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0.2.2
Requires SimCity 4 Deluxe version 641, Windows 10 or 11 or Linux through Wine or Proton, and a graphics card with Vulkan support.
To update, replace scvk.dll and scvk.ini in the game's Plugins folder. The new scvk.ini only adds Use32BitDepth, so keeping your own works too. This replaces the yanked 0.2.1.
Added
- A
Use32BitDepthsetting inscvk.inithat brings back the 32-bit depth buffer of 0.2.0, off by default
Changed
- The depth buffer is 16-bit, as on the game's DirectX renderer. Surfaces that sit very close together now band where DirectX bands too
Removed
- The 0.2.1 change for the lines around ground lights, which turned other lines into patches of texture
Fixed
- Thin lines around ground lights that sit exactly on their model after scrolling slowly, seen on an AMD RX 570
Known issues
- On Windows 11, PrintScreen opens the Snipping Tool, which takes the game out of exclusive fullscreen. Win+PrintScreen captures the game
- The game stopped responding once in testing, after leaving the Big City Tutorial
- Cannot be installed alongside SCGL, since both register as the OpenGL renderer
License: LGPL-2.1-or-later. See LICENSE.txt and Third Party Notices.txt in the download.
Source: https://github.com/aspctt/scvk