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0.2.0
Requires SimCity 4 Deluxe version 641, Windows 10 or 11 or Linux through Wine or Proton, and a graphics card with Vulkan support.
To update, replace scvk.dll and scvk.ini in the game's Plugins folder. SC4GraphicsOptions.ini no longer needs Driver=OpenGL, since both DirectX and OpenGL now select scvk.
Added
- scvk also takes the game's default DirectX slot, so installing it is copying two files and sc4-graphics-options is optional
- On a machine without Vulkan, the game keeps its own DirectX renderer
- A frame callback that lets other plugins draw over the game
- A benchmark mode in
scvk.inithat compares scvk with the game's DirectX renderer, off by default
Changed
- Faster drawing, most of all zoomed out, where scvk used to be slower than DirectX
Fixed
- The game crashed at startup, or showed an empty region view, at 16-bit colour
- A paused city's frame rate was not unlocked when scd3d11 was installed too
Known issues
- On one AMD RX 570, thin lines can appear around ground lights after scrolling slowly, until a zoom redraws the scene
- The PrintScreen fix for AMD graphics cards from 0.1.2 is not confirmed yet
- On Windows 11, PrintScreen opens the Snipping Tool, which takes the game out of exclusive fullscreen. Win+PrintScreen captures the game
- The game stopped responding once in testing, after leaving the Big City Tutorial
- Cannot be installed alongside SCGL, since both register as the OpenGL renderer
License: LGPL-2.1-or-later. See LICENSE.txt and Third Party Notices.txt in the download.
Source: https://github.com/aspctt/scvk