Skip to content

Aura3D 4.7.8

Latest

Choose a tag to compare

@gchahal1982 gchahal1982 released this 01 Nov 22:31
· 1 commit to main since this release

GameUpgrades47 phase 9 (lane reports in docs/prds/game-upgrades-47/lanes/, "Phase 9 (4.7.8)" sections). Games that borrowed models, props and sounds from other games now use assets they own, where an owned asset looks at least as good. The planned route was new Meshy models (WP-36), but Meshy refuses every paid call (HTTP 402). The replacements are CC0 catalog assets (Kenney, Poly Haven, Quaternius, Polygonal Mind), each admitted into the game's own asset folder with licence and provenance records. No two games share a catalog file. Gameplay, rules, determinism and the reference replays are unchanged.

Every changed view passed two blind three-judge panels: one against the 4.6.2 frame of the same view, and one against the 4.7.7 frame. A swap that lost to 4.7.7 on any view was reverted.

Games

Game Now owned Borrowed keys left Second panel (vs 4.7.7)
Aura Links 3D 12 CC0 models and 7 synthesised sound cues; the re-keyed race-car rover is gone 0 same on all six courses
Aura FC 3D all 17 borrowed models 0 same
Glint Courier the meteor rock (Poly Haven moon rock, LOD0 only, same draw count) 0 same
Lamplight Line two landmark towers (Kenney, retinted cream and terracotta; 63k fewer triangles) 0 same
Bunker Zero 5 of 6 props; the exit shutter and crack lamp now face the room 1 (no CC0 launcher) same on all 8 views
Iron Crown Colosseum Ruins, Crown Arena, Bangkok Dock and Neo-Tokyo Rooftop 17 better on those four venues; Desert Airbase and Himalayan Monastery lost (0/3) and keep their 4.7.7 props
Aura Diamond 3D removed 5 borrowed keys that never rendered 0 frames unchanged
Aura Hoops 3D the opt-in 4.6.2 look now uses the game's own bleachers 0 default frames unchanged

Aura Slam 3D and Pip's Big Leap keep their 4.7.7 assets. Their CC0 swaps beat 4.6.2 but lost to 4.7.7: Aura Slam on clay, desert and grass, and Pip's Big Leap on worlds 2-6. Both were reverted, so their borrowed-asset warnings stay.

Tooling

  • Game-checks: 0 errors, 65 warnings, down from 125.
    • 42 are borrowed-asset rows (Pip's Big Leap, Iron Crown, Aura Slam 3D, Bunker Zero) that wait for owned assets of at least the same quality.
    • 23 are luma-band rows that cannot be cleared without widening a band (texture loading at Bunker Zero's 25 s shots; lamp crops off screen; Cross Hop's opt-in 4.6.2 look).
    • prop-exclusivity now fails as an error: it reports 0 findings across the 25 live games.

Known limits

  • Rubric below the PRD bar. No game scores 7 or more in all 12 categories (model judge, software WebGL2).
  • The remaining borrowed assets need new models. Iron Crown's gatehouse, towers and arches, Aura Slam's grandstand, and Pip's woodland props have no CC0 replacement that looks as good, and Meshy still answers paid calls with HTTP 402.
  • Real-GPU judgement is owner-only (PRD D5).