This repository contains scripts to enhance the FMOD for Unity package, which is used in Audune's own projects.
The FMOD for Unity package provides a thin wrapper around the C/C++ FMOD studio code and confronts the developer with many C++ paradigms ported to C#. This package was made to make the use of that package easier from a C# perspective, using C# paradigms like properties and events out of the box.
See the wiki of the repository to get started with the package.
This package depends on the following external dependencies. Make sure you have these installed before installing this package. The package might work with lower versions of the dependencies, but those have not been tested:
- FMOD for Unity >=2.02.21
To install this package as a package from the OpenUPM registry in the Unity Editor, use the following steps:
- In the Unity editor, navigate to Edit › Project Settings... › Package Manager.
- Add the following Scoped Registry, or edit the existing OpenUPM entry to include the new Scope:
Name: package.openupm.com
URL: https://package.openupm.com
Scope(s): com.audune.audio.fmod
- Navigate to Window › Package Manager.
- Click the + icon and click Add package by name...
- Enter the following name in the corresponding field and click Add:
com.audune.pickle
To install this package as a Git package in the Unity Editor, use the following steps:
- In the Unity editor, navigate to Window › Package Manager.
- Click the + icon and click Add package from git URL...
- Enter the following URL in the URL field and click Add:
https://github.com/audunegames/audio-for-fmod.git
This package is licensed under the GNU GPL 3.0 license. See LICENSE.txt
for more information.