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content-2026.10.19
Pre-releaseOptiScaler now comes from OptiScaler-FFXIV, the maintainer's own fork: its first release, 2026.10.19, built on upstream OptiScaler d9b62110 (tag ffxiv-2026.10.19-d9b62110).
NVIDIA DLSS, frame generation and Neural Rendering are updated to 310.9.16, with Streamline 2.14.16.
RTX 20, 30 and 40 now share one tier, RTX 20/30/40. RTX 50 gets its own tier, community-verified: its Neural Rendering runtime is NVIDIA's own file, and the maintainer cannot test it.
Lucent no longer replaces the game's own nvngx_dlss.dll in the game folder, and drops the files OptiScaler-FFXIV doesn't use: the NVFP4 hybrid files, nvngx_dlssd.dll and the Streamline plugins it never loads.
The OptiScaler menu has a new look: charcoal with the Crunchyroll orange accent, in Segoe UI. It applies to new installs and Reset; an existing OptiScaler.ini keeps its own colours.
New installs and Reset also start with the fork's newer options on: HUD-less frame generation, window mode, automatic mipmap bias, nameplate interpolation and the character preview's Neural Rendering before DLSS. The game jitter correction and the HUD-less diagnostics are on as well; both are experimental or for diagnosis, and the log says what they do.
Components and source tags:
- OptiScaler-FFXIV (GPL-3.0): https://github.com/arnaudcouturier/OptiScaler-FFXIV/tree/ffxiv-2026.10.19-d9b62110
- NVIDIA Streamline (MIT (Streamline); NVIDIA DLSS SDK License (nvngx runtimes)): https://github.com/NVIDIA-RTX/Streamline/releases/tag/v2.14.16
- NVIDIA DLSS Neural Rendering runtime (NVIDIA DLSS SDK License): https://developer.nvidia.com/rtx/dlss
- Neural Rendering compatibility runtime (MIT): https://github.com/clshortfuse/renodx
- ReShade (BSD-3-Clause): https://github.com/crosire/reshade/tree/v6.8.0
- ReShade Effect Shader Toggler (MIT): https://github.com/4lex4nder/ReshadeEffectShaderToggler
- Alive NEXT (MIT): https://www.xivmodarchive.com/modid/104473
- ipsuShade (ipsuShade License 1.0): https://github.com/ipsusu/ipsuShade
- AMD FidelityFX Frame Generation (FidelityFX Software License): https://github.com/GPUOpen-LibrariesAndSDKs/FidelityFX-SDK/tree/v2.3.0
- Intel XeSS Frame Generation (Intel Simplified Software License (October 2022)): https://github.com/intel/xess/tree/v3.0.2