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0.4.0
scvk now has a stencil buffer, so SC4RenderServices can draw terrain decals back over shadows once per pixel. Driveways and plazas under shadows stay whole, and overlapping decals no longer come out darker.
Requires SimCity 4 Deluxe version 641, Windows 10 or 11 or Linux through Wine or Proton, and a graphics card with Vulkan support. With SC4RenderServices, version 0.8.3 or newer is needed. Older versions send the wrong stencil operations, so decals under shadows stay hidden.
To update from 0.3.0, replace scvk.dll in your Plugins folder. The zip has a scvk.ini again, which you only need if you want to change a setting.
Added
- A stencil buffer, so SC4RenderServices 0.8.3 or newer draws terrain decals back over shadows once per pixel and overlapping decals no longer come out darker
Changed
- Cards without a 16-bit depth format that has a stencil use a 24-bit or 32-bit one, with every depth rounded to 16 bits
- The zip has a
scvk.iniagain, for anyone who wants to change a setting such asUse32BitDepth. scvk still runs without it
Known issues
- Cannot be installed alongside SCGL, since both register as the OpenGL renderer
License: LGPL-2.1-or-later. See LICENSE.txt and Third Party Notices.txt in the download.
Source: https://github.com/aspctt/scvk