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mason v0.6.2
Patch Changes
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#24
17284a8Thanks @antstanley! - perf: a cold wall paints sooner. Five changes to the opening of a wall, none of
which move a brick once it is laid:- one
getProfilenow resolves the handle AND reads the owner's logged-out
opt-out, folding the two sequential AppView calls that gated every cold load
into one round trip. - the first wall waits for a single follow-graph page (100 follows, already more
than the cohort samples) instead of three, so the fan-out starts two round
trips sooner. The rest of the graph is still chased in the background. - the first page's wait-for-a-better-mix deadline is now anchored to when the
snapshot was created, so the first-paint wait counts against it rather than
stacking on top of it: the opening wait is bounded, not doubled. - the landing page warms the engine while you are still at the form — a
remembered handle warms that wall's caches, and with no handle the demo wall
at least compiles the wasm off the critical path. - the roughly-first-screen bricks load their images eagerly and at high fetch
priority; the rest of the wall stays lazy.
- one
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#23
287f40cThanks @antstanley! - feat: glaze cards get a reveal control on touch. Where there is no hover to lift
the author pill and caption, a small transparent double-chevron button now taps
them up (and back down) — it rides on the author pill's line, sitting at the
bottom-right at rest and rising with the pill when the caption lifts. On hover
devices nothing changes; the pill and caption still reveal on hover. -
#25
e9399c7Thanks @antstanley! - feat: the wall reflows as it fills, then freezes when you reach for it. Instead
of waiting for a full first page and dropping it in one block, a cold wall now
paints the moment the first bricks arrive and re-mixes the first screen as blogs,
videos and live streams land behind the posts. The instant you scroll (or the
wall settles, or a few seconds pass) the arrangement locks and normal scrolling
takes over; from there a brick never moves. The mixer is pure, so each reflow is
a real improvement rather than a reshuffle, and pages after the first are laid
once and immutable exactly as before. Server mode and the demo wall keep working
unchanged. -
#21
82ea0d0Thanks @antstanley! - fix: the menu bar stays on one line now that Glaze is a third layout, and the
layout slider's thumb hugs each option. The segments size to their own content
and the thumb measures the selected label and matches its width and position, so
a short label like Glaze no longer leaves dead space inside the white highlight.
On mobile the slider is icon-only and the client picker drops to just its icon
(sized to match the layout icons; its label and chevron return at the sm
breakpoint), keeping the bar to one row. -
#26
f1b3255Thanks @antstanley! - perf: the browser engine is 103 KB smaller. The wasm build talked to the network
through reqwest, which on wasm is only a thin wrapper over the browser's own
fetch — but it dragged theurlcrate's IDNA/ICU Unicode tables in with it, none
of which mason needs (every request URL is a plain ASCII atproto endpoint). The
browser build now uses gloo-net instead, a direct fetch wrapper with no such
tail. reqwest stays on the native server unchanged. The shared rate limiter and
429/5xx retry loop are untouched; only the one-shot GET underneath is split by
target. The shipped wasm drops from 389 KB to 286 KB gzipped (270 KB off the
raw binary), so a cold start downloads and compiles less on the very path that
gates first paint.