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0.3.0

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@aspctt aspctt released this 28 Oct 13:38
· 47 commits to main since this release

The same DLL as 0.3.0-rc.1, which players ran without problems. Most of this release is UlisseWolf's port of scd3d11's features.

Requires SimCity 4 Deluxe version 641, Windows 10 or 11 or Linux through Wine or Proton, and a graphics card with Vulkan support.

To update from 0.2.2, replace scvk.dll in the game's Plugins folder. If you run rc.1 already, nothing changes. The zip no longer has a scvk.ini, since scvk needs no settings now. An old one keeps working, but its MaxFPS=0 keeps the game's own frame rate caps; delete that line to have them follow the display's refresh rate.

The game now starts borderless, in a frameless window covering the main monitor. -w gives a window and -f exclusive fullscreen, and with sc4-graphics-options installed its WindowMode decides as before.

Added

  • ReShade's effects draw under the interface, with the city's depth, when ReShade is installed with full add-on support. -ReShade:off leaves it drawing over everything
  • Live shadows for True3D props and network pieces, off by default. -NativeShadowMasks:all turns them on, and -NativeShadowMasks:replace adds the experimental shadow registry and terrain shadows
  • PrintScreen in exclusive fullscreen puts the game's own picture on the clipboard, instead of opening the Snipping Tool and dropping the game out of fullscreen
  • Region thumbnails no longer go blank when the game loses focus while saving
  • -MaxFPS:<n> and -MaxFPS:off for the speed caps, ahead of MaxFPS in scvk.ini
  • scd3d11's launch options: -VSync:off, -GPU:default, -FlipModel:off, -LogLevel:<level> and -FullscreenMode:Borderless
  • -b and -borderless launch options for a borderless window, and -windowed and -fullscreen, the same as -w and -f
  • A pipeline cache beside the DLL, so later sessions build their pipelines faster
  • A watchdog and fault reports in scvk.log, which say where a frozen or crashed game was

Changed

  • The game starts borderless, at the desktop's size. -w, -f or a -r size pick another mode
  • The game runs in 32-bit colour even when its options or -r ask for 16, which made its textures band
  • A -r size is used as given, without needing -CustomResolution:enabled
  • The speed caps follow the display's refresh rate
  • Faster scrolling, with 13 to 21% more frames a second in the benchmark's close, near and far scenes

Removed

  • UnlockRunningFPS, which changed the same code as SC4CPUOptions and scd3d11

Known issues

  • The game stopped responding once in testing, after leaving the Big City Tutorial
  • Cannot be installed alongside SCGL, since both register as the OpenGL renderer
  • With SC4RenderServices, terrain decals drawn back over shadows come out a little darker where they overlap, since scvk has no stencil buffer yet

License: LGPL-2.1-or-later. See LICENSE.txt and Third Party Notices.txt in the download.
Source: https://github.com/aspctt/scvk