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Releases: auraoneai/aura3d

Aura3D 1.3.2

09 Jun 06:00

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1.3.2 — Critical fix + Studio bundled in template

Critical publish fix: resolved a bug where npm publish preserved raw workspace:* in inter-package dependencies, making all scaffolded animation-studio projects uninstallable. Switched to pnpm pack (rewrites workspace:* → real versions) + npm publish tarball.

Studio bundled: the Animation Studio web app is now included in the animation-studio template. Users get npm run studio — a full 3-pane NLE with prompt-driven scene generation, auto-render on generate, and no command syntax required.

Complete: all 26 packages verified at 1.3.2 on npm.

Aura3D 1.3.1 — create-aura3d engine fix + complete 26-package publish

08 Jun 18:27

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Patch release over 1.3.0, re-published in lockstep across all 26 packages (@aura3d/* + create-aura3d). Same features as 1.3.0 (Animation Studio, Animation Engine, Believable-Motion) — no API changes — with two real fixes:

  • create-aura3d scaffold engine version. npx create-aura3d@1.3.0 generated projects pinning @aura3d/engine@1.0.10 (a stale hardcoded fallback that ignored the template). The scaffolder now writes the template's declared engine version (the published release).
  • Missing @aura3d/workflows@1.3.0. It was skipped in the 1.3.0 publish while @aura3d/engine depends on it — so engine@1.3.0 was uninstallable. All 26 packages are now published at 1.3.1.

Verified: published create-aura3d@1.3.1 scaffolds engine@1.3.1; published engine@1.3.1 installs with every @aura3d dependency resolved. 13/13 release gates green; showcase live at https://aura3d.auraone.ai.

If you installed 1.3.0, upgrade to 1.3.1.

Aura3D 1.3.0 — Animation Studio, Animation Engine, Believable-Motion

08 Jun 18:05

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26 packages published to npm at 1.3.0 (@aura3d/* + create-aura3d).

Animation Studio

Prompt → deterministic, rendered animated short. A natural-language prompt compiles to a data-driven EpisodeDocument (cast/set/props/dialogue/blocking/camera) rendered by a generic player — the user's own coding agent is the director (no bundled LLM, no API key), driving a validated Scene-Tool CLI. Velocity-gated locomotion, speech-duration caption timing, silent renders (AuraVoice owns voice), a 3-pane web studio, and a 10-gate quality suite. Docs in docs/animation-studio/.

Animation Engine

Locomotion state graph + LocomotionKit (speed → blended idle/walk/run), per-clip bone-mask layered playback, aura3d assets validate-animation, and new animation-studio + character-controller starter templates.

Believable-Motion Track

Inertialized (critically-damped) transitions, foot IK + foot-lock, spring bones, animation-event tracks, morph-target hardening (lifts the 4/64 GPU cap), and WebGPU 96-joint skinning parity — all wired into the Aura Clash showcase with the deterministic replay checksum unchanged.

Honest scope: Tier 3 (motion matching, production ragdoll, general full-body IK, Mecanim parity) remains a documented non-goal.

Live: https://aura3d.auraone.ai · Full detail in CHANGELOG.md.

Aura3D 1.1.0 — Cartoon Studio

07 Jun 06:59

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Aura3D 1.1.0 — Cartoon Studio vertical slice

Implements docs/project/aura3d-1.1-cartoon-studio-prd.md and bumps all 26 published packages to 1.1.0.

Highlights

  • Cartoon Studio vertical slice: typed cartoon assets, episode plan/show-bible, shot timeline, captions (VTT/SRT), amplitude visemes, render queue, WebM export, episode + review package, motion/visual quality gates.
  • Honest capability-probed stretch adapters: external phoneme analyzer, cloud render, YouTube upload, performance capture, asset-library browser.
  • Editor-runtime review tooling: episode review panel, visual review dashboard, multi-user review/quorum, camera path + nonlinear editors.

Honest scope / limits

  • Cartoon character assets are placeholder-grade (miko/luma share a base GLB; luma uses a generic humanoid-fixture). Starter/CI assets, not finished characters.
  • Aura Clash was NOT newly authored — rebuilt against the 1.1 engine and re-deployed, but no new fighter art and no gameplay redesign this cycle. Still a development showcase, not a flagship game.
  • Not a Unity/Unreal/Babylon parity claim and not a magic image-to-video engine.

```bash
npm install @aura3d/engine@1.1.0
npx create-aura3d@1.1.0 my-app --template cartoon-studio
```

Aura3D v1.0.10

07 Jun 00:22

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Aura3D v1.0.10

Aura3D 1.0.10 publishes the current browser game-runtime, Aura Clash Arena, cartoon-channel, CLI/catalog, docs, and marketing release state to GitHub.

Highlights:

  • Publishes the repo state that matches the npm 1.0.10 package line.
  • Adds the current Aura Clash Arena runtime, typed GLB fighter assets, audio cue assets, launch evidence, deployed-route proof, and flagship test coverage.
  • Updates README, llms.txt, docs, marketing copy, and release gates from the stale 1.0.9 public story to the 1.0.10 release story.
  • Moves the old 1.0.6/1.0.7 PRD content into durable release/docs pages and removes the superseded PRD files.
  • Adds cartoon-production runtime APIs, cartoon asset profile support, cartoon starter templates, timeline/editor scaffolding, and source-gate tests.
  • Adds cartoon-channel proof routes for still source art workflows:
    • /?view=concept-2-5d&sampleTime=24&animateParallax=1 demonstrates camera/depth parallax over the generated moon-garden frame.
    • /?view=puppet-2d&sampleTime=24 demonstrates separate overlay puppet animation over the concept frame.
    • /?view=image-puppet&sampleTime=24 demonstrates the generated PNG itself duplicated into masked source-pixel cutouts for the robots, tools, cart, moon, and foreground.

Important cartoon boundary:

The image-derived route animates pixels from moon-garden-feature-frame.png, but it is still not true 3D reconstruction. The PNG is flattened, so the cutout animation is approximate and would need real segmentation masks, a clean background plate, depth maps, or proper rigged assets for production-quality cartoon motion.

Verification run before push:

  • pnpm build
  • npm run build in packages/create-aura3d/templates/cartoon-channel
  • npm test in packages/create-aura3d/templates/cartoon-channel
  • npm run record:2.5d in packages/create-aura3d/templates/cartoon-channel
  • npm run record:puppet in packages/create-aura3d/templates/cartoon-channel
  • npm run record:image-puppet in packages/create-aura3d/templates/cartoon-channel
  • pnpm exec vitest run tests/unit/agent-api/prompt-animation-source-gates.test.ts --reporter=dot

Release boundary:

Aura3D 1.0.10 should still be described as an AI-native TypeScript browser 3D/runtime foundation with typed assets, templates, diagnostics, deployment evidence, game-runtime helpers, and cartoon-production scaffolding. It is not Unity/Unreal parity and should not be marketed as a mature commercial game engine.

Aura3D v1.0.2

03 Jun 07:17

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Aura3D v1.0.2 launch release.\n\n- npm: @aura3d/engine@1.0.2\n- Website: https://aura3d.auraone.ai\n- Public developer API: @aura3d/engine\n- Launch copy, docs, package metadata, and marketing deployment updated for the public release.