [4AM, Anoid]
Fun from A to Z (Version 1.0) [4AM, Anoid]
Games From Around The World #1: Wari [4AM, Anoid]
Games From Around The World #2: Kono [4AM, Anoid]
Games From Around The World #3: Fox & Geese [4AM, Anoid]
Games From Around The World #4: Seega [4AM, Anoid]
Games From Around The World #5: Nine Men's Morris [4AM, Anoid]
Games From Around The World #6: Mu Torere [4AM, Anoid]
Genetics (Version 1.1) [4AM, Anoid]
Getting Ready to Read and Add [4AM, Anoid]
Ghost Writer (Version 1.0) [4AM, Anoid]
Granny Applebee's Cookie Factory [4AM, Anoid]
Graphing (Version 1.0) [4AM, Anoid]
Growgins' Fractions (Version 1.0) [4AM, Anoid]
Guardian [4AM, Anoid]
Hugo Hound's Vowel Sounds: Long Vowels [4AM, Anoid]
Inferential Anne: Level II [4AM, Anoid]
Instant Survey (Version 1.0) [4AM, Anoid]
It's About Time [4AM, Anoid]
Jellyfish [4AM, Anoid]
Jenny's Journeys (Version 1.0) [4AM, Anoid]
Keyboarding Master (Version 1.0) [4AM, Anoid]
Kinder Critters: Address and Phone Number [4AM, Anoid]
Kinder Critters: Letters and Patterns [4AM, Anoid]
LabelMaker (Version 1.0) [4AM, Anoid]
Leather Goddesses of Phobos r4-880405-2H [4AM, Anoid]
Leather Goddesses of Phobos r59-860730-K [4AM, Anoid]
Lemmings [4AM, Anoid]
Let's Learn About Money [4AM, Anoid]
Logic Gates (Version 1.0) [4AM, Anoid]
Lunar Explorer [4AM, Anoid]
MECC Apple Demonstration (Version 1.1) [4AM, Anoid]
MECC Dataquest: Europe and the Soviet Union (Version 1.0) [4AM, Anoid]
MECC Dataquest: Latin America (Version 1.0) [4AM, Anoid]
MECC Dataquest: Middle East and North Africa (Version 1.0) [4AM, Anoid]
MECC Dataquest: North American Mammals (Version 1.1) [4AM, Anoid]
MECC Dataquest: The Presidents (Version 1.1) [4AM, Anoid]
MECC Dataquest: The Presidents (Version 1.2) [4AM, Anoid]
MECC Dataquest: The World Community (Version 1.1) [4AM, Anoid]
MECC Editor (Version 1.0) [4AM, Anoid]
MECC Graph (Version 1.1) [4AM, Anoid]
MECC Graphing Primer (Version 1.0) [4AM, Anoid]
MECC Hi-Res Toolkit (Version 1.0) [4AM, Anoid]
MECC Outliner (Version 1.0) [4AM, Anoid]
MECC Stuff and Fetch (Version 1.0) [4AM, Anoid]
MECC Write Start (Version 1.2) [4AM, Anoid]
MECC Writer (Version 1.2) [4AM, Anoid]
Marty's Family Reader [4AM, Anoid]
Marty's Reading Workout [4AM, Anoid]
Master Spell (Version 1.3) [4AM, Anoid]
Math Word Problems Volume 1: Careers (800K 3.5") [4AM, Anoid]
Math Word Problems Volume 2: Money (800K 3.5") [4AM, Anoid]
Math Word Problems Volume 3: Sports (800K 3.5") [4AM, Anoid]
Math Word Problems Volume 4: Travel (800K 3.5") [4AM, Anoid]
Math Word Problems Volume 6: Our Nation's Capital Washington DC (800K 3.5") [4AM, Anoid]
Mathematics Volume 1: Graphing, Logic, and Equations (Version 3.2) [4AM, Anoid]
Mathematics Volume 2: Measurement (Version 1.2) [4AM, Anoid]
Mathematics Volume 3: Formulas, Shapes, and Skills (Version 1.3) (limited boot backup) [4AM, Anoid]
Mathematics Volume 3: Formulas, Shapes, and Skills (Version 1.3) [4AM, Anoid]
Mathosaurus: Computation [4AM, Anoid]
Memory Building Blocks [4AM, Anoid]
Microzine 32 [4AM, Anoid]
Microzine 40 [4AM, Anoid]
Microzine Jr. 1 [4AM, Anoid]
Microzine Jr. 10 [4AM, Anoid]
Microzine Jr. 2 [4AM, Anoid]
Microzine Jr. 3 [4AM, Anoid]
Microzine Jr. 4 [4AM, Anoid]
Microzine Jr. 5 [4AM, Anoid]
Microzine Jr. 6 [4AM, Anoid]
Microzine Jr. 7 [4AM, Anoid]
Microzine Jr. 8 [4AM, Anoid]
Microzine Jr. 9 [4AM, Anoid]
Minotaur [4AM, Anoid]
Modeling (Version 1.0) [4AM, Anoid]
Moonmist r4-860918-K [4AM, Anoid]
Multiplication Puzzles (Version 1.0) [4AM, Anoid]
Muppet Word Book [4AM, Anoid]
Mystery Matter (Version 1.0) [4AM, Anoid]
Mystery Objects (Version 1.0) [4AM, Anoid]
Nightmare Gallery [4AM, Anoid]
Now You See It, Now You Don't: Pick The Part [4AM, Anoid]
Numberball [4AM, Anoid]
Odell Lake (Version 1.0) [4AM, Anoid]
Odell Lake (Version 1.2) [4AM, Anoid]
Oliver's Crosswords [4AM, Anoid]
Patterns (Version 1.0) [4AM, Anoid]
Pecos Bill [4AM, Anoid]
Phonics Prime Time: Blends and Digraphs (Version 1.0) (800K 3.5") [4AM, Anoid]
Planetfall r20-830708 [4AM, Anoid]
Planetfall r26-831014 [4AM, Anoid]
Planetfall r37-851003-H [4AM, Anoid]
Polls and Politics (Version 1.0) [4AM, Anoid]
Probability (Version 1.0) [4AM, Anoid]
Problem-Solving Strategies (Version 1.0) [4AM, Anoid]
Problem-Solving with Nim (Version 1.0) (800K 3.5") [4AM, Anoid]
Quilting Bee (Version 1.0) [4AM, Anoid]
Quotient Quest (Version 1.0) [4AM, Anoid]
Reader's Treasure Chest [4AM, Anoid]
Reading Comprehension Volume 2: Sports (800K 3.5") [4AM, Anoid]
Reading Comprehension Volume 3: Geography (800K 3.5") [4AM, Anoid]
Reading Comprehension Volume 4: History in the Making (800K 3.5") [4AM, Anoid]
Reading Comprehension Volume 5: Famous People (800K 3.5") [4AM, Anoid]
Reading Comprehension Volume 6: The Olympics (800K 3.5") [4AM, Anoid]
Reading Comprehension Volume 7: United States Presidents (800K 3.5") [4AM, Anoid]
Reading for Understanding: Native Americans [4AM, Anoid]
Real Math: Level I [4AM, Anoid]
Real Math: Level II [4AM, Anoid]
Real Math: Level III [4AM, Anoid]
Rock 'N Scroll [4AM, Anoid]
Seastalker r15-840501-B [4AM, Anoid]
Seastalker r16-850515-M [4AM, Anoid]
Shapes and Patterns [4AM, Anoid]
Sherlock r21-871214-2F [4AM, Anoid]
Shop Right! [4AM, Anoid]
Show Time (Version 1.1) [4AM, Anoid]
Snack Attack and Friends [4AM, Anoid]
Sorcerer r18-860904-K [4AM, Anoid]
Sorcerer r4-840131-A [4AM, Anoid]
Sorcerer r6-840508-F [4AM, Anoid]
Space Station Freedom (Version 1.0) [4AM, Anoid]
Space Subtraction (Version 1.0) [4AM, Anoid]
Spellbreaker r63-850916-H [4AM, Anoid]
Spelling Press (Version 1.1) [4AM, Anoid]
Spelling Volume 2: Secondary (Version 2.0) [4AM, Anoid]
Sports Stats (Version 1.0) [4AM, Anoid]
Starcross r15-820901 [4AM, Anoid]
Stickybear BASIC [4AM, Anoid]
Stickybear Basket Bounce Demo [4AM, Anoid]
Stickybear Basket Bounce [4AM, Anoid]
Stickybear Bop [4AM, Anoid]
Stickybear Drawing [4AM, Anoid]
Stickybear Math 2 [4AM, Anoid]
Stickybear Math [4AM, Anoid]
Stickybear Music [4AM, Anoid]
Stickybear Numbers [4AM, Anoid]
Stickybear Opposites Demo [4AM, Anoid]
Stickybear Opposites [4AM, Anoid]
Stickybear Parts of Speech [4AM, Anoid]
Stickybear Printer (Version 1) [4AM, Anoid]
Stickybear Printer (Version 2) [4AM, Anoid]
Stickybear Reading Comprehension [4AM, Anoid]
Stickybear Reading [4AM, Anoid]
Stickybear Shapes (800K 3.5") [4AM, Anoid]
Stickybear Shapes (Version 1) [4AM, Anoid]
Stickybear Shapes (Version 2) [4AM, Anoid]
Stickybear Spellgrabber (800K 3.5") [4AM, Anoid]
Stickybear Spellgrabber [4AM, Anoid]
Stickybear Town Builder [4AM, Anoid]
Stickybear Typing [4AM, Anoid]
Stickybear Word Problems (800K 3.5") [4AM, Anoid]
Stickybear Word Problems [4AM, Anoid]
Study Guide (Version 1.5) [4AM, Anoid]
Subtraction Puzzles (Version 1.0) [4AM, Anoid]
Suspended r5-830222 [4AM, Anoid]
Tank Command [4AM, Anoid]
Teacher Option Organizer (Version 1.1) [4AM, Anoid]
Teaching Scientific Inquiry (Version 1.0) [4AM, Anoid]
The Banking Simulation [4AM, Anoid]
The Lurking Horror r203-870506-M [4AM, Anoid]
The Magic String [4AM, Anoid]
The Market Place (Version 1.0) (800K 3.5") [4AM, Anoid]
The Market Place (Version 1.0) [4AM, Anoid]
The Oregon Trail (Version 1.4) [4AM, Anoid]
The Right Turn: Strategies in Problem Solving [4AM, Anoid]
The Royal Rules [4AM, Anoid]
The Stickybear ABC [4AM, Anoid]
The Three Rs of Microcomputing (Version 1.1) [4AM, Anoid]
Thunder and Lightning [4AM, Anoid]
Time Navigator (Version 1.0) (800K 3.5") [4AM, Anoid]
Time Navigator (Version 1.0) [4AM, Anoid]
Time Navigator Leaps Back (Version 1.0) [4AM, Anoid]
TimeOut DeskTools (Version 1.2) (800K 3.5") [4AM, Anoid]
TimeOut DeskTools (Version 1.3) (800K 3.5") [4AM, Anoid]
TimeOut DeskTools (Version 3.1) (800K 3.5") [4AM, Anoid]
TimeOut DeskTools II (Version 1.1) (800K 3.5") [4AM, Anoid]
TimeOut DeskTools II (Version 1.2) (800K 3.5") [4AM, Anoid]
TimeOut FileMaster (Version 1.0) (800K 3.5") [4AM, Anoid]
TimeOut FileMaster (Version 1.3) (800K 3.5") [4AM, Anoid]
TimeOut Grammar (Version 1.0) (800K 3.5") [4AM, Anoid]
TimeOut Graph (Version 1.0) (800K 3.5") [4AM, Anoid]
TimeOut Graph (Version 1.2) (800K 3.5") [4AM, Anoid]
TimeOut MacroEase (Version 1.0) (800K 3.5") [4AM, Anoid]
TimeOut PowerPack (Version 1.2) (800K 3.5") [4AM, Anoid]
TimeOut QuickSpell (Version 1.6) (800K 3.5") [4AM, Anoid]
TimeOut QuickSpell (Version 2.0) (800K 3.5") [4AM, Anoid]
TimeOut ReportWriter (Version 1.0) (800K 3.5") [4AM, Anoid]
TimeOut ReportWriter (Version 2.2) (800K 3.5") [4AM, Anoid]
TimeOut ReportWriter (Version 2.52) (800K 3.5") [4AM, Anoid]
TimeOut SideSpread (Version 1.2) (800K 3.5") [4AM, Anoid]
TimeOut SpreadTools (Version 1.0) (800K 3.5") [4AM, Anoid]
TimeOut SpreadTools (Version 1.1) (800K 3.5") [4AM, Anoid]
TimeOut SuperFonts (Version 1.0) (800K 3.5") [4AM, Anoid]
TimeOut SuperFonts (Version 1.1) (800K 3.5") [4AM, Anoid]
TimeOut SuperFonts (Version 3.0) (800K 3.5") [4AM, Anoid]
TimeOut SuperFonts (Version 3.1) (800K 3.5") [4AM, Anoid]
TimeOut SuperForms (Version 1.04) (800K 3.5") [4AM, Anoid]
TimeOut TeleComm (Version 1.1) (800K 3.5") [4AM, Anoid]
TimeOut TeleComm (Version 1.2) (800K 3.5") [4AM, Anoid]
TimeOut Thesaurus (Version 1.0) (800K 3.5") [4AM, Anoid]
TimeOut Thesaurus (Version 2.0) (800K 3.5") [4AM, Anoid]
TimeOut UltraMacros (Version 1.2) (800K 3.5") [4AM, Anoid]
TimeOut UltraMacros (Version 1.7) (800K 3.5") [4AM, Anoid]
TimeOut UltraMacros (Version 3.0) (800K 3.5") [4AM, Anoid]
TimeOut UltraMacros (Version 3.1) (800K 3.5") [4AM, Anoid]
Top Readers' Club: Grade 2 [4AM, Anoid]
Top Readers' Club: Grade 3 [4AM, Anoid]
Top Readers' Club: Grade 4 [4AM, Anoid]
Top Readers' Club: Grade 5 [4AM, Anoid]
Troll First-Start Biographies [4AM, Anoid]
Troll Math Class Level 1: I Can Add And Subtract [4AM, Anoid]
Troll Math Class Level 2: I Can Carry and Borrow [4AM, Anoid]
Troll Math Class Level 6: Ratio, Proportion, and Percent [4AM, Anoid]
Troll Math Class Level K: I Can Count [4AM, Anoid]
Troll Printmaker: Holiday Fun [4AM, Anoid]
Troll Sports Math: Math Word Problems for Grades 4-6 [4AM, Anoid]
Uncle Clyde's Consonant Slides: Beginning Consonants [4AM, Anoid]
Uncle Clyde's Consonant Slides: Blends and Digraphs [4AM, Anoid]
Uncle Clyde's Consonant Slides: Ending Consonants [4AM, Anoid]
Vacation Nation Travel (Version 1.0) [4AM, Anoid]
Vocabulary Development (800K 3.5") [4AM, Anoid]
Weights and Treasure [4AM, Anoid]
Witness r13-830524 [4AM, Anoid]
Witness r18-830910 [4AM, Anoid]
Wood Car Rally (Version 1.0) [4AM, Anoid]
Woolly Bounce (Version 1.0) [4AM, Anoid]
Word Processing on the Apple (Version 2.0) [4AM, Anoid]
Word-a-Mation: Exploring Word Relationships [4AM, Anoid]
Zork I r15-UG3AU5 [4AM, Anoid]
Zork I r26-820803 [4AM, Anoid]
Zork I r52-871125-2-E [4AM, Anoid]
Zork I r75-830929 [4AM, Anoid]
Zork I r75-830929-A [4AM, Anoid]
Zork I r88-840726-B [4AM, Anoid]
Zork I r88-840726-F [4AM, Anoid]
Zork I r88-840726-K [4AM, Anoid]
Zork II r22-830331 [4AM, Anoid]
Zork II r48-840904-B [4AM, Anoid]
Zork III r10-820818 [4AM, Anoid]
Zork III r15-830331 [4AM, Anoid]
Zork III r16-830410-A [4AM, Anoid]
Zork III r17-840727-B [4AM, Anoid]
Zork III r17-840727-K [4AM, Anoid]
Zoyon Patrol (Version 1.0) [4AM, Anoid]
antonioginer added a commit that referenced this pull request Jul 25, 2023
Add CI workflow (Substring)
Preliminar switchres hook (not working yet)
Sync with current Switchres WIP
Sync with switchres library
Update copyright
Add one display manager per window
Fix set_monitor_aspect call
Connect window with modeline generator.
Add switchres options to MAME's osd and link set video mode returned by switchres
Sync with upstream Switchres / implement effective_orientation()
Sync with Switchres
Sync with Switchres and greatly simplify rotation handling
Set options only if a valid mode is returned
Force switch to the selected mode
Pass the whole monitor object to add_display method
Correctly pass MAME's resolution and aspect configuration to Switchres
Add Linux support
Sync with upstream Switchres
Add preliminar drmkms implementation
Sync with upstream Switchres
Deprecate -orientation option and add -modesetting option
Remove -orientation option from switchres_module
Fix SDL window focus loss on multi-monitor
Add more Switchres options to our module
Sync with upstream Switchres
Sync to upstream Switchres
Implement -autosync feature
Headers cleanup
Correctly update video configuration after option setting
Make extract_video_config public in SDL so we can call it
Add lcd preset support and autoconfiguration
Fix issue with LCD resolution setting
Sync with upstream Switchres
Implement -changeres feature (in-game mode switching)
Remove old MAME modules
Fix -noswitchres case in Windows
Hide taskbar in Windows with -video bgfx
Sync to upstream switchres
Add v_shift_correct option
Update to upstream Switchres
Update to upstream switchres
Use new getters in switchres module
Update to upstream Switchres
Update to upstream Switchres to fix warnings
Redirect logging to MAME's own functions instead of printf
Update to upstream switchres
Add new custom video backend specific options to MAME
Update to upstream Switchres
Update to upstream Switchres
Update to upstream Switchres
Add GroovyMAME's synchronization features
Correctly adjust fullscreen window size after an in-game mode change
Upgrade to D3D9ex interface
Update to upstream Switchres
Fix d3d9ex patch
Multiscreen vblank code, default to single screen setup
Fix slider save/load due to upstream changes
Add vsync_offset slider
Implement hack to allow multi-monitor vsync based on SDL screen index (not valid for multi-gpu)
Disable SDL's fullscreen modesetting with SR's modesetting enabled. Prevents SDL from reverting SR's already set resolution when the new mode doesn't get into SDL's mode list due to close refresh masking.
Update to upstream Switchres
Use new screen_device_enumator type.
Don't call update_resolution in Windows's osd because WM_DISPLAYCHANGE only returns resolution for primary monitor. monitor->refresh() alone does the job.
Show Switchres mode in machine's information box
Add black frame insertion implementation
Set proper default option values for most cases
Fix Windows build workflow so that all required folders are included. Add root path to 7z. (Substring)
Add 1 decimal precision to CPU overclock slider
Fix Windows 7z release script
Update integration to upstream MAME 0.228
Make sure a physical display exists when showing SR information.
Apply SR's mode to all displays in D3D.
Fix multi-screen maximizing (set first window as foreground).
Update to upstream Switchres.
Properly account for refresh scaling & black frame insertion with frame delay.
Always use SDL_WINDOW_FULLSCREEN_DESKTOP, to make possible KMS testing.
Correctly update game video information after machine initialization.
Update to upstream Switchres.
Fix slider code after upstream overhaul.
Remove 64 subfix from binary name.
Try to fix Linux actions build.
Remove triplebuffer setting from ui.
(Windows) Implement asynchronous rendering through native d3d9ex api.
Implement new option -sync_mode (0-3) to allow different v-sync schemes on Linux OpenGL backend.
Add glFinish(), fixes synchronization on amdgpu.
Update to upstream Switchres.
Add new build switches for Linux SR_WITH_XRANDR, SR_WITH_KMSDRM
Add new option -syncaudio to allow enabling/disabling audio resampling with -syncrefresh
Add new option -autofilter to automatically enable filtering with fractional stretching or interlaced.
Add new option -autostretch to automatically set scaling mode (integer or fractional) based on the selected video mode
Correctly apply pixel_precision option
Add new option -interlace_force_even, from upstream Switchres
Set correct log level
Direct3D9ex interface cleanup.
Set valid sync_mode values 0-4, with 0 as Swap(1) + glFinish.
Fix max value for sync_mode
Implement -autosync differently for Windows and Linux (unfortunate situation until we can do asynchronous flipping on OpenGL).
Set default -sync_mode to 2.
Fix crash on D3D9Ex when -switchres is disabled or no video mode is found.
Try to fix Windows build.
Try to fix Windows build attempt #2.
Try to fix Windows build attempt #3.
Try to fix Windows build. #4
Update to upstream Switchres.
Fix slider's load/save code.
Correctly apply -keepaspect after implementation overhaul in baseline.
(Windows) Fix bug that caused games using interlaced modes run at double speed.
Fix bug that caused interlaced modes to lock screen updates.
Fix bug that caused an exception when saving configuration after doing changes from the ui.
Make -vsync_offset slider setting not propagate between different games when launched from the ui.
Fix locale mess with floats.
Update to upstream Switchres.
Silent GCC warning.
Add support for kmsdrm mode switching.
[sdl2] Refresh monitor dimensions after initial mode switch to UI aspect.
[sdl2] Also consider a future use case for -nomodesetting.
Update to upstream Switchres.
[sdl2] Fix toggling fullscreen on/off (avoid window recreation), support in-game mode switching & correctly restore desktop mode with -nomodesetting.
Update to upstream Switchres.
Update to upstream Switchres.
Allow MAME to read SR's configuration from switchres.ini. Make it optional through new bool option -switchres_ini.
Update to upstream Switchres
Split add and init display call wrappers, to meet SR's design.
[sdl] Pass sdlwindow handle on display initialization. Delete display manager before destroying to window, we need its fd for cleanup.
[windows] Adapt window code to the new add/init display methods.
Produce automatic GM diff patch on build [Substring]
Attempt at fixing github builds (docs).
Update to upstream Switchres.
Update to upstream Switchres.
Update to upstring Switchres.
Fix typo in proportions computation scoring.
Update to upstream Switchres.
Update to upstream Switchres.
Another fix to the scale factors scoring, hopefully the last.
Improve UI text drawing performance.
Properly apply -keepaspect on rotated targets.
[linux] Add low latency (drm) vsync to sdl2 video backend (-video accel).
Update to upstream Switchres.
Implement -h_size, -h_shift, -v_shift options, for geometry adjustment.
Add geometry adjustment sliders to the UI.
Fix build after baseline header changes.
More header fixes.
Update to upstream Switchres.
[Windows] Add rawinput support for joysticks. [monkeypox]
Update to upstream Switchres.
Extend h-size slider to 2.00 maximum.
Temporary fix for -modeline option.
Attempt at fixing Linux CI.
Attempt at fixing Linux build.
Update to upstream Switchres (fixes rotated desktop in X)
Apply integer scaling to fonts. Disable bilinear filtering for small fonts. Change -font_rows range to 20-40. [Oomek & Calamity]
Fix v_shift option assignment in slider.
Adapt rawinput implementation to upstream changes.
Fix crash with -noswitchres.
Multiple fixes to traumatic rebase after massive upstream osd refactoring.
antonioginer added a commit that referenced this pull request Aug 30, 2023
Add CI workflow (Substring)
Preliminar switchres hook (not working yet)
Sync with current Switchres WIP
Sync with switchres library
Update copyright
Add one display manager per window
Fix set_monitor_aspect call
Connect window with modeline generator.
Add switchres options to MAME's osd and link set video mode returned by switchres
Sync with upstream Switchres / implement effective_orientation()
Sync with Switchres
Sync with Switchres and greatly simplify rotation handling
Set options only if a valid mode is returned
Force switch to the selected mode
Pass the whole monitor object to add_display method
Correctly pass MAME's resolution and aspect configuration to Switchres
Add Linux support
Sync with upstream Switchres
Add preliminar drmkms implementation
Sync with upstream Switchres
Deprecate -orientation option and add -modesetting option
Remove -orientation option from switchres_module
Fix SDL window focus loss on multi-monitor
Add more Switchres options to our module
Sync with upstream Switchres
Sync to upstream Switchres
Implement -autosync feature
Headers cleanup
Correctly update video configuration after option setting
Make extract_video_config public in SDL so we can call it
Add lcd preset support and autoconfiguration
Fix issue with LCD resolution setting
Sync with upstream Switchres
Implement -changeres feature (in-game mode switching)
Remove old MAME modules
Fix -noswitchres case in Windows
Hide taskbar in Windows with -video bgfx
Sync to upstream switchres
Add v_shift_correct option
Update to upstream Switchres
Update to upstream switchres
Use new getters in switchres module
Update to upstream Switchres
Update to upstream Switchres to fix warnings
Redirect logging to MAME's own functions instead of printf
Update to upstream switchres
Add new custom video backend specific options to MAME
Update to upstream Switchres
Update to upstream Switchres
Update to upstream Switchres
Add GroovyMAME's synchronization features
Correctly adjust fullscreen window size after an in-game mode change
Upgrade to D3D9ex interface
Update to upstream Switchres
Fix d3d9ex patch
Multiscreen vblank code, default to single screen setup
Fix slider save/load due to upstream changes
Add vsync_offset slider
Implement hack to allow multi-monitor vsync based on SDL screen index (not valid for multi-gpu)
Disable SDL's fullscreen modesetting with SR's modesetting enabled. Prevents SDL from reverting SR's already set resolution when the new mode doesn't get into SDL's mode list due to close refresh masking.
Update to upstream Switchres
Use new screen_device_enumator type.
Don't call update_resolution in Windows's osd because WM_DISPLAYCHANGE only returns resolution for primary monitor. monitor->refresh() alone does the job.
Show Switchres mode in machine's information box
Add black frame insertion implementation
Set proper default option values for most cases
Fix Windows build workflow so that all required folders are included. Add root path to 7z. (Substring)
Add 1 decimal precision to CPU overclock slider
Fix Windows 7z release script
Update integration to upstream MAME 0.228
Make sure a physical display exists when showing SR information.
Apply SR's mode to all displays in D3D.
Fix multi-screen maximizing (set first window as foreground).
Update to upstream Switchres.
Properly account for refresh scaling & black frame insertion with frame delay.
Always use SDL_WINDOW_FULLSCREEN_DESKTOP, to make possible KMS testing.
Correctly update game video information after machine initialization.
Update to upstream Switchres.
Fix slider code after upstream overhaul.
Remove 64 subfix from binary name.
Try to fix Linux actions build.
Remove triplebuffer setting from ui.
(Windows) Implement asynchronous rendering through native d3d9ex api.
Implement new option -sync_mode (0-3) to allow different v-sync schemes on Linux OpenGL backend.
Add glFinish(), fixes synchronization on amdgpu.
Update to upstream Switchres.
Add new build switches for Linux SR_WITH_XRANDR, SR_WITH_KMSDRM
Add new option -syncaudio to allow enabling/disabling audio resampling with -syncrefresh
Add new option -autofilter to automatically enable filtering with fractional stretching or interlaced.
Add new option -autostretch to automatically set scaling mode (integer or fractional) based on the selected video mode
Correctly apply pixel_precision option
Add new option -interlace_force_even, from upstream Switchres
Set correct log level
Direct3D9ex interface cleanup.
Set valid sync_mode values 0-4, with 0 as Swap(1) + glFinish.
Fix max value for sync_mode
Implement -autosync differently for Windows and Linux (unfortunate situation until we can do asynchronous flipping on OpenGL).
Set default -sync_mode to 2.
Fix crash on D3D9Ex when -switchres is disabled or no video mode is found.
Try to fix Windows build.
Try to fix Windows build attempt #2.
Try to fix Windows build attempt #3.
Try to fix Windows build. #4
Update to upstream Switchres.
Fix slider's load/save code.
Correctly apply -keepaspect after implementation overhaul in baseline.
(Windows) Fix bug that caused games using interlaced modes run at double speed.
Fix bug that caused interlaced modes to lock screen updates.
Fix bug that caused an exception when saving configuration after doing changes from the ui.
Make -vsync_offset slider setting not propagate between different games when launched from the ui.
Fix locale mess with floats.
Update to upstream Switchres.
Silent GCC warning.
Add support for kmsdrm mode switching.
[sdl2] Refresh monitor dimensions after initial mode switch to UI aspect.
[sdl2] Also consider a future use case for -nomodesetting.
Update to upstream Switchres.
[sdl2] Fix toggling fullscreen on/off (avoid window recreation), support in-game mode switching & correctly restore desktop mode with -nomodesetting.
Update to upstream Switchres.
Update to upstream Switchres.
Allow MAME to read SR's configuration from switchres.ini. Make it optional through new bool option -switchres_ini.
Update to upstream Switchres
Split add and init display call wrappers, to meet SR's design.
[sdl] Pass sdlwindow handle on display initialization. Delete display manager before destroying to window, we need its fd for cleanup.
[windows] Adapt window code to the new add/init display methods.
Produce automatic GM diff patch on build [Substring]
Attempt at fixing github builds (docs).
Update to upstream Switchres.
Update to upstream Switchres.
Update to upstring Switchres.
Fix typo in proportions computation scoring.
Update to upstream Switchres.
Update to upstream Switchres.
Another fix to the scale factors scoring, hopefully the last.
Improve UI text drawing performance.
Properly apply -keepaspect on rotated targets.
[linux] Add low latency (drm) vsync to sdl2 video backend (-video accel).
Update to upstream Switchres.
Implement -h_size, -h_shift, -v_shift options, for geometry adjustment.
Add geometry adjustment sliders to the UI.
Fix build after baseline header changes.
More header fixes.
Update to upstream Switchres.
[Windows] Add rawinput support for joysticks. [monkeypox]
Update to upstream Switchres.
Extend h-size slider to 2.00 maximum.
Temporary fix for -modeline option.
Attempt at fixing Linux CI.
Attempt at fixing Linux build.
Update to upstream Switchres (fixes rotated desktop in X)
Apply integer scaling to fonts. Disable bilinear filtering for small fonts. Change -font_rows range to 20-40. [Oomek & Calamity]
Fix v_shift option assignment in slider.
Adapt rawinput implementation to upstream changes.
Fix crash with -noswitchres.
Multiple fixes to traumatic rebase after massive upstream osd refactoring.
antonioginer added a commit that referenced this pull request Oct 1, 2023
Add CI workflow (Substring)
Preliminar switchres hook (not working yet)
Sync with current Switchres WIP
Sync with switchres library
Update copyright
Add one display manager per window
Fix set_monitor_aspect call
Connect window with modeline generator.
Add switchres options to MAME's osd and link set video mode returned by switchres
Sync with upstream Switchres / implement effective_orientation()
Sync with Switchres
Sync with Switchres and greatly simplify rotation handling
Set options only if a valid mode is returned
Force switch to the selected mode
Pass the whole monitor object to add_display method
Correctly pass MAME's resolution and aspect configuration to Switchres
Add Linux support
Sync with upstream Switchres
Add preliminar drmkms implementation
Sync with upstream Switchres
Deprecate -orientation option and add -modesetting option
Remove -orientation option from switchres_module
Fix SDL window focus loss on multi-monitor
Add more Switchres options to our module
Sync with upstream Switchres
Sync to upstream Switchres
Implement -autosync feature
Headers cleanup
Correctly update video configuration after option setting
Make extract_video_config public in SDL so we can call it
Add lcd preset support and autoconfiguration
Fix issue with LCD resolution setting
Sync with upstream Switchres
Implement -changeres feature (in-game mode switching)
Remove old MAME modules
Fix -noswitchres case in Windows
Hide taskbar in Windows with -video bgfx
Sync to upstream switchres
Add v_shift_correct option
Update to upstream Switchres
Update to upstream switchres
Use new getters in switchres module
Update to upstream Switchres
Update to upstream Switchres to fix warnings
Redirect logging to MAME's own functions instead of printf
Update to upstream switchres
Add new custom video backend specific options to MAME
Update to upstream Switchres
Update to upstream Switchres
Update to upstream Switchres
Add GroovyMAME's synchronization features
Correctly adjust fullscreen window size after an in-game mode change
Upgrade to D3D9ex interface
Update to upstream Switchres
Fix d3d9ex patch
Multiscreen vblank code, default to single screen setup
Fix slider save/load due to upstream changes
Add vsync_offset slider
Implement hack to allow multi-monitor vsync based on SDL screen index (not valid for multi-gpu)
Disable SDL's fullscreen modesetting with SR's modesetting enabled. Prevents SDL from reverting SR's already set resolution when the new mode doesn't get into SDL's mode list due to close refresh masking.
Update to upstream Switchres
Use new screen_device_enumator type.
Don't call update_resolution in Windows's osd because WM_DISPLAYCHANGE only returns resolution for primary monitor. monitor->refresh() alone does the job.
Show Switchres mode in machine's information box
Add black frame insertion implementation
Set proper default option values for most cases
Fix Windows build workflow so that all required folders are included. Add root path to 7z. (Substring)
Add 1 decimal precision to CPU overclock slider [removed, added to baseline as of 0.259]
Fix Windows 7z release script
Update integration to upstream MAME 0.228
Make sure a physical display exists when showing SR information.
Apply SR's mode to all displays in D3D.
Fix multi-screen maximizing (set first window as foreground).
Update to upstream Switchres.
Properly account for refresh scaling & black frame insertion with frame delay.
Always use SDL_WINDOW_FULLSCREEN_DESKTOP, to make possible KMS testing.
Correctly update game video information after machine initialization.
Update to upstream Switchres.
Fix slider code after upstream overhaul.
Remove 64 subfix from binary name.
Try to fix Linux actions build.
Remove triplebuffer setting from ui.
(Windows) Implement asynchronous rendering through native d3d9ex api.
Implement new option -sync_mode (0-3) to allow different v-sync schemes on Linux OpenGL backend.
Add glFinish(), fixes synchronization on amdgpu.
Update to upstream Switchres.
Add new build switches for Linux SR_WITH_XRANDR, SR_WITH_KMSDRM
Add new option -syncaudio to allow enabling/disabling audio resampling with -syncrefresh
Add new option -autofilter to automatically enable filtering with fractional stretching or interlaced.
Add new option -autostretch to automatically set scaling mode (integer or fractional) based on the selected video mode
Correctly apply pixel_precision option
Add new option -interlace_force_even, from upstream Switchres
Set correct log level
Direct3D9ex interface cleanup.
Set valid sync_mode values 0-4, with 0 as Swap(1) + glFinish.
Fix max value for sync_mode
Implement -autosync differently for Windows and Linux (unfortunate situation until we can do asynchronous flipping on OpenGL).
Set default -sync_mode to 2.
Fix crash on D3D9Ex when -switchres is disabled or no video mode is found.
Try to fix Windows build.
Try to fix Windows build attempt #2.
Try to fix Windows build attempt #3.
Try to fix Windows build. #4
Update to upstream Switchres.
Fix slider's load/save code.
Correctly apply -keepaspect after implementation overhaul in baseline.
(Windows) Fix bug that caused games using interlaced modes run at double speed.
Fix bug that caused interlaced modes to lock screen updates.
Fix bug that caused an exception when saving configuration after doing changes from the ui.
Make -vsync_offset slider setting not propagate between different games when launched from the ui.
Fix locale mess with floats.
Update to upstream Switchres.
Silent GCC warning.
Add support for kmsdrm mode switching.
[sdl2] Refresh monitor dimensions after initial mode switch to UI aspect.
[sdl2] Also consider a future use case for -nomodesetting.
Update to upstream Switchres.
[sdl2] Fix toggling fullscreen on/off (avoid window recreation), support in-game mode switching & correctly restore desktop mode with -nomodesetting.
Update to upstream Switchres.
Update to upstream Switchres.
Allow MAME to read SR's configuration from switchres.ini. Make it optional through new bool option -switchres_ini.
Update to upstream Switchres
Split add and init display call wrappers, to meet SR's design.
[sdl] Pass sdlwindow handle on display initialization. Delete display manager before destroying to window, we need its fd for cleanup.
[windows] Adapt window code to the new add/init display methods.
Produce automatic GM diff patch on build [Substring]
Attempt at fixing github builds (docs).
Update to upstream Switchres.
Update to upstream Switchres.
Update to upstring Switchres.
Fix typo in proportions computation scoring.
Update to upstream Switchres.
Update to upstream Switchres.
Another fix to the scale factors scoring, hopefully the last.
Improve UI text drawing performance.
Properly apply -keepaspect on rotated targets.
[linux] Add low latency (drm) vsync to sdl2 video backend (-video accel).
Update to upstream Switchres.
Implement -h_size, -h_shift, -v_shift options, for geometry adjustment.
Add geometry adjustment sliders to the UI.
Fix build after baseline header changes.
More header fixes.
Update to upstream Switchres.
[Windows] Add rawinput support for joysticks. [monkeypox]
Update to upstream Switchres.
Extend h-size slider to 2.00 maximum.
Temporary fix for -modeline option.
Attempt at fixing Linux CI.
Attempt at fixing Linux build.
Update to upstream Switchres (fixes rotated desktop in X)
Apply integer scaling to fonts. Disable bilinear filtering for small fonts. Change -font_rows range to 20-40. [Oomek & Calamity]
Fix v_shift option assignment in slider.
Adapt rawinput implementation to upstream changes.
Fix crash with -noswitchres.
Multiple fixes to traumatic rebase after massive upstream osd refactoring.
antonioginer pushed a commit that referenced this pull request Oct 25, 2023
…and one re-dump. (mamedev#11643)

Also cleaned up metadata and improved consistency in Apple II software lists.

Software redumped (apple2_flop_orig.xml)
-------------------------------
Wizardry III: Legacy of Llylgamyn (Version 4, 20-Aug-1983 update) [4am, qkumba]

Software redumped (apple2_flop_clcracked.xml)
-------------------------------
Marty's Family Reader (4am crack) [4am, LoGo]
Marty's Reading Workout (4am crack) [4am, LoGo]
Greeting Card Maker (4am crack) [4am]
Peanuts Maze Marathon (4am crack) [4am]
The School Tool (4am crack) [4am]

New working software list items (apple2_flop_clcracked.xml)
-------------------------------
A First Program About Insects (4am crack) [4am]
Algebra Word Problems (4am crack) [4am]
Alphabet Zoo (4am crack) [4am]
Arithmekicks (4am crack) [4am]
Arithmetickle (4am crack) [4am]
Destiny (4am crack) [4am]
Equations I (4am crack) [4am]
Faire le Point-Bac Physique Volume 3 (French) (4am crack) [4am]
Floppy Teaches: How to Print Letters and Numerals (4am crack) [4am]
Floppy Teaches: Letter and Numeral Recognition (4am crack) [4am]
Floppy Teaches: What is Missing? (4am crack) [4am]
French Classroom Words (4am crack) [4am]
Gobbler (4am and san inc crack) [4am, san inc]
Half Time: Computerized Charting for Marching Bands (version 2.0) (4am crack) [4am]
Knowledge Master Basics: Earth Science (4am crack) [4am]
Knowledge Master Basics: Geography (4am crack) [4am]
Knowledge Master Basics: Language Arts #1 (4am crack) [4am]
Knowledge Master Basics: Language Arts #2 (4am crack) [4am]
Knowledge Master Basics: Life Science #1 (4am crack) [4am]
Knowledge Master Basics: Life Science #2 (4am crack) [4am]
Knowledge Master Basics: Literature (4am crack) [4am]
Knowledge Master Basics: Math #1 (4am crack) [4am]
Knowledge Master Basics: Math #2 (4am crack) [4am]
Knowledge Master Basics: Physical Science (4am crack) [4am]
Knowledge Master Basics: Social Studies #2 (4am crack) [4am]
Map Reading (4am crack) [4am]
Math Football: Decimals (version 3.1.6) (4am crack) [4am]
Mathematics Word Problems - Grade 7 (4am crack) [4am]
Mathematics Word Problems - Grade 8 (4am crack) [4am]
Money (version 4.1.7) (4am crack) [4am]
MultiScribe (version 3.01c) (4am crack) [4am]
Parachute Parts of Speech (4am crack) [4am]
Percent (version 3.1.6) (4am crack) [4am]
Percent Word Problems (4am crack) [4am]
Perplexing Puzzles (version 1985-07-09) (4am crack) [4am]
pfs: report (version 1984-03-20) (4am crack) [4am]
pfs: report (version 1985-09-10) (4am crack) [4am]
Punctuation Baseball Level A (version 4.1.5) (4am crack) [4am]
Real Number System (4am crack) [4am]
Rendezvous with Rama (4am crack) (Telarium Re-release) [4am]
Skill Builder: Social Studies - Grade 6 (4am crack) [4am]
Spider Hunt Spelling (version 4.1.6) (4am crack) [4am]
Story Writing (4am crack) [4am]
Take 1 (version 06431) (4am crack) [4am]
The Great Knowledge Race (4am crack) [4am]
The Magic Cash Register (4am crack) [4am]
The Time Tunnel: Sports Edition (4am crack) [4am]
Time Capsule (4am crack) [4am]
Travels with Za-Zoom: The World (revision 2) (4am crack) [4am]
Word Problems Level C (version 3.1.6) (4am crack) [4am]
antonioginer added a commit that referenced this pull request Oct 25, 2023
Add CI workflow (Substring)
Preliminar switchres hook (not working yet)
Sync with current Switchres WIP
Sync with switchres library
Update copyright
Add one display manager per window
Fix set_monitor_aspect call
Connect window with modeline generator.
Add switchres options to MAME's osd and link set video mode returned by switchres
Sync with upstream Switchres / implement effective_orientation()
Sync with Switchres
Sync with Switchres and greatly simplify rotation handling
Set options only if a valid mode is returned
Force switch to the selected mode
Pass the whole monitor object to add_display method
Correctly pass MAME's resolution and aspect configuration to Switchres
Add Linux support
Sync with upstream Switchres
Add preliminar drmkms implementation
Sync with upstream Switchres
Deprecate -orientation option and add -modesetting option
Remove -orientation option from switchres_module
Fix SDL window focus loss on multi-monitor
Add more Switchres options to our module
Sync with upstream Switchres
Sync to upstream Switchres
Implement -autosync feature
Headers cleanup
Correctly update video configuration after option setting
Make extract_video_config public in SDL so we can call it
Add lcd preset support and autoconfiguration
Fix issue with LCD resolution setting
Sync with upstream Switchres
Implement -changeres feature (in-game mode switching)
Remove old MAME modules
Fix -noswitchres case in Windows
Hide taskbar in Windows with -video bgfx
Sync to upstream switchres
Add v_shift_correct option
Update to upstream Switchres
Update to upstream switchres
Use new getters in switchres module
Update to upstream Switchres
Update to upstream Switchres to fix warnings
Redirect logging to MAME's own functions instead of printf
Update to upstream switchres
Add new custom video backend specific options to MAME
Update to upstream Switchres
Update to upstream Switchres
Update to upstream Switchres
Add GroovyMAME's synchronization features
Correctly adjust fullscreen window size after an in-game mode change
Upgrade to D3D9ex interface
Update to upstream Switchres
Fix d3d9ex patch
Multiscreen vblank code, default to single screen setup
Fix slider save/load due to upstream changes
Add vsync_offset slider
Implement hack to allow multi-monitor vsync based on SDL screen index (not valid for multi-gpu)
Disable SDL's fullscreen modesetting with SR's modesetting enabled. Prevents SDL from reverting SR's already set resolution when the new mode doesn't get into SDL's mode list due to close refresh masking.
Update to upstream Switchres
Use new screen_device_enumator type.
Don't call update_resolution in Windows's osd because WM_DISPLAYCHANGE only returns resolution for primary monitor. monitor->refresh() alone does the job.
Show Switchres mode in machine's information box
Add black frame insertion implementation
Set proper default option values for most cases
Fix Windows build workflow so that all required folders are included. Add root path to 7z. (Substring)
Add 1 decimal precision to CPU overclock slider [removed, added to baseline as of 0.259]
Fix Windows 7z release script
Update integration to upstream MAME 0.228
Make sure a physical display exists when showing SR information.
Apply SR's mode to all displays in D3D.
Fix multi-screen maximizing (set first window as foreground).
Update to upstream Switchres.
Properly account for refresh scaling & black frame insertion with frame delay.
Always use SDL_WINDOW_FULLSCREEN_DESKTOP, to make possible KMS testing.
Correctly update game video information after machine initialization.
Update to upstream Switchres.
Fix slider code after upstream overhaul.
Remove 64 subfix from binary name.
Try to fix Linux actions build.
Remove triplebuffer setting from ui.
(Windows) Implement asynchronous rendering through native d3d9ex api.
Implement new option -sync_mode (0-3) to allow different v-sync schemes on Linux OpenGL backend.
Add glFinish(), fixes synchronization on amdgpu.
Update to upstream Switchres.
Add new build switches for Linux SR_WITH_XRANDR, SR_WITH_KMSDRM
Add new option -syncaudio to allow enabling/disabling audio resampling with -syncrefresh
Add new option -autofilter to automatically enable filtering with fractional stretching or interlaced.
Add new option -autostretch to automatically set scaling mode (integer or fractional) based on the selected video mode
Correctly apply pixel_precision option
Add new option -interlace_force_even, from upstream Switchres
Set correct log level
Direct3D9ex interface cleanup.
Set valid sync_mode values 0-4, with 0 as Swap(1) + glFinish.
Fix max value for sync_mode
Implement -autosync differently for Windows and Linux (unfortunate situation until we can do asynchronous flipping on OpenGL).
Set default -sync_mode to 2.
Fix crash on D3D9Ex when -switchres is disabled or no video mode is found.
Try to fix Windows build.
Try to fix Windows build attempt #2.
Try to fix Windows build attempt #3.
Try to fix Windows build. #4
Update to upstream Switchres.
Fix slider's load/save code.
Correctly apply -keepaspect after implementation overhaul in baseline.
(Windows) Fix bug that caused games using interlaced modes run at double speed.
Fix bug that caused interlaced modes to lock screen updates.
Fix bug that caused an exception when saving configuration after doing changes from the ui.
Make -vsync_offset slider setting not propagate between different games when launched from the ui.
Fix locale mess with floats.
Update to upstream Switchres.
Silent GCC warning.
Add support for kmsdrm mode switching.
[sdl2] Refresh monitor dimensions after initial mode switch to UI aspect.
[sdl2] Also consider a future use case for -nomodesetting.
Update to upstream Switchres.
[sdl2] Fix toggling fullscreen on/off (avoid window recreation), support in-game mode switching & correctly restore desktop mode with -nomodesetting.
Update to upstream Switchres.
Update to upstream Switchres.
Allow MAME to read SR's configuration from switchres.ini. Make it optional through new bool option -switchres_ini.
Update to upstream Switchres
Split add and init display call wrappers, to meet SR's design.
[sdl] Pass sdlwindow handle on display initialization. Delete display manager before destroying to window, we need its fd for cleanup.
[windows] Adapt window code to the new add/init display methods.
Produce automatic GM diff patch on build [Substring]
Attempt at fixing github builds (docs).
Update to upstream Switchres.
Update to upstream Switchres.
Update to upstring Switchres.
Fix typo in proportions computation scoring.
Update to upstream Switchres.
Update to upstream Switchres.
Another fix to the scale factors scoring, hopefully the last.
Improve UI text drawing performance.
Properly apply -keepaspect on rotated targets.
[linux] Add low latency (drm) vsync to sdl2 video backend (-video accel).
Update to upstream Switchres.
Implement -h_size, -h_shift, -v_shift options, for geometry adjustment.
Add geometry adjustment sliders to the UI.
Fix build after baseline header changes.
More header fixes.
Update to upstream Switchres.
[Windows] Add rawinput support for joysticks. [monkeypox]
Update to upstream Switchres.
Extend h-size slider to 2.00 maximum.
Temporary fix for -modeline option.
Attempt at fixing Linux CI.
Attempt at fixing Linux build.
Update to upstream Switchres (fixes rotated desktop in X)
Apply integer scaling to fonts. Disable bilinear filtering for small fonts. Change -font_rows range to 20-40. [Oomek & Calamity]
Fix v_shift option assignment in slider.
Adapt rawinput implementation to upstream changes.
Fix crash with -noswitchres.
Multiple fixes to traumatic rebase after massive upstream osd refactoring.
antonioginer added a commit that referenced this pull request Dec 2, 2023
Add CI workflow (Substring)
Preliminar switchres hook (not working yet)
Sync with current Switchres WIP
Sync with switchres library
Update copyright
Add one display manager per window
Fix set_monitor_aspect call
Connect window with modeline generator.
Add switchres options to MAME's osd and link set video mode returned by switchres
Sync with upstream Switchres / implement effective_orientation()
Sync with Switchres
Sync with Switchres and greatly simplify rotation handling
Set options only if a valid mode is returned
Force switch to the selected mode
Pass the whole monitor object to add_display method
Correctly pass MAME's resolution and aspect configuration to Switchres
Add Linux support
Sync with upstream Switchres
Add preliminar drmkms implementation
Sync with upstream Switchres
Deprecate -orientation option and add -modesetting option
Remove -orientation option from switchres_module
Fix SDL window focus loss on multi-monitor
Add more Switchres options to our module
Sync with upstream Switchres
Sync to upstream Switchres
Implement -autosync feature
Headers cleanup
Correctly update video configuration after option setting
Make extract_video_config public in SDL so we can call it
Add lcd preset support and autoconfiguration
Fix issue with LCD resolution setting
Sync with upstream Switchres
Implement -changeres feature (in-game mode switching)
Remove old MAME modules
Fix -noswitchres case in Windows
Hide taskbar in Windows with -video bgfx
Sync to upstream switchres
Add v_shift_correct option
Update to upstream Switchres
Update to upstream switchres
Use new getters in switchres module
Update to upstream Switchres
Update to upstream Switchres to fix warnings
Redirect logging to MAME's own functions instead of printf
Update to upstream switchres
Add new custom video backend specific options to MAME
Update to upstream Switchres
Update to upstream Switchres
Update to upstream Switchres
Add GroovyMAME's synchronization features
Correctly adjust fullscreen window size after an in-game mode change
Upgrade to D3D9ex interface
Update to upstream Switchres
Fix d3d9ex patch
Multiscreen vblank code, default to single screen setup
Fix slider save/load due to upstream changes
Add vsync_offset slider
Implement hack to allow multi-monitor vsync based on SDL screen index (not valid for multi-gpu)
Disable SDL's fullscreen modesetting with SR's modesetting enabled. Prevents SDL from reverting SR's already set resolution when the new mode doesn't get into SDL's mode list due to close refresh masking.
Update to upstream Switchres
Use new screen_device_enumator type.
Don't call update_resolution in Windows's osd because WM_DISPLAYCHANGE only returns resolution for primary monitor. monitor->refresh() alone does the job.
Show Switchres mode in machine's information box
Add black frame insertion implementation
Set proper default option values for most cases
Fix Windows build workflow so that all required folders are included. Add root path to 7z. (Substring)
Add 1 decimal precision to CPU overclock slider [removed, added to baseline as of 0.259]
Fix Windows 7z release script
Update integration to upstream MAME 0.228
Make sure a physical display exists when showing SR information.
Apply SR's mode to all displays in D3D.
Fix multi-screen maximizing (set first window as foreground).
Update to upstream Switchres.
Properly account for refresh scaling & black frame insertion with frame delay.
Always use SDL_WINDOW_FULLSCREEN_DESKTOP, to make possible KMS testing.
Correctly update game video information after machine initialization.
Update to upstream Switchres.
Fix slider code after upstream overhaul.
Remove 64 subfix from binary name.
Try to fix Linux actions build.
Remove triplebuffer setting from ui.
(Windows) Implement asynchronous rendering through native d3d9ex api.
Implement new option -sync_mode (0-3) to allow different v-sync schemes on Linux OpenGL backend.
Add glFinish(), fixes synchronization on amdgpu.
Update to upstream Switchres.
Add new build switches for Linux SR_WITH_XRANDR, SR_WITH_KMSDRM
Add new option -syncaudio to allow enabling/disabling audio resampling with -syncrefresh
Add new option -autofilter to automatically enable filtering with fractional stretching or interlaced.
Add new option -autostretch to automatically set scaling mode (integer or fractional) based on the selected video mode
Correctly apply pixel_precision option
Add new option -interlace_force_even, from upstream Switchres
Set correct log level
Direct3D9ex interface cleanup.
Set valid sync_mode values 0-4, with 0 as Swap(1) + glFinish.
Fix max value for sync_mode
Implement -autosync differently for Windows and Linux (unfortunate situation until we can do asynchronous flipping on OpenGL).
Set default -sync_mode to 2.
Fix crash on D3D9Ex when -switchres is disabled or no video mode is found.
Try to fix Windows build.
Try to fix Windows build attempt #2.
Try to fix Windows build attempt #3.
Try to fix Windows build. #4
Update to upstream Switchres.
Fix slider's load/save code.
Correctly apply -keepaspect after implementation overhaul in baseline.
(Windows) Fix bug that caused games using interlaced modes run at double speed.
Fix bug that caused interlaced modes to lock screen updates.
Fix bug that caused an exception when saving configuration after doing changes from the ui.
Make -vsync_offset slider setting not propagate between different games when launched from the ui.
Fix locale mess with floats.
Update to upstream Switchres.
Silent GCC warning.
Add support for kmsdrm mode switching.
[sdl2] Refresh monitor dimensions after initial mode switch to UI aspect.
[sdl2] Also consider a future use case for -nomodesetting.
Update to upstream Switchres.
[sdl2] Fix toggling fullscreen on/off (avoid window recreation), support in-game mode switching & correctly restore desktop mode with -nomodesetting.
Update to upstream Switchres.
Update to upstream Switchres.
Allow MAME to read SR's configuration from switchres.ini. Make it optional through new bool option -switchres_ini.
Update to upstream Switchres
Split add and init display call wrappers, to meet SR's design.
[sdl] Pass sdlwindow handle on display initialization. Delete display manager before destroying to window, we need its fd for cleanup.
[windows] Adapt window code to the new add/init display methods.
Produce automatic GM diff patch on build [Substring]
Attempt at fixing github builds (docs).
Update to upstream Switchres.
Update to upstream Switchres.
Update to upstring Switchres.
Fix typo in proportions computation scoring.
Update to upstream Switchres.
Update to upstream Switchres.
Another fix to the scale factors scoring, hopefully the last.
Improve UI text drawing performance.
Properly apply -keepaspect on rotated targets.
[linux] Add low latency (drm) vsync to sdl2 video backend (-video accel).
Update to upstream Switchres.
Implement -h_size, -h_shift, -v_shift options, for geometry adjustment.
Add geometry adjustment sliders to the UI.
Fix build after baseline header changes.
More header fixes.
Update to upstream Switchres.
[Windows] Add rawinput support for joysticks. [monkeypox]
Update to upstream Switchres.
Extend h-size slider to 2.00 maximum.
Temporary fix for -modeline option.
Attempt at fixing Linux CI.
Attempt at fixing Linux build.
Update to upstream Switchres (fixes rotated desktop in X)
Apply integer scaling to fonts. Disable bilinear filtering for small fonts. Change -font_rows range to 20-40. [Oomek & Calamity]
Fix v_shift option assignment in slider.
Adapt rawinput implementation to upstream changes.
Fix crash with -noswitchres.
Multiple fixes to traumatic rebase after massive upstream osd refactoring.
antonioginer added a commit that referenced this pull request Jan 31, 2024
Add CI workflow (Substring)
Preliminar switchres hook (not working yet)
Sync with current Switchres WIP
Sync with switchres library
Update copyright
Add one display manager per window
Fix set_monitor_aspect call
Connect window with modeline generator.
Add switchres options to MAME's osd and link set video mode returned by switchres
Sync with upstream Switchres / implement effective_orientation()
Sync with Switchres
Sync with Switchres and greatly simplify rotation handling
Set options only if a valid mode is returned
Force switch to the selected mode
Pass the whole monitor object to add_display method
Correctly pass MAME's resolution and aspect configuration to Switchres
Add Linux support
Sync with upstream Switchres
Add preliminar drmkms implementation
Sync with upstream Switchres
Deprecate -orientation option and add -modesetting option
Remove -orientation option from switchres_module
Fix SDL window focus loss on multi-monitor
Add more Switchres options to our module
Sync with upstream Switchres
Sync to upstream Switchres
Implement -autosync feature
Headers cleanup
Correctly update video configuration after option setting
Make extract_video_config public in SDL so we can call it
Add lcd preset support and autoconfiguration
Fix issue with LCD resolution setting
Sync with upstream Switchres
Implement -changeres feature (in-game mode switching)
Remove old MAME modules
Fix -noswitchres case in Windows
Hide taskbar in Windows with -video bgfx
Sync to upstream switchres
Add v_shift_correct option
Update to upstream Switchres
Update to upstream switchres
Use new getters in switchres module
Update to upstream Switchres
Update to upstream Switchres to fix warnings
Redirect logging to MAME's own functions instead of printf
Update to upstream switchres
Add new custom video backend specific options to MAME
Update to upstream Switchres
Update to upstream Switchres
Update to upstream Switchres
Add GroovyMAME's synchronization features
Correctly adjust fullscreen window size after an in-game mode change
Upgrade to D3D9ex interface
Update to upstream Switchres
Fix d3d9ex patch
Multiscreen vblank code, default to single screen setup
Fix slider save/load due to upstream changes
Add vsync_offset slider
Implement hack to allow multi-monitor vsync based on SDL screen index (not valid for multi-gpu)
Disable SDL's fullscreen modesetting with SR's modesetting enabled. Prevents SDL from reverting SR's already set resolution when the new mode doesn't get into SDL's mode list due to close refresh masking.
Update to upstream Switchres
Use new screen_device_enumator type.
Don't call update_resolution in Windows's osd because WM_DISPLAYCHANGE only returns resolution for primary monitor. monitor->refresh() alone does the job.
Show Switchres mode in machine's information box
Add black frame insertion implementation
Set proper default option values for most cases
Fix Windows build workflow so that all required folders are included. Add root path to 7z. (Substring)
Add 1 decimal precision to CPU overclock slider [removed, added to baseline as of 0.259]
Fix Windows 7z release script
Update integration to upstream MAME 0.228
Make sure a physical display exists when showing SR information.
Apply SR's mode to all displays in D3D.
Fix multi-screen maximizing (set first window as foreground).
Update to upstream Switchres.
Properly account for refresh scaling & black frame insertion with frame delay.
Always use SDL_WINDOW_FULLSCREEN_DESKTOP, to make possible KMS testing.
Correctly update game video information after machine initialization.
Update to upstream Switchres.
Fix slider code after upstream overhaul.
Remove 64 subfix from binary name.
Try to fix Linux actions build.
Remove triplebuffer setting from ui.
(Windows) Implement asynchronous rendering through native d3d9ex api.
Implement new option -sync_mode (0-3) to allow different v-sync schemes on Linux OpenGL backend.
Add glFinish(), fixes synchronization on amdgpu.
Update to upstream Switchres.
Add new build switches for Linux SR_WITH_XRANDR, SR_WITH_KMSDRM
Add new option -syncaudio to allow enabling/disabling audio resampling with -syncrefresh
Add new option -autofilter to automatically enable filtering with fractional stretching or interlaced.
Add new option -autostretch to automatically set scaling mode (integer or fractional) based on the selected video mode
Correctly apply pixel_precision option
Add new option -interlace_force_even, from upstream Switchres
Set correct log level
Direct3D9ex interface cleanup.
Set valid sync_mode values 0-4, with 0 as Swap(1) + glFinish.
Fix max value for sync_mode
Implement -autosync differently for Windows and Linux (unfortunate situation until we can do asynchronous flipping on OpenGL).
Set default -sync_mode to 2.
Fix crash on D3D9Ex when -switchres is disabled or no video mode is found.
Try to fix Windows build.
Try to fix Windows build attempt #2.
Try to fix Windows build attempt #3.
Try to fix Windows build. #4
Update to upstream Switchres.
Fix slider's load/save code.
Correctly apply -keepaspect after implementation overhaul in baseline.
(Windows) Fix bug that caused games using interlaced modes run at double speed.
Fix bug that caused interlaced modes to lock screen updates.
Fix bug that caused an exception when saving configuration after doing changes from the ui.
Make -vsync_offset slider setting not propagate between different games when launched from the ui.
Fix locale mess with floats.
Update to upstream Switchres.
Silent GCC warning.
Add support for kmsdrm mode switching.
[sdl2] Refresh monitor dimensions after initial mode switch to UI aspect.
[sdl2] Also consider a future use case for -nomodesetting.
Update to upstream Switchres.
[sdl2] Fix toggling fullscreen on/off (avoid window recreation), support in-game mode switching & correctly restore desktop mode with -nomodesetting.
Update to upstream Switchres.
Update to upstream Switchres.
Allow MAME to read SR's configuration from switchres.ini. Make it optional through new bool option -switchres_ini.
Update to upstream Switchres
Split add and init display call wrappers, to meet SR's design.
[sdl] Pass sdlwindow handle on display initialization. Delete display manager before destroying to window, we need its fd for cleanup.
[windows] Adapt window code to the new add/init display methods.
Produce automatic GM diff patch on build [Substring]
Attempt at fixing github builds (docs).
Update to upstream Switchres.
Update to upstream Switchres.
Update to upstring Switchres.
Fix typo in proportions computation scoring.
Update to upstream Switchres.
Update to upstream Switchres.
Another fix to the scale factors scoring, hopefully the last.
Improve UI text drawing performance.
Properly apply -keepaspect on rotated targets.
[linux] Add low latency (drm) vsync to sdl2 video backend (-video accel).
Update to upstream Switchres.
Implement -h_size, -h_shift, -v_shift options, for geometry adjustment.
Add geometry adjustment sliders to the UI.
Fix build after baseline header changes.
More header fixes.
Update to upstream Switchres.
[Windows] Add rawinput support for joysticks. [monkeypox]
Update to upstream Switchres.
Extend h-size slider to 2.00 maximum.
Temporary fix for -modeline option.
Attempt at fixing Linux CI.
Attempt at fixing Linux build.
Update to upstream Switchres (fixes rotated desktop in X)
Apply integer scaling to fonts. Disable bilinear filtering for small fonts. Change -font_rows range to 20-40. [Oomek & Calamity]
Fix v_shift option assignment in slider.
Adapt rawinput implementation to upstream changes.
Fix crash with -noswitchres.
Multiple fixes to traumatic rebase after massive upstream osd refactoring.
antonioginer added a commit that referenced this pull request Feb 18, 2024
Add CI workflow (Substring)
Preliminar switchres hook (not working yet)
Sync with current Switchres WIP
Sync with switchres library
Update copyright
Add one display manager per window
Fix set_monitor_aspect call
Connect window with modeline generator.
Add switchres options to MAME's osd and link set video mode returned by switchres
Sync with upstream Switchres / implement effective_orientation()
Sync with Switchres
Sync with Switchres and greatly simplify rotation handling
Set options only if a valid mode is returned
Force switch to the selected mode
Pass the whole monitor object to add_display method
Correctly pass MAME's resolution and aspect configuration to Switchres
Add Linux support
Sync with upstream Switchres
Add preliminar drmkms implementation
Sync with upstream Switchres
Deprecate -orientation option and add -modesetting option
Remove -orientation option from switchres_module
Fix SDL window focus loss on multi-monitor
Add more Switchres options to our module
Sync with upstream Switchres
Sync to upstream Switchres
Implement -autosync feature
Headers cleanup
Correctly update video configuration after option setting
Make extract_video_config public in SDL so we can call it
Add lcd preset support and autoconfiguration
Fix issue with LCD resolution setting
Sync with upstream Switchres
Implement -changeres feature (in-game mode switching)
Remove old MAME modules
Fix -noswitchres case in Windows
Hide taskbar in Windows with -video bgfx
Sync to upstream switchres
Add v_shift_correct option
Update to upstream Switchres
Update to upstream switchres
Use new getters in switchres module
Update to upstream Switchres
Update to upstream Switchres to fix warnings
Redirect logging to MAME's own functions instead of printf
Update to upstream switchres
Add new custom video backend specific options to MAME
Update to upstream Switchres
Update to upstream Switchres
Update to upstream Switchres
Add GroovyMAME's synchronization features
Correctly adjust fullscreen window size after an in-game mode change
Upgrade to D3D9ex interface
Update to upstream Switchres
Fix d3d9ex patch
Multiscreen vblank code, default to single screen setup
Fix slider save/load due to upstream changes
Add vsync_offset slider
Implement hack to allow multi-monitor vsync based on SDL screen index (not valid for multi-gpu)
Disable SDL's fullscreen modesetting with SR's modesetting enabled. Prevents SDL from reverting SR's already set resolution when the new mode doesn't get into SDL's mode list due to close refresh masking.
Update to upstream Switchres
Use new screen_device_enumator type.
Don't call update_resolution in Windows's osd because WM_DISPLAYCHANGE only returns resolution for primary monitor. monitor->refresh() alone does the job.
Show Switchres mode in machine's information box
Add black frame insertion implementation
Set proper default option values for most cases
Fix Windows build workflow so that all required folders are included. Add root path to 7z. (Substring)
Add 1 decimal precision to CPU overclock slider [removed, added to baseline as of 0.259]
Fix Windows 7z release script
Update integration to upstream MAME 0.228
Make sure a physical display exists when showing SR information.
Apply SR's mode to all displays in D3D.
Fix multi-screen maximizing (set first window as foreground).
Update to upstream Switchres.
Properly account for refresh scaling & black frame insertion with frame delay.
Always use SDL_WINDOW_FULLSCREEN_DESKTOP, to make possible KMS testing.
Correctly update game video information after machine initialization.
Update to upstream Switchres.
Fix slider code after upstream overhaul.
Remove 64 subfix from binary name.
Try to fix Linux actions build.
Remove triplebuffer setting from ui.
(Windows) Implement asynchronous rendering through native d3d9ex api.
Implement new option -sync_mode (0-3) to allow different v-sync schemes on Linux OpenGL backend.
Add glFinish(), fixes synchronization on amdgpu.
Update to upstream Switchres.
Add new build switches for Linux SR_WITH_XRANDR, SR_WITH_KMSDRM
Add new option -syncaudio to allow enabling/disabling audio resampling with -syncrefresh
Add new option -autofilter to automatically enable filtering with fractional stretching or interlaced.
Add new option -autostretch to automatically set scaling mode (integer or fractional) based on the selected video mode
Correctly apply pixel_precision option
Add new option -interlace_force_even, from upstream Switchres
Set correct log level
Direct3D9ex interface cleanup.
Set valid sync_mode values 0-4, with 0 as Swap(1) + glFinish.
Fix max value for sync_mode
Implement -autosync differently for Windows and Linux (unfortunate situation until we can do asynchronous flipping on OpenGL).
Set default -sync_mode to 2.
Fix crash on D3D9Ex when -switchres is disabled or no video mode is found.
Try to fix Windows build.
Try to fix Windows build attempt #2.
Try to fix Windows build attempt #3.
Try to fix Windows build. #4
Update to upstream Switchres.
Fix slider's load/save code.
Correctly apply -keepaspect after implementation overhaul in baseline.
(Windows) Fix bug that caused games using interlaced modes run at double speed.
Fix bug that caused interlaced modes to lock screen updates.
Fix bug that caused an exception when saving configuration after doing changes from the ui.
Make -vsync_offset slider setting not propagate between different games when launched from the ui.
Fix locale mess with floats.
Update to upstream Switchres.
Silent GCC warning.
Add support for kmsdrm mode switching.
[sdl2] Refresh monitor dimensions after initial mode switch to UI aspect.
[sdl2] Also consider a future use case for -nomodesetting.
Update to upstream Switchres.
[sdl2] Fix toggling fullscreen on/off (avoid window recreation), support in-game mode switching & correctly restore desktop mode with -nomodesetting.
Update to upstream Switchres.
Update to upstream Switchres.
Allow MAME to read SR's configuration from switchres.ini. Make it optional through new bool option -switchres_ini.
Update to upstream Switchres
Split add and init display call wrappers, to meet SR's design.
[sdl] Pass sdlwindow handle on display initialization. Delete display manager before destroying to window, we need its fd for cleanup.
[windows] Adapt window code to the new add/init display methods.
Produce automatic GM diff patch on build [Substring]
Attempt at fixing github builds (docs).
Update to upstream Switchres.
Update to upstream Switchres.
Update to upstring Switchres.
Fix typo in proportions computation scoring.
Update to upstream Switchres.
Update to upstream Switchres.
Another fix to the scale factors scoring, hopefully the last.
Improve UI text drawing performance.
Properly apply -keepaspect on rotated targets.
[linux] Add low latency (drm) vsync to sdl2 video backend (-video accel).
Update to upstream Switchres.
Implement -h_size, -h_shift, -v_shift options, for geometry adjustment.
Add geometry adjustment sliders to the UI.
Fix build after baseline header changes.
More header fixes.
Update to upstream Switchres.
[Windows] Add rawinput support for joysticks. [monkeypox]
Update to upstream Switchres.
Extend h-size slider to 2.00 maximum.
Temporary fix for -modeline option.
Attempt at fixing Linux CI.
Attempt at fixing Linux build.
Update to upstream Switchres (fixes rotated desktop in X)
Apply integer scaling to fonts. Disable bilinear filtering for small fonts. Change -font_rows range to 20-40. [Oomek & Calamity]
Fix v_shift option assignment in slider.
Adapt rawinput implementation to upstream changes.
Fix crash with -noswitchres.
Multiple fixes to traumatic rebase after massive upstream osd refactoring.
antonioginer added a commit that referenced this pull request Feb 29, 2024
Add CI workflow (Substring)
Preliminar switchres hook (not working yet)
Sync with current Switchres WIP
Sync with switchres library
Update copyright
Add one display manager per window
Fix set_monitor_aspect call
Connect window with modeline generator.
Add switchres options to MAME's osd and link set video mode returned by switchres
Sync with upstream Switchres / implement effective_orientation()
Sync with Switchres
Sync with Switchres and greatly simplify rotation handling
Set options only if a valid mode is returned
Force switch to the selected mode
Pass the whole monitor object to add_display method
Correctly pass MAME's resolution and aspect configuration to Switchres
Add Linux support
Sync with upstream Switchres
Add preliminar drmkms implementation
Sync with upstream Switchres
Deprecate -orientation option and add -modesetting option
Remove -orientation option from switchres_module
Fix SDL window focus loss on multi-monitor
Add more Switchres options to our module
Sync with upstream Switchres
Sync to upstream Switchres
Implement -autosync feature
Headers cleanup
Correctly update video configuration after option setting
Make extract_video_config public in SDL so we can call it
Add lcd preset support and autoconfiguration
Fix issue with LCD resolution setting
Sync with upstream Switchres
Implement -changeres feature (in-game mode switching)
Remove old MAME modules
Fix -noswitchres case in Windows
Hide taskbar in Windows with -video bgfx
Sync to upstream switchres
Add v_shift_correct option
Update to upstream Switchres
Update to upstream switchres
Use new getters in switchres module
Update to upstream Switchres
Update to upstream Switchres to fix warnings
Redirect logging to MAME's own functions instead of printf
Update to upstream switchres
Add new custom video backend specific options to MAME
Update to upstream Switchres
Update to upstream Switchres
Update to upstream Switchres
Add GroovyMAME's synchronization features
Correctly adjust fullscreen window size after an in-game mode change
Upgrade to D3D9ex interface
Update to upstream Switchres
Fix d3d9ex patch
Multiscreen vblank code, default to single screen setup
Fix slider save/load due to upstream changes
Add vsync_offset slider
Implement hack to allow multi-monitor vsync based on SDL screen index (not valid for multi-gpu)
Disable SDL's fullscreen modesetting with SR's modesetting enabled. Prevents SDL from reverting SR's already set resolution when the new mode doesn't get into SDL's mode list due to close refresh masking.
Update to upstream Switchres
Use new screen_device_enumator type.
Don't call update_resolution in Windows's osd because WM_DISPLAYCHANGE only returns resolution for primary monitor. monitor->refresh() alone does the job.
Show Switchres mode in machine's information box
Add black frame insertion implementation
Set proper default option values for most cases
Fix Windows build workflow so that all required folders are included. Add root path to 7z. (Substring)
Add 1 decimal precision to CPU overclock slider [removed, added to baseline as of 0.259]
Fix Windows 7z release script
Update integration to upstream MAME 0.228
Make sure a physical display exists when showing SR information.
Apply SR's mode to all displays in D3D.
Fix multi-screen maximizing (set first window as foreground).
Update to upstream Switchres.
Properly account for refresh scaling & black frame insertion with frame delay.
Always use SDL_WINDOW_FULLSCREEN_DESKTOP, to make possible KMS testing.
Correctly update game video information after machine initialization.
Update to upstream Switchres.
Fix slider code after upstream overhaul.
Remove 64 subfix from binary name.
Try to fix Linux actions build.
Remove triplebuffer setting from ui.
(Windows) Implement asynchronous rendering through native d3d9ex api.
Implement new option -sync_mode (0-3) to allow different v-sync schemes on Linux OpenGL backend.
Add glFinish(), fixes synchronization on amdgpu.
Update to upstream Switchres.
Add new build switches for Linux SR_WITH_XRANDR, SR_WITH_KMSDRM
Add new option -syncaudio to allow enabling/disabling audio resampling with -syncrefresh
Add new option -autofilter to automatically enable filtering with fractional stretching or interlaced.
Add new option -autostretch to automatically set scaling mode (integer or fractional) based on the selected video mode
Correctly apply pixel_precision option
Add new option -interlace_force_even, from upstream Switchres
Set correct log level
Direct3D9ex interface cleanup.
Set valid sync_mode values 0-4, with 0 as Swap(1) + glFinish.
Fix max value for sync_mode
Implement -autosync differently for Windows and Linux (unfortunate situation until we can do asynchronous flipping on OpenGL).
Set default -sync_mode to 2.
Fix crash on D3D9Ex when -switchres is disabled or no video mode is found.
Try to fix Windows build.
Try to fix Windows build attempt #2.
Try to fix Windows build attempt #3.
Try to fix Windows build. #4
Update to upstream Switchres.
Fix slider's load/save code.
Correctly apply -keepaspect after implementation overhaul in baseline.
(Windows) Fix bug that caused games using interlaced modes run at double speed.
Fix bug that caused interlaced modes to lock screen updates.
Fix bug that caused an exception when saving configuration after doing changes from the ui.
Make -vsync_offset slider setting not propagate between different games when launched from the ui.
Fix locale mess with floats.
Update to upstream Switchres.
Silent GCC warning.
Add support for kmsdrm mode switching.
[sdl2] Refresh monitor dimensions after initial mode switch to UI aspect.
[sdl2] Also consider a future use case for -nomodesetting.
Update to upstream Switchres.
[sdl2] Fix toggling fullscreen on/off (avoid window recreation), support in-game mode switching & correctly restore desktop mode with -nomodesetting.
Update to upstream Switchres.
Update to upstream Switchres.
Allow MAME to read SR's configuration from switchres.ini. Make it optional through new bool option -switchres_ini.
Update to upstream Switchres
Split add and init display call wrappers, to meet SR's design.
[sdl] Pass sdlwindow handle on display initialization. Delete display manager before destroying to window, we need its fd for cleanup.
[windows] Adapt window code to the new add/init display methods.
Produce automatic GM diff patch on build [Substring]
Attempt at fixing github builds (docs).
Update to upstream Switchres.
Update to upstream Switchres.
Update to upstring Switchres.
Fix typo in proportions computation scoring.
Update to upstream Switchres.
Update to upstream Switchres.
Another fix to the scale factors scoring, hopefully the last.
Improve UI text drawing performance.
Properly apply -keepaspect on rotated targets.
[linux] Add low latency (drm) vsync to sdl2 video backend (-video accel).
Update to upstream Switchres.
Implement -h_size, -h_shift, -v_shift options, for geometry adjustment.
Add geometry adjustment sliders to the UI.
Fix build after baseline header changes.
More header fixes.
Update to upstream Switchres.
[Windows] Add rawinput support for joysticks. [monkeypox]
Update to upstream Switchres.
Extend h-size slider to 2.00 maximum.
Temporary fix for -modeline option.
Attempt at fixing Linux CI.
Attempt at fixing Linux build.
Update to upstream Switchres (fixes rotated desktop in X)
Apply integer scaling to fonts. Disable bilinear filtering for small fonts. Change -font_rows range to 20-40. [Oomek & Calamity]
Fix v_shift option assignment in slider.
Adapt rawinput implementation to upstream changes.
Fix crash with -noswitchres.
Multiple fixes to traumatic rebase after massive upstream osd refactoring.
antonioginer added a commit that referenced this pull request Apr 1, 2024
Add CI workflow (Substring)
Preliminar switchres hook (not working yet)
Sync with current Switchres WIP
Sync with switchres library
Update copyright
Add one display manager per window
Fix set_monitor_aspect call
Connect window with modeline generator.
Add switchres options to MAME's osd and link set video mode returned by switchres
Sync with upstream Switchres / implement effective_orientation()
Sync with Switchres
Sync with Switchres and greatly simplify rotation handling
Set options only if a valid mode is returned
Force switch to the selected mode
Pass the whole monitor object to add_display method
Correctly pass MAME's resolution and aspect configuration to Switchres
Add Linux support
Sync with upstream Switchres
Add preliminar drmkms implementation
Sync with upstream Switchres
Deprecate -orientation option and add -modesetting option
Remove -orientation option from switchres_module
Fix SDL window focus loss on multi-monitor
Add more Switchres options to our module
Sync with upstream Switchres
Sync to upstream Switchres
Implement -autosync feature
Headers cleanup
Correctly update video configuration after option setting
Make extract_video_config public in SDL so we can call it
Add lcd preset support and autoconfiguration
Fix issue with LCD resolution setting
Sync with upstream Switchres
Implement -changeres feature (in-game mode switching)
Remove old MAME modules
Fix -noswitchres case in Windows
Hide taskbar in Windows with -video bgfx
Sync to upstream switchres
Add v_shift_correct option
Update to upstream Switchres
Update to upstream switchres
Use new getters in switchres module
Update to upstream Switchres
Update to upstream Switchres to fix warnings
Redirect logging to MAME's own functions instead of printf
Update to upstream switchres
Add new custom video backend specific options to MAME
Update to upstream Switchres
Update to upstream Switchres
Update to upstream Switchres
Add GroovyMAME's synchronization features
Correctly adjust fullscreen window size after an in-game mode change
Upgrade to D3D9ex interface
Update to upstream Switchres
Fix d3d9ex patch
Multiscreen vblank code, default to single screen setup
Fix slider save/load due to upstream changes
Add vsync_offset slider
Implement hack to allow multi-monitor vsync based on SDL screen index (not valid for multi-gpu)
Disable SDL's fullscreen modesetting with SR's modesetting enabled. Prevents SDL from reverting SR's already set resolution when the new mode doesn't get into SDL's mode list due to close refresh masking.
Update to upstream Switchres
Use new screen_device_enumator type.
Don't call update_resolution in Windows's osd because WM_DISPLAYCHANGE only returns resolution for primary monitor. monitor->refresh() alone does the job.
Show Switchres mode in machine's information box
Add black frame insertion implementation
Set proper default option values for most cases
Fix Windows build workflow so that all required folders are included. Add root path to 7z. (Substring)
Add 1 decimal precision to CPU overclock slider [removed, added to baseline as of 0.259]
Fix Windows 7z release script
Update integration to upstream MAME 0.228
Make sure a physical display exists when showing SR information.
Apply SR's mode to all displays in D3D.
Fix multi-screen maximizing (set first window as foreground).
Update to upstream Switchres.
Properly account for refresh scaling & black frame insertion with frame delay.
Always use SDL_WINDOW_FULLSCREEN_DESKTOP, to make possible KMS testing.
Correctly update game video information after machine initialization.
Update to upstream Switchres.
Fix slider code after upstream overhaul.
Remove 64 subfix from binary name.
Try to fix Linux actions build.
Remove triplebuffer setting from ui.
(Windows) Implement asynchronous rendering through native d3d9ex api.
Implement new option -sync_mode (0-3) to allow different v-sync schemes on Linux OpenGL backend.
Add glFinish(), fixes synchronization on amdgpu.
Update to upstream Switchres.
Add new build switches for Linux SR_WITH_XRANDR, SR_WITH_KMSDRM
Add new option -syncaudio to allow enabling/disabling audio resampling with -syncrefresh
Add new option -autofilter to automatically enable filtering with fractional stretching or interlaced.
Add new option -autostretch to automatically set scaling mode (integer or fractional) based on the selected video mode
Correctly apply pixel_precision option
Add new option -interlace_force_even, from upstream Switchres
Set correct log level
Direct3D9ex interface cleanup.
Set valid sync_mode values 0-4, with 0 as Swap(1) + glFinish.
Fix max value for sync_mode
Implement -autosync differently for Windows and Linux (unfortunate situation until we can do asynchronous flipping on OpenGL).
Set default -sync_mode to 2.
Fix crash on D3D9Ex when -switchres is disabled or no video mode is found.
Try to fix Windows build.
Try to fix Windows build attempt #2.
Try to fix Windows build attempt #3.
Try to fix Windows build. #4
Update to upstream Switchres.
Fix slider's load/save code.
Correctly apply -keepaspect after implementation overhaul in baseline.
(Windows) Fix bug that caused games using interlaced modes run at double speed.
Fix bug that caused interlaced modes to lock screen updates.
Fix bug that caused an exception when saving configuration after doing changes from the ui.
Make -vsync_offset slider setting not propagate between different games when launched from the ui.
Fix locale mess with floats.
Update to upstream Switchres.
Silent GCC warning.
Add support for kmsdrm mode switching.
[sdl2] Refresh monitor dimensions after initial mode switch to UI aspect.
[sdl2] Also consider a future use case for -nomodesetting.
Update to upstream Switchres.
[sdl2] Fix toggling fullscreen on/off (avoid window recreation), support in-game mode switching & correctly restore desktop mode with -nomodesetting.
Update to upstream Switchres.
Update to upstream Switchres.
Allow MAME to read SR's configuration from switchres.ini. Make it optional through new bool option -switchres_ini.
Update to upstream Switchres
Split add and init display call wrappers, to meet SR's design.
[sdl] Pass sdlwindow handle on display initialization. Delete display manager before destroying to window, we need its fd for cleanup.
[windows] Adapt window code to the new add/init display methods.
Produce automatic GM diff patch on build [Substring]
Attempt at fixing github builds (docs).
Update to upstream Switchres.
Update to upstream Switchres.
Update to upstring Switchres.
Fix typo in proportions computation scoring.
Update to upstream Switchres.
Update to upstream Switchres.
Another fix to the scale factors scoring, hopefully the last.
Improve UI text drawing performance.
Properly apply -keepaspect on rotated targets.
[linux] Add low latency (drm) vsync to sdl2 video backend (-video accel).
Update to upstream Switchres.
Implement -h_size, -h_shift, -v_shift options, for geometry adjustment.
Add geometry adjustment sliders to the UI.
Fix build after baseline header changes.
More header fixes.
Update to upstream Switchres.
[Windows] Add rawinput support for joysticks. [monkeypox]
Update to upstream Switchres.
Extend h-size slider to 2.00 maximum.
Temporary fix for -modeline option.
Attempt at fixing Linux CI.
Attempt at fixing Linux build.
Update to upstream Switchres (fixes rotated desktop in X)
Apply integer scaling to fonts. Disable bilinear filtering for small fonts. Change -font_rows range to 20-40. [Oomek & Calamity]
Fix v_shift option assignment in slider.
Adapt rawinput implementation to upstream changes.
Fix crash with -noswitchres.
Multiple fixes to traumatic rebase after massive upstream osd refactoring.
antonioginer pushed a commit that referenced this pull request Apr 29, 2024
…with better dumps. (mamedev#12214)

Replaced Veldslag (Netherlands), Zeeslag (Netherlands), and Zoo (Europe) wiht better dumps. [file-hunter]

New working software list items (msx2_flop.xml)
-------------------------------
Mitsubishi ML-G30 [file-hunter]
Atlas / Encyclopedie (Belgium) [file-hunter]
Belasting Diskette 1989 (Netherlands) [file-hunter]
Brainstorm (Netherlands) [file-hunter]
Cheat Master (Netherlands) [file-hunter]
Compass - Finally Free Edition (v1.2.09) [turbor]
Copy Aid Tenka Muteki (Japan, v2.32+) [file-hunter]
Copy Aid Tenka Muteki (Japan, v2.32) [file-hunter]
Copy Aid Tenka Muteki (Japan, v2.30) [file-hunter]
Copy Aid Tenka Muteki (Japan, v2.20) [file-hunter]
Copy Aid Tenka Muteki (Japan, v2.12) [file-hunter]
DemoKit Deluxe (Netherlands) [file-hunter]
Disk Album 42 - MSX-C Nyuumon Jougekan (Japan) [file-hunter]
DupeDisk (Netherlands, v1.02) [file-hunter]
DupeDisk (Netherlands, v1.02) [file-hunter]
F1 Tool Disk (Japan) [file-hunter]
F1 Tool Disk II (Japan) [file-hunter]
FAC Soundtracker (Netherlands, v2.0) [file-hunter]
FAC Soundtracker Pro (Netherlands, v1.03) [file-hunter]
FAC Soundtracker Pro (Netherlands, 1992) [file-hunter]
MSX2 Disk Backup Tool - Focus (Japan, v2.0) [file-hunter]
Home Office - MSX Designer (Italy) [file-hunter]
Home Office 2 (Italy) [file-hunter]
Image Maker & Poster 8 (Netherlands) [file-hunter]
Melbrains Note (Japan?) [file-hunter]
MIDI Saurus (Japan) [file-hunter]
MoonBlaster (Netherlands, v1.4) [file-hunter]
MoonBlaster Music #2 (Netherlands) [file-hunter]
MSX BASIC Kun (Netherlands) [file-hunter]
MSX Technical Guidebook - The Fourth Edition (Japan) [file-hunter]
Music Editor Onchi-kun (Japan) [file-hunter]
Nihongo Waupuro Bunsho Sakuzaemon (Japan) [file-hunter]
Palet 2 (Netherlands) [file-hunter]
PictureKit Deluxe (Netherlands) [file-hunter]
Print Shop II (Japan, cracked) [file-hunter]
Private School (Japan) [file-hunter]
PSG Tracker (Netherlands) [file-hunter]
Superscreendumper (Netherlands) [file-hunter]
Synth Saurus Ver2.0 (Japan, v2.03) [file-hunter]
T/Maker IV [file-hunter]
De T.V. Krant (Netherlands) [file-hunter]
Troubles in Town (Netherlands) [file-hunter]
Turbowipe (Netherlands) [file-hunter]
Ultra BASIC (Netherlands) [file-hunter]
Workmate (Europe) [file-hunter]
Animecha (Japan, v2.00) [tempest]
Copy CAT (Japan, v2.00) [file-hunter]
Developer II (Netherlands) [file-hunter]
DMK Creator (v6.3) [cbsfox]
DSKPRO (v11.6) [cbsfox]
DSKPRO (v9.01) [cbsfox]
DSKPRO (v6.51) [cbsfox]
DSKPRO Light (v1.4) [cbsfox]
EPROM - Extra Products ROM (Netherlands) [file-hunter]
The Magical Editor (German) [file-hunter]
MSX Utility Disk (Netherlands) [file-hunter]
Pro-tracker (Netherlands) [file-hunter]
Sampbox 2 Deluxe (Netherlands) [file-hunter]
Sampbox 3 Deluxe (Netherlands) [file-hunter]
Sampbox 4 Macro (Netherlands) [file-hunter]
Studio FM (Netherlands) [file-hunter]
Super-X (Japan, v1.2) [file-hunter]
Synchro Copy [file-hunter]
TwinCopy (Japan) [file-hunter]

New software list items marked not working (msx2_flop.xml)
------------------------------------------
Easy Telopper II (Japan) [file-hunter]
NMS 1170 (Netherlands) [file-hunter]
MSX Data Communications (Netherlands, v1.7) [file-hunter]
Panasonic FS-IFA1 (Japan) [file-hunter]
Amimoto-san (Japan) [file-hunter]
Amimoto-san 2 (Japan) [itochi]
GFX9000 Toolbox [file-hunter]
Graph Saurus Ver.2.1 Interlace Mode Plus (Japan) [file-hunter]
Multi-Barcode (Netherlands) [file-hunter]
Barad (Netherlands) [file-hunter]
Philips NMS 8280 Digitiser Disk (Netherlands) [file-hunter]
Print Shop II (Japan) [file-hunter]
TraxPlayer [file-hunter]
antonioginer added a commit that referenced this pull request Apr 29, 2024
Add CI workflow (Substring)
Preliminar switchres hook (not working yet)
Sync with current Switchres WIP
Sync with switchres library
Update copyright
Add one display manager per window
Fix set_monitor_aspect call
Connect window with modeline generator.
Add switchres options to MAME's osd and link set video mode returned by switchres
Sync with upstream Switchres / implement effective_orientation()
Sync with Switchres
Sync with Switchres and greatly simplify rotation handling
Set options only if a valid mode is returned
Force switch to the selected mode
Pass the whole monitor object to add_display method
Correctly pass MAME's resolution and aspect configuration to Switchres
Add Linux support
Sync with upstream Switchres
Add preliminar drmkms implementation
Sync with upstream Switchres
Deprecate -orientation option and add -modesetting option
Remove -orientation option from switchres_module
Fix SDL window focus loss on multi-monitor
Add more Switchres options to our module
Sync with upstream Switchres
Sync to upstream Switchres
Implement -autosync feature
Headers cleanup
Correctly update video configuration after option setting
Make extract_video_config public in SDL so we can call it
Add lcd preset support and autoconfiguration
Fix issue with LCD resolution setting
Sync with upstream Switchres
Implement -changeres feature (in-game mode switching)
Remove old MAME modules
Fix -noswitchres case in Windows
Hide taskbar in Windows with -video bgfx
Sync to upstream switchres
Add v_shift_correct option
Update to upstream Switchres
Update to upstream switchres
Use new getters in switchres module
Update to upstream Switchres
Update to upstream Switchres to fix warnings
Redirect logging to MAME's own functions instead of printf
Update to upstream switchres
Add new custom video backend specific options to MAME
Update to upstream Switchres
Update to upstream Switchres
Update to upstream Switchres
Add GroovyMAME's synchronization features
Correctly adjust fullscreen window size after an in-game mode change
Upgrade to D3D9ex interface
Update to upstream Switchres
Fix d3d9ex patch
Multiscreen vblank code, default to single screen setup
Fix slider save/load due to upstream changes
Add vsync_offset slider
Implement hack to allow multi-monitor vsync based on SDL screen index (not valid for multi-gpu)
Disable SDL's fullscreen modesetting with SR's modesetting enabled. Prevents SDL from reverting SR's already set resolution when the new mode doesn't get into SDL's mode list due to close refresh masking.
Update to upstream Switchres
Use new screen_device_enumator type.
Don't call update_resolution in Windows's osd because WM_DISPLAYCHANGE only returns resolution for primary monitor. monitor->refresh() alone does the job.
Show Switchres mode in machine's information box
Add black frame insertion implementation
Set proper default option values for most cases
Fix Windows build workflow so that all required folders are included. Add root path to 7z. (Substring)
Add 1 decimal precision to CPU overclock slider [removed, added to baseline as of 0.259]
Fix Windows 7z release script
Update integration to upstream MAME 0.228
Make sure a physical display exists when showing SR information.
Apply SR's mode to all displays in D3D.
Fix multi-screen maximizing (set first window as foreground).
Update to upstream Switchres.
Properly account for refresh scaling & black frame insertion with frame delay.
Always use SDL_WINDOW_FULLSCREEN_DESKTOP, to make possible KMS testing.
Correctly update game video information after machine initialization.
Update to upstream Switchres.
Fix slider code after upstream overhaul.
Remove 64 subfix from binary name.
Try to fix Linux actions build.
Remove triplebuffer setting from ui.
(Windows) Implement asynchronous rendering through native d3d9ex api.
Implement new option -sync_mode (0-3) to allow different v-sync schemes on Linux OpenGL backend.
Add glFinish(), fixes synchronization on amdgpu.
Update to upstream Switchres.
Add new build switches for Linux SR_WITH_XRANDR, SR_WITH_KMSDRM
Add new option -syncaudio to allow enabling/disabling audio resampling with -syncrefresh
Add new option -autofilter to automatically enable filtering with fractional stretching or interlaced.
Add new option -autostretch to automatically set scaling mode (integer or fractional) based on the selected video mode
Correctly apply pixel_precision option
Add new option -interlace_force_even, from upstream Switchres
Set correct log level
Direct3D9ex interface cleanup.
Set valid sync_mode values 0-4, with 0 as Swap(1) + glFinish.
Fix max value for sync_mode
Implement -autosync differently for Windows and Linux (unfortunate situation until we can do asynchronous flipping on OpenGL).
Set default -sync_mode to 2.
Fix crash on D3D9Ex when -switchres is disabled or no video mode is found.
Try to fix Windows build.
Try to fix Windows build attempt #2.
Try to fix Windows build attempt #3.
Try to fix Windows build. #4
Update to upstream Switchres.
Fix slider's load/save code.
Correctly apply -keepaspect after implementation overhaul in baseline.
(Windows) Fix bug that caused games using interlaced modes run at double speed.
Fix bug that caused interlaced modes to lock screen updates.
Fix bug that caused an exception when saving configuration after doing changes from the ui.
Make -vsync_offset slider setting not propagate between different games when launched from the ui.
Fix locale mess with floats.
Update to upstream Switchres.
Silent GCC warning.
Add support for kmsdrm mode switching.
[sdl2] Refresh monitor dimensions after initial mode switch to UI aspect.
[sdl2] Also consider a future use case for -nomodesetting.
Update to upstream Switchres.
[sdl2] Fix toggling fullscreen on/off (avoid window recreation), support in-game mode switching & correctly restore desktop mode with -nomodesetting.
Update to upstream Switchres.
Update to upstream Switchres.
Allow MAME to read SR's configuration from switchres.ini. Make it optional through new bool option -switchres_ini.
Update to upstream Switchres
Split add and init display call wrappers, to meet SR's design.
[sdl] Pass sdlwindow handle on display initialization. Delete display manager before destroying to window, we need its fd for cleanup.
[windows] Adapt window code to the new add/init display methods.
Produce automatic GM diff patch on build [Substring]
Attempt at fixing github builds (docs).
Update to upstream Switchres.
Update to upstream Switchres.
Update to upstring Switchres.
Fix typo in proportions computation scoring.
Update to upstream Switchres.
Update to upstream Switchres.
Another fix to the scale factors scoring, hopefully the last.
Improve UI text drawing performance.
Properly apply -keepaspect on rotated targets.
[linux] Add low latency (drm) vsync to sdl2 video backend (-video accel).
Update to upstream Switchres.
Implement -h_size, -h_shift, -v_shift options, for geometry adjustment.
Add geometry adjustment sliders to the UI.
Fix build after baseline header changes.
More header fixes.
Update to upstream Switchres.
[Windows] Add rawinput support for joysticks. [monkeypox]
Update to upstream Switchres.
Extend h-size slider to 2.00 maximum.
Temporary fix for -modeline option.
Attempt at fixing Linux CI.
Attempt at fixing Linux build.
Update to upstream Switchres (fixes rotated desktop in X)
Apply integer scaling to fonts. Disable bilinear filtering for small fonts. Change -font_rows range to 20-40. [Oomek & Calamity]
Fix v_shift option assignment in slider.
Adapt rawinput implementation to upstream changes.
Fix crash with -noswitchres.
Multiple fixes to traumatic rebase after massive upstream osd refactoring.
antonioginer added a commit that referenced this pull request Jun 13, 2024
Add CI workflow (Substring)
Preliminar switchres hook (not working yet)
Sync with current Switchres WIP
Sync with switchres library
Update copyright
Add one display manager per window
Fix set_monitor_aspect call
Connect window with modeline generator.
Add switchres options to MAME's osd and link set video mode returned by switchres
Sync with upstream Switchres / implement effective_orientation()
Sync with Switchres
Sync with Switchres and greatly simplify rotation handling
Set options only if a valid mode is returned
Force switch to the selected mode
Pass the whole monitor object to add_display method
Correctly pass MAME's resolution and aspect configuration to Switchres
Add Linux support
Sync with upstream Switchres
Add preliminar drmkms implementation
Sync with upstream Switchres
Deprecate -orientation option and add -modesetting option
Remove -orientation option from switchres_module
Fix SDL window focus loss on multi-monitor
Add more Switchres options to our module
Sync with upstream Switchres
Sync to upstream Switchres
Implement -autosync feature
Headers cleanup
Correctly update video configuration after option setting
Make extract_video_config public in SDL so we can call it
Add lcd preset support and autoconfiguration
Fix issue with LCD resolution setting
Sync with upstream Switchres
Implement -changeres feature (in-game mode switching)
Remove old MAME modules
Fix -noswitchres case in Windows
Hide taskbar in Windows with -video bgfx
Sync to upstream switchres
Add v_shift_correct option
Update to upstream Switchres
Update to upstream switchres
Use new getters in switchres module
Update to upstream Switchres
Update to upstream Switchres to fix warnings
Redirect logging to MAME's own functions instead of printf
Update to upstream switchres
Add new custom video backend specific options to MAME
Update to upstream Switchres
Update to upstream Switchres
Update to upstream Switchres
Add GroovyMAME's synchronization features
Correctly adjust fullscreen window size after an in-game mode change
Upgrade to D3D9ex interface
Update to upstream Switchres
Fix d3d9ex patch
Multiscreen vblank code, default to single screen setup
Fix slider save/load due to upstream changes
Add vsync_offset slider
Implement hack to allow multi-monitor vsync based on SDL screen index (not valid for multi-gpu)
Disable SDL's fullscreen modesetting with SR's modesetting enabled. Prevents SDL from reverting SR's already set resolution when the new mode doesn't get into SDL's mode list due to close refresh masking.
Update to upstream Switchres
Use new screen_device_enumator type.
Don't call update_resolution in Windows's osd because WM_DISPLAYCHANGE only returns resolution for primary monitor. monitor->refresh() alone does the job.
Show Switchres mode in machine's information box
Add black frame insertion implementation
Set proper default option values for most cases
Fix Windows build workflow so that all required folders are included. Add root path to 7z. (Substring)
Add 1 decimal precision to CPU overclock slider [removed, added to baseline as of 0.259]
Fix Windows 7z release script
Update integration to upstream MAME 0.228
Make sure a physical display exists when showing SR information.
Apply SR's mode to all displays in D3D.
Fix multi-screen maximizing (set first window as foreground).
Update to upstream Switchres.
Properly account for refresh scaling & black frame insertion with frame delay.
Always use SDL_WINDOW_FULLSCREEN_DESKTOP, to make possible KMS testing.
Correctly update game video information after machine initialization.
Update to upstream Switchres.
Fix slider code after upstream overhaul.
Remove 64 subfix from binary name.
Try to fix Linux actions build.
Remove triplebuffer setting from ui.
(Windows) Implement asynchronous rendering through native d3d9ex api.
Implement new option -sync_mode (0-3) to allow different v-sync schemes on Linux OpenGL backend.
Add glFinish(), fixes synchronization on amdgpu.
Update to upstream Switchres.
Add new build switches for Linux SR_WITH_XRANDR, SR_WITH_KMSDRM
Add new option -syncaudio to allow enabling/disabling audio resampling with -syncrefresh
Add new option -autofilter to automatically enable filtering with fractional stretching or interlaced.
Add new option -autostretch to automatically set scaling mode (integer or fractional) based on the selected video mode
Correctly apply pixel_precision option
Add new option -interlace_force_even, from upstream Switchres
Set correct log level
Direct3D9ex interface cleanup.
Set valid sync_mode values 0-4, with 0 as Swap(1) + glFinish.
Fix max value for sync_mode
Implement -autosync differently for Windows and Linux (unfortunate situation until we can do asynchronous flipping on OpenGL).
Set default -sync_mode to 2.
Fix crash on D3D9Ex when -switchres is disabled or no video mode is found.
Try to fix Windows build.
Try to fix Windows build attempt #2.
Try to fix Windows build attempt #3.
Try to fix Windows build. #4
Update to upstream Switchres.
Fix slider's load/save code.
Correctly apply -keepaspect after implementation overhaul in baseline.
(Windows) Fix bug that caused games using interlaced modes run at double speed.
Fix bug that caused interlaced modes to lock screen updates.
Fix bug that caused an exception when saving configuration after doing changes from the ui.
Make -vsync_offset slider setting not propagate between different games when launched from the ui.
Fix locale mess with floats.
Update to upstream Switchres.
Silent GCC warning.
Add support for kmsdrm mode switching.
[sdl2] Refresh monitor dimensions after initial mode switch to UI aspect.
[sdl2] Also consider a future use case for -nomodesetting.
Update to upstream Switchres.
[sdl2] Fix toggling fullscreen on/off (avoid window recreation), support in-game mode switching & correctly restore desktop mode with -nomodesetting.
Update to upstream Switchres.
Update to upstream Switchres.
Allow MAME to read SR's configuration from switchres.ini. Make it optional through new bool option -switchres_ini.
Update to upstream Switchres
Split add and init display call wrappers, to meet SR's design.
[sdl] Pass sdlwindow handle on display initialization. Delete display manager before destroying to window, we need its fd for cleanup.
[windows] Adapt window code to the new add/init display methods.
Produce automatic GM diff patch on build [Substring]
Attempt at fixing github builds (docs).
Update to upstream Switchres.
Update to upstream Switchres.
Update to upstring Switchres.
Fix typo in proportions computation scoring.
Update to upstream Switchres.
Update to upstream Switchres.
Another fix to the scale factors scoring, hopefully the last.
Improve UI text drawing performance.
Properly apply -keepaspect on rotated targets.
[linux] Add low latency (drm) vsync to sdl2 video backend (-video accel).
Update to upstream Switchres.
Implement -h_size, -h_shift, -v_shift options, for geometry adjustment.
Add geometry adjustment sliders to the UI.
Fix build after baseline header changes.
More header fixes.
Update to upstream Switchres.
[Windows] Add rawinput support for joysticks. [monkeypox]
Update to upstream Switchres.
Extend h-size slider to 2.00 maximum.
Temporary fix for -modeline option.
Attempt at fixing Linux CI.
Attempt at fixing Linux build.
Update to upstream Switchres (fixes rotated desktop in X)
Apply integer scaling to fonts. Disable bilinear filtering for small fonts. Change -font_rows range to 20-40. [Oomek & Calamity]
Fix v_shift option assignment in slider.
Adapt rawinput implementation to upstream changes.
Fix crash with -noswitchres.
Multiple fixes to traumatic rebase after massive upstream osd refactoring.
antonioginer added a commit that referenced this pull request Jul 2, 2024
Add CI workflow (Substring)
Preliminar switchres hook (not working yet)
Sync with current Switchres WIP
Sync with switchres library
Update copyright
Add one display manager per window
Fix set_monitor_aspect call
Connect window with modeline generator.
Add switchres options to MAME's osd and link set video mode returned by switchres
Sync with upstream Switchres / implement effective_orientation()
Sync with Switchres
Sync with Switchres and greatly simplify rotation handling
Set options only if a valid mode is returned
Force switch to the selected mode
Pass the whole monitor object to add_display method
Correctly pass MAME's resolution and aspect configuration to Switchres
Add Linux support
Sync with upstream Switchres
Add preliminar drmkms implementation
Sync with upstream Switchres
Deprecate -orientation option and add -modesetting option
Remove -orientation option from switchres_module
Fix SDL window focus loss on multi-monitor
Add more Switchres options to our module
Sync with upstream Switchres
Sync to upstream Switchres
Implement -autosync feature
Headers cleanup
Correctly update video configuration after option setting
Make extract_video_config public in SDL so we can call it
Add lcd preset support and autoconfiguration
Fix issue with LCD resolution setting
Sync with upstream Switchres
Implement -changeres feature (in-game mode switching)
Remove old MAME modules
Fix -noswitchres case in Windows
Hide taskbar in Windows with -video bgfx
Sync to upstream switchres
Add v_shift_correct option
Update to upstream Switchres
Update to upstream switchres
Use new getters in switchres module
Update to upstream Switchres
Update to upstream Switchres to fix warnings
Redirect logging to MAME's own functions instead of printf
Update to upstream switchres
Add new custom video backend specific options to MAME
Update to upstream Switchres
Update to upstream Switchres
Update to upstream Switchres
Add GroovyMAME's synchronization features
Correctly adjust fullscreen window size after an in-game mode change
Upgrade to D3D9ex interface
Update to upstream Switchres
Fix d3d9ex patch
Multiscreen vblank code, default to single screen setup
Fix slider save/load due to upstream changes
Add vsync_offset slider
Implement hack to allow multi-monitor vsync based on SDL screen index (not valid for multi-gpu)
Disable SDL's fullscreen modesetting with SR's modesetting enabled. Prevents SDL from reverting SR's already set resolution when the new mode doesn't get into SDL's mode list due to close refresh masking.
Update to upstream Switchres
Use new screen_device_enumator type.
Don't call update_resolution in Windows's osd because WM_DISPLAYCHANGE only returns resolution for primary monitor. monitor->refresh() alone does the job.
Show Switchres mode in machine's information box
Add black frame insertion implementation
Set proper default option values for most cases
Fix Windows build workflow so that all required folders are included. Add root path to 7z. (Substring)
Add 1 decimal precision to CPU overclock slider [removed, added to baseline as of 0.259]
Fix Windows 7z release script
Update integration to upstream MAME 0.228
Make sure a physical display exists when showing SR information.
Apply SR's mode to all displays in D3D.
Fix multi-screen maximizing (set first window as foreground).
Update to upstream Switchres.
Properly account for refresh scaling & black frame insertion with frame delay.
Always use SDL_WINDOW_FULLSCREEN_DESKTOP, to make possible KMS testing.
Correctly update game video information after machine initialization.
Update to upstream Switchres.
Fix slider code after upstream overhaul.
Remove 64 subfix from binary name.
Try to fix Linux actions build.
Remove triplebuffer setting from ui.
(Windows) Implement asynchronous rendering through native d3d9ex api.
Implement new option -sync_mode (0-3) to allow different v-sync schemes on Linux OpenGL backend.
Add glFinish(), fixes synchronization on amdgpu.
Update to upstream Switchres.
Add new build switches for Linux SR_WITH_XRANDR, SR_WITH_KMSDRM
Add new option -syncaudio to allow enabling/disabling audio resampling with -syncrefresh
Add new option -autofilter to automatically enable filtering with fractional stretching or interlaced.
Add new option -autostretch to automatically set scaling mode (integer or fractional) based on the selected video mode
Correctly apply pixel_precision option
Add new option -interlace_force_even, from upstream Switchres
Set correct log level
Direct3D9ex interface cleanup.
Set valid sync_mode values 0-4, with 0 as Swap(1) + glFinish.
Fix max value for sync_mode
Implement -autosync differently for Windows and Linux (unfortunate situation until we can do asynchronous flipping on OpenGL).
Set default -sync_mode to 2.
Fix crash on D3D9Ex when -switchres is disabled or no video mode is found.
Try to fix Windows build.
Try to fix Windows build attempt #2.
Try to fix Windows build attempt #3.
Try to fix Windows build. #4
Update to upstream Switchres.
Fix slider's load/save code.
Correctly apply -keepaspect after implementation overhaul in baseline.
(Windows) Fix bug that caused games using interlaced modes run at double speed.
Fix bug that caused interlaced modes to lock screen updates.
Fix bug that caused an exception when saving configuration after doing changes from the ui.
Make -vsync_offset slider setting not propagate between different games when launched from the ui.
Fix locale mess with floats.
Update to upstream Switchres.
Silent GCC warning.
Add support for kmsdrm mode switching.
[sdl2] Refresh monitor dimensions after initial mode switch to UI aspect.
[sdl2] Also consider a future use case for -nomodesetting.
Update to upstream Switchres.
[sdl2] Fix toggling fullscreen on/off (avoid window recreation), support in-game mode switching & correctly restore desktop mode with -nomodesetting.
Update to upstream Switchres.
Update to upstream Switchres.
Allow MAME to read SR's configuration from switchres.ini. Make it optional through new bool option -switchres_ini.
Update to upstream Switchres
Split add and init display call wrappers, to meet SR's design.
[sdl] Pass sdlwindow handle on display initialization. Delete display manager before destroying to window, we need its fd for cleanup.
[windows] Adapt window code to the new add/init display methods.
Produce automatic GM diff patch on build [Substring]
Attempt at fixing github builds (docs).
Update to upstream Switchres.
Update to upstream Switchres.
Update to upstring Switchres.
Fix typo in proportions computation scoring.
Update to upstream Switchres.
Update to upstream Switchres.
Another fix to the scale factors scoring, hopefully the last.
Improve UI text drawing performance.
Properly apply -keepaspect on rotated targets.
[linux] Add low latency (drm) vsync to sdl2 video backend (-video accel).
Update to upstream Switchres.
Implement -h_size, -h_shift, -v_shift options, for geometry adjustment.
Add geometry adjustment sliders to the UI.
Fix build after baseline header changes.
More header fixes.
Update to upstream Switchres.
[Windows] Add rawinput support for joysticks. [monkeypox]
Update to upstream Switchres.
Extend h-size slider to 2.00 maximum.
Temporary fix for -modeline option.
Attempt at fixing Linux CI.
Attempt at fixing Linux build.
Update to upstream Switchres (fixes rotated desktop in X)
Apply integer scaling to fonts. Disable bilinear filtering for small fonts. Change -font_rows range to 20-40. [Oomek & Calamity]
Fix v_shift option assignment in slider.
Adapt rawinput implementation to upstream changes.
Fix crash with -noswitchres.
Multiple fixes to traumatic rebase after massive upstream osd refactoring.
antonioginer pushed a commit that referenced this pull request Aug 3, 2024
…medev#12582)

* Improved some NV Magazine titles.
* Removed Removed "R・SYSTEM 3.2 (Japan)", (part of NV Magazine 1996-12).

New working software list items (msx2_flop.xml)
----------------------------
NV Hokkaido Vol. 1 (Japan) [file-hunter]
NV Magazine 1 (Japan) [file-hunter]
NV Magazine 2 (Japan) [file-hunter]
NV Magazine #3 (Japan) [file-hunter]
NV Magazine 4 (Japan) [file-hunter]
NV Magazine #5 (Japan) [file-hunter]
NV Magazine mamedev#7 (Japan) [file-hunter]
NV Magazine mamedev#8 (Japan) [file-hunter]
NV Magazine mamedev#9 (Japan) [file-hunter]
NV Magazine mamedev#10 (Japan) [file-hunter]
NV Magazine mamedev#20 (Japan) [file-hunter]
NV Magazine mamedev#21 (Japan) [file-hunter]
NV Magazine mamedev#22 (Japan) [file-hunter]
NV Magazine mamedev#23 (Japan) [file-hunter]
NV Magazine mamedev#24 (Japan) [file-hunter]
NV Magazine mamedev#26 (Japan) [file-hunter]
NV Magazine 1996-10 (Japan) [file-hunter]
NV Magazine 1996-11 (Japan) [file-hunter]
NV Magazine 1998-6 (Japan) [file-hunter]
NV Magazine 1998-9 (Japan) [file-hunter]
NV Magazine 1998-10 (Japan) [file-hunter]
NV Magazine 1999-1 (Japan) [file-hunter]
NV Magazine 1999-2 (Japan) [file-hunter]
NV Magazine 1999-3 (Japan) [file-hunter]
NV Magazine 1999-5 (Japan) [file-hunter]
NV Magazine 1999-6 (Japan) [file-hunter]
NV Magazine 1999-7 (Japan) [file-hunter]
NV Magazine 1999-8 (Japan) [file-hunter]
NV Magazine 1999-9 (Japan) [file-hunter]
NV Magazine 1999-10 (Japan) [file-hunter]
NV Magazine 1999-11 (Japan) [file-hunter]
NV Magazine 2000-1 (Japan) [file-hunter]
NV Magazine 2000-2 (Japan) [file-hunter]
NV Magazine 2000-3 (Japan) [file-hunter]
NV Magazine 2000-4 (Japan) [file-hunter]
NV Magazine 2000-5 (Japan) [file-hunter]
NV Magazine 2000-6 (Japan) [file-hunter]
NV Magazine 2000-7 (Japan) [file-hunter]
NV Magazine 2000-8 (Japan) [file-hunter]
NV Magazine 2000-9 (Japan) [file-hunter]
NV Magazine 2000-10 (Japan) [file-hunter]
NV Magazine 2000-11 (Japan) [file-hunter]
NV Magazine 2000-12 (Japan) [file-hunter]
NV Magazine 2002-1 (Japan) [file-hunter]
NV Magazine 2002-2 (Japan) [file-hunter]
NV Magazine 2002-4 (Japan) [file-hunter]
NV Magazine 2002-5 (Japan) [file-hunter]
NV Magazine SP #2 (Japan) [file-hunter]
NV Magazine Special #3 (Japan) [file-hunter]
NV Magazine Special #4 (Japan) [file-hunter]
NV Magazine Special #6 (Japan) [file-hunter]
NV RSDM #4 (Japan) [file-hunter]

New software list items marked not working (msx2_flop.xml)
----------------------------
NV Magazine 1996-12 (Japan) [file-hunter]
NV Magazine 1998-11 (Japan) [file-hunter]
NV Magazine 2001-12 (Japan) [file-hunter]
NV Magazine 2002-3 (Japan) [file-hunter]
antonioginer added a commit that referenced this pull request Aug 3, 2024
Add CI workflow (Substring)
Preliminar switchres hook (not working yet)
Sync with current Switchres WIP
Sync with switchres library
Update copyright
Add one display manager per window
Fix set_monitor_aspect call
Connect window with modeline generator.
Add switchres options to MAME's osd and link set video mode returned by switchres
Sync with upstream Switchres / implement effective_orientation()
Sync with Switchres
Sync with Switchres and greatly simplify rotation handling
Set options only if a valid mode is returned
Force switch to the selected mode
Pass the whole monitor object to add_display method
Correctly pass MAME's resolution and aspect configuration to Switchres
Add Linux support
Sync with upstream Switchres
Add preliminar drmkms implementation
Sync with upstream Switchres
Deprecate -orientation option and add -modesetting option
Remove -orientation option from switchres_module
Fix SDL window focus loss on multi-monitor
Add more Switchres options to our module
Sync with upstream Switchres
Sync to upstream Switchres
Implement -autosync feature
Headers cleanup
Correctly update video configuration after option setting
Make extract_video_config public in SDL so we can call it
Add lcd preset support and autoconfiguration
Fix issue with LCD resolution setting
Sync with upstream Switchres
Implement -changeres feature (in-game mode switching)
Remove old MAME modules
Fix -noswitchres case in Windows
Hide taskbar in Windows with -video bgfx
Sync to upstream switchres
Add v_shift_correct option
Update to upstream Switchres
Update to upstream switchres
Use new getters in switchres module
Update to upstream Switchres
Update to upstream Switchres to fix warnings
Redirect logging to MAME's own functions instead of printf
Update to upstream switchres
Add new custom video backend specific options to MAME
Update to upstream Switchres
Update to upstream Switchres
Update to upstream Switchres
Add GroovyMAME's synchronization features
Correctly adjust fullscreen window size after an in-game mode change
Upgrade to D3D9ex interface
Update to upstream Switchres
Fix d3d9ex patch
Multiscreen vblank code, default to single screen setup
Fix slider save/load due to upstream changes
Add vsync_offset slider
Implement hack to allow multi-monitor vsync based on SDL screen index (not valid for multi-gpu)
Disable SDL's fullscreen modesetting with SR's modesetting enabled. Prevents SDL from reverting SR's already set resolution when the new mode doesn't get into SDL's mode list due to close refresh masking.
Update to upstream Switchres
Use new screen_device_enumator type.
Don't call update_resolution in Windows's osd because WM_DISPLAYCHANGE only returns resolution for primary monitor. monitor->refresh() alone does the job.
Show Switchres mode in machine's information box
Add black frame insertion implementation
Set proper default option values for most cases
Fix Windows build workflow so that all required folders are included. Add root path to 7z. (Substring)
Add 1 decimal precision to CPU overclock slider [removed, added to baseline as of 0.259]
Fix Windows 7z release script
Update integration to upstream MAME 0.228
Make sure a physical display exists when showing SR information.
Apply SR's mode to all displays in D3D.
Fix multi-screen maximizing (set first window as foreground).
Update to upstream Switchres.
Properly account for refresh scaling & black frame insertion with frame delay.
Always use SDL_WINDOW_FULLSCREEN_DESKTOP, to make possible KMS testing.
Correctly update game video information after machine initialization.
Update to upstream Switchres.
Fix slider code after upstream overhaul.
Remove 64 subfix from binary name.
Try to fix Linux actions build.
Remove triplebuffer setting from ui.
(Windows) Implement asynchronous rendering through native d3d9ex api.
Implement new option -sync_mode (0-3) to allow different v-sync schemes on Linux OpenGL backend.
Add glFinish(), fixes synchronization on amdgpu.
Update to upstream Switchres.
Add new build switches for Linux SR_WITH_XRANDR, SR_WITH_KMSDRM
Add new option -syncaudio to allow enabling/disabling audio resampling with -syncrefresh
Add new option -autofilter to automatically enable filtering with fractional stretching or interlaced.
Add new option -autostretch to automatically set scaling mode (integer or fractional) based on the selected video mode
Correctly apply pixel_precision option
Add new option -interlace_force_even, from upstream Switchres
Set correct log level
Direct3D9ex interface cleanup.
Set valid sync_mode values 0-4, with 0 as Swap(1) + glFinish.
Fix max value for sync_mode
Implement -autosync differently for Windows and Linux (unfortunate situation until we can do asynchronous flipping on OpenGL).
Set default -sync_mode to 2.
Fix crash on D3D9Ex when -switchres is disabled or no video mode is found.
Try to fix Windows build.
Try to fix Windows build attempt #2.
Try to fix Windows build attempt #3.
Try to fix Windows build. #4
Update to upstream Switchres.
Fix slider's load/save code.
Correctly apply -keepaspect after implementation overhaul in baseline.
(Windows) Fix bug that caused games using interlaced modes run at double speed.
Fix bug that caused interlaced modes to lock screen updates.
Fix bug that caused an exception when saving configuration after doing changes from the ui.
Make -vsync_offset slider setting not propagate between different games when launched from the ui.
Fix locale mess with floats.
Update to upstream Switchres.
Silent GCC warning.
Add support for kmsdrm mode switching.
[sdl2] Refresh monitor dimensions after initial mode switch to UI aspect.
[sdl2] Also consider a future use case for -nomodesetting.
Update to upstream Switchres.
[sdl2] Fix toggling fullscreen on/off (avoid window recreation), support in-game mode switching & correctly restore desktop mode with -nomodesetting.
Update to upstream Switchres.
Update to upstream Switchres.
Allow MAME to read SR's configuration from switchres.ini. Make it optional through new bool option -switchres_ini.
Update to upstream Switchres
Split add and init display call wrappers, to meet SR's design.
[sdl] Pass sdlwindow handle on display initialization. Delete display manager before destroying to window, we need its fd for cleanup.
[windows] Adapt window code to the new add/init display methods.
Produce automatic GM diff patch on build [Substring]
Attempt at fixing github builds (docs).
Update to upstream Switchres.
Update to upstream Switchres.
Update to upstring Switchres.
Fix typo in proportions computation scoring.
Update to upstream Switchres.
Update to upstream Switchres.
Another fix to the scale factors scoring, hopefully the last.
Improve UI text drawing performance.
Properly apply -keepaspect on rotated targets.
[linux] Add low latency (drm) vsync to sdl2 video backend (-video accel).
Update to upstream Switchres.
Implement -h_size, -h_shift, -v_shift options, for geometry adjustment.
Add geometry adjustment sliders to the UI.
Fix build after baseline header changes.
More header fixes.
Update to upstream Switchres.
[Windows] Add rawinput support for joysticks. [monkeypox]
Update to upstream Switchres.
Extend h-size slider to 2.00 maximum.
Temporary fix for -modeline option.
Attempt at fixing Linux CI.
Attempt at fixing Linux build.
Update to upstream Switchres (fixes rotated desktop in X)
Apply integer scaling to fonts. Disable bilinear filtering for small fonts. Change -font_rows range to 20-40. [Oomek & Calamity]
Fix v_shift option assignment in slider.
Adapt rawinput implementation to upstream changes.
Fix crash with -noswitchres.
Multiple fixes to traumatic rebase after massive upstream osd refactoring.
antonioginer added a commit that referenced this pull request Sep 1, 2024
Add CI workflow (Substring)
Preliminar switchres hook (not working yet)
Sync with current Switchres WIP
Sync with switchres library
Update copyright
Add one display manager per window
Fix set_monitor_aspect call
Connect window with modeline generator.
Add switchres options to MAME's osd and link set video mode returned by switchres
Sync with upstream Switchres / implement effective_orientation()
Sync with Switchres
Sync with Switchres and greatly simplify rotation handling
Set options only if a valid mode is returned
Force switch to the selected mode
Pass the whole monitor object to add_display method
Correctly pass MAME's resolution and aspect configuration to Switchres
Add Linux support
Sync with upstream Switchres
Add preliminar drmkms implementation
Sync with upstream Switchres
Deprecate -orientation option and add -modesetting option
Remove -orientation option from switchres_module
Fix SDL window focus loss on multi-monitor
Add more Switchres options to our module
Sync with upstream Switchres
Sync to upstream Switchres
Implement -autosync feature
Headers cleanup
Correctly update video configuration after option setting
Make extract_video_config public in SDL so we can call it
Add lcd preset support and autoconfiguration
Fix issue with LCD resolution setting
Sync with upstream Switchres
Implement -changeres feature (in-game mode switching)
Remove old MAME modules
Fix -noswitchres case in Windows
Hide taskbar in Windows with -video bgfx
Sync to upstream switchres
Add v_shift_correct option
Update to upstream Switchres
Update to upstream switchres
Use new getters in switchres module
Update to upstream Switchres
Update to upstream Switchres to fix warnings
Redirect logging to MAME's own functions instead of printf
Update to upstream switchres
Add new custom video backend specific options to MAME
Update to upstream Switchres
Update to upstream Switchres
Update to upstream Switchres
Add GroovyMAME's synchronization features
Correctly adjust fullscreen window size after an in-game mode change
Upgrade to D3D9ex interface
Update to upstream Switchres
Fix d3d9ex patch
Multiscreen vblank code, default to single screen setup
Fix slider save/load due to upstream changes
Add vsync_offset slider
Implement hack to allow multi-monitor vsync based on SDL screen index (not valid for multi-gpu)
Disable SDL's fullscreen modesetting with SR's modesetting enabled. Prevents SDL from reverting SR's already set resolution when the new mode doesn't get into SDL's mode list due to close refresh masking.
Update to upstream Switchres
Use new screen_device_enumator type.
Don't call update_resolution in Windows's osd because WM_DISPLAYCHANGE only returns resolution for primary monitor. monitor->refresh() alone does the job.
Show Switchres mode in machine's information box
Add black frame insertion implementation
Set proper default option values for most cases
Fix Windows build workflow so that all required folders are included. Add root path to 7z. (Substring)
Add 1 decimal precision to CPU overclock slider [removed, added to baseline as of 0.259]
Fix Windows 7z release script
Update integration to upstream MAME 0.228
Make sure a physical display exists when showing SR information.
Apply SR's mode to all displays in D3D.
Fix multi-screen maximizing (set first window as foreground).
Update to upstream Switchres.
Properly account for refresh scaling & black frame insertion with frame delay.
Always use SDL_WINDOW_FULLSCREEN_DESKTOP, to make possible KMS testing.
Correctly update game video information after machine initialization.
Update to upstream Switchres.
Fix slider code after upstream overhaul.
Remove 64 subfix from binary name.
Try to fix Linux actions build.
Remove triplebuffer setting from ui.
(Windows) Implement asynchronous rendering through native d3d9ex api.
Implement new option -sync_mode (0-3) to allow different v-sync schemes on Linux OpenGL backend.
Add glFinish(), fixes synchronization on amdgpu.
Update to upstream Switchres.
Add new build switches for Linux SR_WITH_XRANDR, SR_WITH_KMSDRM
Add new option -syncaudio to allow enabling/disabling audio resampling with -syncrefresh
Add new option -autofilter to automatically enable filtering with fractional stretching or interlaced.
Add new option -autostretch to automatically set scaling mode (integer or fractional) based on the selected video mode
Correctly apply pixel_precision option
Add new option -interlace_force_even, from upstream Switchres
Set correct log level
Direct3D9ex interface cleanup.
Set valid sync_mode values 0-4, with 0 as Swap(1) + glFinish.
Fix max value for sync_mode
Implement -autosync differently for Windows and Linux (unfortunate situation until we can do asynchronous flipping on OpenGL).
Set default -sync_mode to 2.
Fix crash on D3D9Ex when -switchres is disabled or no video mode is found.
Try to fix Windows build.
Try to fix Windows build attempt #2.
Try to fix Windows build attempt #3.
Try to fix Windows build. #4
Update to upstream Switchres.
Fix slider's load/save code.
Correctly apply -keepaspect after implementation overhaul in baseline.
(Windows) Fix bug that caused games using interlaced modes run at double speed.
Fix bug that caused interlaced modes to lock screen updates.
Fix bug that caused an exception when saving configuration after doing changes from the ui.
Make -vsync_offset slider setting not propagate between different games when launched from the ui.
Fix locale mess with floats.
Update to upstream Switchres.
Silent GCC warning.
Add support for kmsdrm mode switching.
[sdl2] Refresh monitor dimensions after initial mode switch to UI aspect.
[sdl2] Also consider a future use case for -nomodesetting.
Update to upstream Switchres.
[sdl2] Fix toggling fullscreen on/off (avoid window recreation), support in-game mode switching & correctly restore desktop mode with -nomodesetting.
Update to upstream Switchres.
Update to upstream Switchres.
Allow MAME to read SR's configuration from switchres.ini. Make it optional through new bool option -switchres_ini.
Update to upstream Switchres
Split add and init display call wrappers, to meet SR's design.
[sdl] Pass sdlwindow handle on display initialization. Delete display manager before destroying to window, we need its fd for cleanup.
[windows] Adapt window code to the new add/init display methods.
Produce automatic GM diff patch on build [Substring]
Attempt at fixing github builds (docs).
Update to upstream Switchres.
Update to upstream Switchres.
Update to upstring Switchres.
Fix typo in proportions computation scoring.
Update to upstream Switchres.
Update to upstream Switchres.
Another fix to the scale factors scoring, hopefully the last.
Improve UI text drawing performance.
Properly apply -keepaspect on rotated targets.
[linux] Add low latency (drm) vsync to sdl2 video backend (-video accel).
Update to upstream Switchres.
Implement -h_size, -h_shift, -v_shift options, for geometry adjustment.
Add geometry adjustment sliders to the UI.
Fix build after baseline header changes.
More header fixes.
Update to upstream Switchres.
[Windows] Add rawinput support for joysticks. [monkeypox]
Update to upstream Switchres.
Extend h-size slider to 2.00 maximum.
Temporary fix for -modeline option.
Attempt at fixing Linux CI.
Attempt at fixing Linux build.
Update to upstream Switchres (fixes rotated desktop in X)
Apply integer scaling to fonts. Disable bilinear filtering for small fonts. Change -font_rows range to 20-40. [Oomek & Calamity]
Fix v_shift option assignment in slider.
Adapt rawinput implementation to upstream changes.
Fix crash with -noswitchres.
Multiple fixes to traumatic rebase after massive upstream osd refactoring.
antonioginer added a commit that referenced this pull request Oct 3, 2024
Add CI workflow (Substring)
Preliminar switchres hook (not working yet)
Sync with current Switchres WIP
Sync with switchres library
Update copyright
Add one display manager per window
Fix set_monitor_aspect call
Connect window with modeline generator.
Add switchres options to MAME's osd and link set video mode returned by switchres
Sync with upstream Switchres / implement effective_orientation()
Sync with Switchres
Sync with Switchres and greatly simplify rotation handling
Set options only if a valid mode is returned
Force switch to the selected mode
Pass the whole monitor object to add_display method
Correctly pass MAME's resolution and aspect configuration to Switchres
Add Linux support
Sync with upstream Switchres
Add preliminar drmkms implementation
Sync with upstream Switchres
Deprecate -orientation option and add -modesetting option
Remove -orientation option from switchres_module
Fix SDL window focus loss on multi-monitor
Add more Switchres options to our module
Sync with upstream Switchres
Sync to upstream Switchres
Implement -autosync feature
Headers cleanup
Correctly update video configuration after option setting
Make extract_video_config public in SDL so we can call it
Add lcd preset support and autoconfiguration
Fix issue with LCD resolution setting
Sync with upstream Switchres
Implement -changeres feature (in-game mode switching)
Remove old MAME modules
Fix -noswitchres case in Windows
Hide taskbar in Windows with -video bgfx
Sync to upstream switchres
Add v_shift_correct option
Update to upstream Switchres
Update to upstream switchres
Use new getters in switchres module
Update to upstream Switchres
Update to upstream Switchres to fix warnings
Redirect logging to MAME's own functions instead of printf
Update to upstream switchres
Add new custom video backend specific options to MAME
Update to upstream Switchres
Update to upstream Switchres
Update to upstream Switchres
Add GroovyMAME's synchronization features
Correctly adjust fullscreen window size after an in-game mode change
Upgrade to D3D9ex interface
Update to upstream Switchres
Fix d3d9ex patch
Multiscreen vblank code, default to single screen setup
Fix slider save/load due to upstream changes
Add vsync_offset slider
Implement hack to allow multi-monitor vsync based on SDL screen index (not valid for multi-gpu)
Disable SDL's fullscreen modesetting with SR's modesetting enabled. Prevents SDL from reverting SR's already set resolution when the new mode doesn't get into SDL's mode list due to close refresh masking.
Update to upstream Switchres
Use new screen_device_enumator type.
Don't call update_resolution in Windows's osd because WM_DISPLAYCHANGE only returns resolution for primary monitor. monitor->refresh() alone does the job.
Show Switchres mode in machine's information box
Add black frame insertion implementation
Set proper default option values for most cases
Fix Windows build workflow so that all required folders are included. Add root path to 7z. (Substring)
Add 1 decimal precision to CPU overclock slider [removed, added to baseline as of 0.259]
Fix Windows 7z release script
Update integration to upstream MAME 0.228
Make sure a physical display exists when showing SR information.
Apply SR's mode to all displays in D3D.
Fix multi-screen maximizing (set first window as foreground).
Update to upstream Switchres.
Properly account for refresh scaling & black frame insertion with frame delay.
Always use SDL_WINDOW_FULLSCREEN_DESKTOP, to make possible KMS testing.
Correctly update game video information after machine initialization.
Update to upstream Switchres.
Fix slider code after upstream overhaul.
Remove 64 subfix from binary name.
Try to fix Linux actions build.
Remove triplebuffer setting from ui.
(Windows) Implement asynchronous rendering through native d3d9ex api.
Implement new option -sync_mode (0-3) to allow different v-sync schemes on Linux OpenGL backend.
Add glFinish(), fixes synchronization on amdgpu.
Update to upstream Switchres.
Add new build switches for Linux SR_WITH_XRANDR, SR_WITH_KMSDRM
Add new option -syncaudio to allow enabling/disabling audio resampling with -syncrefresh
Add new option -autofilter to automatically enable filtering with fractional stretching or interlaced.
Add new option -autostretch to automatically set scaling mode (integer or fractional) based on the selected video mode
Correctly apply pixel_precision option
Add new option -interlace_force_even, from upstream Switchres
Set correct log level
Direct3D9ex interface cleanup.
Set valid sync_mode values 0-4, with 0 as Swap(1) + glFinish.
Fix max value for sync_mode
Implement -autosync differently for Windows and Linux (unfortunate situation until we can do asynchronous flipping on OpenGL).
Set default -sync_mode to 2.
Fix crash on D3D9Ex when -switchres is disabled or no video mode is found.
Try to fix Windows build.
Try to fix Windows build attempt #2.
Try to fix Windows build attempt #3.
Try to fix Windows build. #4
Update to upstream Switchres.
Fix slider's load/save code.
Correctly apply -keepaspect after implementation overhaul in baseline.
(Windows) Fix bug that caused games using interlaced modes run at double speed.
Fix bug that caused interlaced modes to lock screen updates.
Fix bug that caused an exception when saving configuration after doing changes from the ui.
Make -vsync_offset slider setting not propagate between different games when launched from the ui.
Fix locale mess with floats.
Update to upstream Switchres.
Silent GCC warning.
Add support for kmsdrm mode switching.
[sdl2] Refresh monitor dimensions after initial mode switch to UI aspect.
[sdl2] Also consider a future use case for -nomodesetting.
Update to upstream Switchres.
[sdl2] Fix toggling fullscreen on/off (avoid window recreation), support in-game mode switching & correctly restore desktop mode with -nomodesetting.
Update to upstream Switchres.
Update to upstream Switchres.
Allow MAME to read SR's configuration from switchres.ini. Make it optional through new bool option -switchres_ini.
Update to upstream Switchres
Split add and init display call wrappers, to meet SR's design.
[sdl] Pass sdlwindow handle on display initialization. Delete display manager before destroying to window, we need its fd for cleanup.
[windows] Adapt window code to the new add/init display methods.
Produce automatic GM diff patch on build [Substring]
Attempt at fixing github builds (docs).
Update to upstream Switchres.
Update to upstream Switchres.
Update to upstring Switchres.
Fix typo in proportions computation scoring.
Update to upstream Switchres.
Update to upstream Switchres.
Another fix to the scale factors scoring, hopefully the last.
Improve UI text drawing performance.
Properly apply -keepaspect on rotated targets.
[linux] Add low latency (drm) vsync to sdl2 video backend (-video accel).
Update to upstream Switchres.
Implement -h_size, -h_shift, -v_shift options, for geometry adjustment.
Add geometry adjustment sliders to the UI.
Fix build after baseline header changes.
More header fixes.
Update to upstream Switchres.
[Windows] Add rawinput support for joysticks. [monkeypox]
Update to upstream Switchres.
Extend h-size slider to 2.00 maximum.
Temporary fix for -modeline option.
Attempt at fixing Linux CI.
Attempt at fixing Linux build.
Update to upstream Switchres (fixes rotated desktop in X)
Apply integer scaling to fonts. Disable bilinear filtering for small fonts. Change -font_rows range to 20-40. [Oomek & Calamity]
Fix v_shift option assignment in slider.
Adapt rawinput implementation to upstream changes.
Fix crash with -noswitchres.
Multiple fixes to traumatic rebase after massive upstream osd refactoring.
antonioginer added a commit that referenced this pull request Nov 1, 2024
Add CI workflow (Substring)
Preliminar switchres hook (not working yet)
Sync with current Switchres WIP
Sync with switchres library
Update copyright
Add one display manager per window
Fix set_monitor_aspect call
Connect window with modeline generator.
Add switchres options to MAME's osd and link set video mode returned by switchres
Sync with upstream Switchres / implement effective_orientation()
Sync with Switchres
Sync with Switchres and greatly simplify rotation handling
Set options only if a valid mode is returned
Force switch to the selected mode
Pass the whole monitor object to add_display method
Correctly pass MAME's resolution and aspect configuration to Switchres
Add Linux support
Sync with upstream Switchres
Add preliminar drmkms implementation
Sync with upstream Switchres
Deprecate -orientation option and add -modesetting option
Remove -orientation option from switchres_module
Fix SDL window focus loss on multi-monitor
Add more Switchres options to our module
Sync with upstream Switchres
Sync to upstream Switchres
Implement -autosync feature
Headers cleanup
Correctly update video configuration after option setting
Make extract_video_config public in SDL so we can call it
Add lcd preset support and autoconfiguration
Fix issue with LCD resolution setting
Sync with upstream Switchres
Implement -changeres feature (in-game mode switching)
Remove old MAME modules
Fix -noswitchres case in Windows
Hide taskbar in Windows with -video bgfx
Sync to upstream switchres
Add v_shift_correct option
Update to upstream Switchres
Update to upstream switchres
Use new getters in switchres module
Update to upstream Switchres
Update to upstream Switchres to fix warnings
Redirect logging to MAME's own functions instead of printf
Update to upstream switchres
Add new custom video backend specific options to MAME
Update to upstream Switchres
Update to upstream Switchres
Update to upstream Switchres
Add GroovyMAME's synchronization features
Correctly adjust fullscreen window size after an in-game mode change
Upgrade to D3D9ex interface
Update to upstream Switchres
Fix d3d9ex patch
Multiscreen vblank code, default to single screen setup
Fix slider save/load due to upstream changes
Add vsync_offset slider
Implement hack to allow multi-monitor vsync based on SDL screen index (not valid for multi-gpu)
Disable SDL's fullscreen modesetting with SR's modesetting enabled. Prevents SDL from reverting SR's already set resolution when the new mode doesn't get into SDL's mode list due to close refresh masking.
Update to upstream Switchres
Use new screen_device_enumator type.
Don't call update_resolution in Windows's osd because WM_DISPLAYCHANGE only returns resolution for primary monitor. monitor->refresh() alone does the job.
Show Switchres mode in machine's information box
Add black frame insertion implementation
Set proper default option values for most cases
Fix Windows build workflow so that all required folders are included. Add root path to 7z. (Substring)
Add 1 decimal precision to CPU overclock slider [removed, added to baseline as of 0.259]
Fix Windows 7z release script
Update integration to upstream MAME 0.228
Make sure a physical display exists when showing SR information.
Apply SR's mode to all displays in D3D.
Fix multi-screen maximizing (set first window as foreground).
Update to upstream Switchres.
Properly account for refresh scaling & black frame insertion with frame delay.
Always use SDL_WINDOW_FULLSCREEN_DESKTOP, to make possible KMS testing.
Correctly update game video information after machine initialization.
Update to upstream Switchres.
Fix slider code after upstream overhaul.
Remove 64 subfix from binary name.
Try to fix Linux actions build.
Remove triplebuffer setting from ui.
(Windows) Implement asynchronous rendering through native d3d9ex api.
Implement new option -sync_mode (0-3) to allow different v-sync schemes on Linux OpenGL backend.
Add glFinish(), fixes synchronization on amdgpu.
Update to upstream Switchres.
Add new build switches for Linux SR_WITH_XRANDR, SR_WITH_KMSDRM
Add new option -syncaudio to allow enabling/disabling audio resampling with -syncrefresh
Add new option -autofilter to automatically enable filtering with fractional stretching or interlaced.
Add new option -autostretch to automatically set scaling mode (integer or fractional) based on the selected video mode
Correctly apply pixel_precision option
Add new option -interlace_force_even, from upstream Switchres
Set correct log level
Direct3D9ex interface cleanup.
Set valid sync_mode values 0-4, with 0 as Swap(1) + glFinish.
Fix max value for sync_mode
Implement -autosync differently for Windows and Linux (unfortunate situation until we can do asynchronous flipping on OpenGL).
Set default -sync_mode to 2.
Fix crash on D3D9Ex when -switchres is disabled or no video mode is found.
Try to fix Windows build.
Try to fix Windows build attempt #2.
Try to fix Windows build attempt #3.
Try to fix Windows build. #4
Update to upstream Switchres.
Fix slider's load/save code.
Correctly apply -keepaspect after implementation overhaul in baseline.
(Windows) Fix bug that caused games using interlaced modes run at double speed.
Fix bug that caused interlaced modes to lock screen updates.
Fix bug that caused an exception when saving configuration after doing changes from the ui.
Make -vsync_offset slider setting not propagate between different games when launched from the ui.
Fix locale mess with floats.
Update to upstream Switchres.
Silent GCC warning.
Add support for kmsdrm mode switching.
[sdl2] Refresh monitor dimensions after initial mode switch to UI aspect.
[sdl2] Also consider a future use case for -nomodesetting.
Update to upstream Switchres.
[sdl2] Fix toggling fullscreen on/off (avoid window recreation), support in-game mode switching & correctly restore desktop mode with -nomodesetting.
Update to upstream Switchres.
Update to upstream Switchres.
Allow MAME to read SR's configuration from switchres.ini. Make it optional through new bool option -switchres_ini.
Update to upstream Switchres
Split add and init display call wrappers, to meet SR's design.
[sdl] Pass sdlwindow handle on display initialization. Delete display manager before destroying to window, we need its fd for cleanup.
[windows] Adapt window code to the new add/init display methods.
Produce automatic GM diff patch on build [Substring]
Attempt at fixing github builds (docs).
Update to upstream Switchres.
Update to upstream Switchres.
Update to upstring Switchres.
Fix typo in proportions computation scoring.
Update to upstream Switchres.
Update to upstream Switchres.
Another fix to the scale factors scoring, hopefully the last.
Improve UI text drawing performance.
Properly apply -keepaspect on rotated targets.
[linux] Add low latency (drm) vsync to sdl2 video backend (-video accel).
Update to upstream Switchres.
Implement -h_size, -h_shift, -v_shift options, for geometry adjustment.
Add geometry adjustment sliders to the UI.
Fix build after baseline header changes.
More header fixes.
Update to upstream Switchres.
[Windows] Add rawinput support for joysticks. [monkeypox]
Update to upstream Switchres.
Extend h-size slider to 2.00 maximum.
Temporary fix for -modeline option.
Attempt at fixing Linux CI.
Attempt at fixing Linux build.
Update to upstream Switchres (fixes rotated desktop in X)
Apply integer scaling to fonts. Disable bilinear filtering for small fonts. Change -font_rows range to 20-40. [Oomek & Calamity]
Fix v_shift option assignment in slider.
Adapt rawinput implementation to upstream changes.
Fix crash with -noswitchres.
Multiple fixes to traumatic rebase after massive upstream osd refactoring.
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