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Added the "Equipped item type" conditions for the main hand, off hand, and ranged slots - checks what kind of weapon, shield, or off-hand item is equipped (#2496).
Added Armor, Dodge, Parry, Block, and Defense conditions.
Added the "Enemies in Range" condition, which counts hostile nameplates within a range (#1951).
Added /tmw timer timer-name [start||stop||pause||reset||restart], which controls Timers the same way /tmw counter controls Counters.