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v0.5.0

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@github-actions github-actions released this 28 Sep 18:17
· 1681 commits to main since this release

New this release

  • The cloud's buttons and what they answer sit in their own titled cloud saves box, and its stop button says stop cloud saves (src/selftest/cloud.js).

  • On a phone the corner's gear is a pause button, and it opens the paused menu rather than the settings (src/selftest/touch.js).

  • Raindrops kick up a little crown where they land (node tools/look.mjs rain).

  • Cloud saves, if you want them: turn them on in settings and your three save slots are kept in the cloud and brought back on any device you link with a six-character code (test/cloud-sync.test.mjs).

  • Roombas for the janitor's closet, up to three: they drive out to the poop and the rain's muck on the open yard and bring it home for the one janitor minding them to tip away, and they smoke (test/roomba.test.mjs).

  • A card pressed again queues another of the same -- the next rung, the next house -- paid on the press at its own price; a strip along the card's foot splits into a refund of the newest one still waiting and a button for another, the only presses on the card while it is up, and the card's pips dot every rung paid for and not yet landed; the queue card shows a run as one line with its count (test/queue-repeats.test.mjs, src/selftest/boards.js).

  • Save a copy, load a save and reset progress are on the saves page now, and loading a yard turns the sheet back to the front (src/selftest/settings.js).

  • On the landing page, copy a save and load a save are as wide as the buttons around them, and so are the volume slider and the achievements list (src/selftest/settings.js).

  • Firefox no longer drops the whole game, yard and deep alike, to about 20 frames a second after a reload in the deep with its crew at rest or a builder at work, and the endgame yard with the rift open draws in a fifth of the time it did there (Firefox at 2560x1440, reloaded into deep-rest then yard, PERF.md "Firefox after a reload").

  • Clouds no longer show below the ground line in a short window (play.html in a window 300px tall).

  • A rockhand who shoveled a mess on the far side of the pit walks back round the hole to the rock, instead of walking home across thin air (test/rockhand-home.test.mjs).

  • A worker you pick up no longer vanishes when carried down over the drowned pit or up past the deep's ceiling (src/selftest/crew.js).

  • The pause menu dims the yard behind it instead of washing it white, so the dark pit no longer glares (node tools/look.mjs portal, then escape).

  • A card with rungs queued ahead draws the one being built in its own band's ink, not the red of the last rung queued (node tools/look.mjs queuetop).