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0.2.0

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@aspctt aspctt released this 10 Oct 01:30
· 72 commits to main since this release

Requires SimCity 4 Deluxe version 641, Windows 10 or 11 or Linux through Wine or Proton, and a graphics card with Vulkan support.

To update, replace scvk.dll and scvk.ini in the game's Plugins folder. SC4GraphicsOptions.ini no longer needs Driver=OpenGL, since both DirectX and OpenGL now select scvk.

Added

  • scvk also takes the game's default DirectX slot, so installing it is copying two files and sc4-graphics-options is optional
  • On a machine without Vulkan, the game keeps its own DirectX renderer
  • A frame callback that lets other plugins draw over the game
  • A benchmark mode in scvk.ini that compares scvk with the game's DirectX renderer, off by default

Changed

  • Faster drawing, most of all zoomed out, where scvk used to be slower than DirectX

Fixed

  • The game crashed at startup, or showed an empty region view, at 16-bit colour
  • A paused city's frame rate was not unlocked when scd3d11 was installed too

Known issues

  • On one AMD RX 570, thin lines can appear around ground lights after scrolling slowly, until a zoom redraws the scene
  • The PrintScreen fix for AMD graphics cards from 0.1.2 is not confirmed yet
  • On Windows 11, PrintScreen opens the Snipping Tool, which takes the game out of exclusive fullscreen. Win+PrintScreen captures the game
  • The game stopped responding once in testing, after leaving the Big City Tutorial
  • Cannot be installed alongside SCGL, since both register as the OpenGL renderer

License: LGPL-2.1-or-later. See LICENSE.txt and Third Party Notices.txt in the download.
Source: https://github.com/aspctt/scvk