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0.3.0
The same DLL as 0.3.0-rc.1, which players ran without problems. Most of this release is UlisseWolf's port of scd3d11's features.
Requires SimCity 4 Deluxe version 641, Windows 10 or 11 or Linux through Wine or Proton, and a graphics card with Vulkan support.
To update from 0.2.2, replace scvk.dll in the game's Plugins folder. If you run rc.1 already, nothing changes. The zip no longer has a scvk.ini, since scvk needs no settings now. An old one keeps working, but its MaxFPS=0 keeps the game's own frame rate caps; delete that line to have them follow the display's refresh rate.
The game now starts borderless, in a frameless window covering the main monitor. -w gives a window and -f exclusive fullscreen, and with sc4-graphics-options installed its WindowMode decides as before.
Added
- ReShade's effects draw under the interface, with the city's depth, when ReShade is installed with full add-on support.
-ReShade:offleaves it drawing over everything - Live shadows for True3D props and network pieces, off by default.
-NativeShadowMasks:allturns them on, and-NativeShadowMasks:replaceadds the experimental shadow registry and terrain shadows - PrintScreen in exclusive fullscreen puts the game's own picture on the clipboard, instead of opening the Snipping Tool and dropping the game out of fullscreen
- Region thumbnails no longer go blank when the game loses focus while saving
-MaxFPS:<n>and-MaxFPS:offfor the speed caps, ahead ofMaxFPSinscvk.ini- scd3d11's launch options:
-VSync:off,-GPU:default,-FlipModel:off,-LogLevel:<level>and-FullscreenMode:Borderless -band-borderlesslaunch options for a borderless window, and-windowedand-fullscreen, the same as-wand-f- A pipeline cache beside the DLL, so later sessions build their pipelines faster
- A watchdog and fault reports in
scvk.log, which say where a frozen or crashed game was
Changed
- The game starts borderless, at the desktop's size.
-w,-for a-rsize pick another mode - The game runs in 32-bit colour even when its options or
-rask for 16, which made its textures band - A
-rsize is used as given, without needing-CustomResolution:enabled - The speed caps follow the display's refresh rate
- Faster scrolling, with 13 to 21% more frames a second in the benchmark's close, near and far scenes
Removed
UnlockRunningFPS, which changed the same code as SC4CPUOptions and scd3d11
Known issues
- The game stopped responding once in testing, after leaving the Big City Tutorial
- Cannot be installed alongside SCGL, since both register as the OpenGL renderer
- With SC4RenderServices, terrain decals drawn back over shadows come out a little darker where they overlap, since scvk has no stencil buffer yet
License: LGPL-2.1-or-later. See LICENSE.txt and Third Party Notices.txt in the download.
Source: https://github.com/aspctt/scvk