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v0.10.0
This release contains a lot of breaking changes - removal of offsets in favor of transform, removal of text renderer due to it being moved into a separate crate, and some more.
What's Changed
- feat: a method to render to a softbuffer surface via render_to_argb32 that accepts a mutable slice of u32 - the format that is supported by the softbuffer; You can switch to this method when resizing a window using winit to avoid jittering due to desynchronization between the OS composer and WGPU;
- feat: a method to render to a Vec - render_to_buffer;
- feat: moved text rendering to a separate crate - protextinator; It contains usage examples for grafo.
- feat: remove old image rendering method in favor of layered texturing
- feat: Vertex format: fill color is now per-instance, not per-vertex - reduces memory usage
- feat: remove offsets by @antouhou in #28
- feat: add background and foreground texture layers by @antouhou in #29
- feat: cleanup by @antouhou in #30
Full Changelog: v0.9.0...v0.10.0