Releases: auraoneai/aura3d
Aura3D 1.3.2
1.3.2 — Critical fix + Studio bundled in template
Critical publish fix: resolved a bug where npm publish preserved raw workspace:* in inter-package dependencies, making all scaffolded animation-studio projects uninstallable. Switched to pnpm pack (rewrites workspace:* → real versions) + npm publish tarball.
Studio bundled: the Animation Studio web app is now included in the animation-studio template. Users get npm run studio — a full 3-pane NLE with prompt-driven scene generation, auto-render on generate, and no command syntax required.
Complete: all 26 packages verified at 1.3.2 on npm.
Aura3D 1.3.1 — create-aura3d engine fix + complete 26-package publish
Patch release over 1.3.0, re-published in lockstep across all 26 packages (@aura3d/* + create-aura3d). Same features as 1.3.0 (Animation Studio, Animation Engine, Believable-Motion) — no API changes — with two real fixes:
- create-aura3d scaffold engine version.
npx create-aura3d@1.3.0generated projects pinning@aura3d/engine@1.0.10(a stale hardcoded fallback that ignored the template). The scaffolder now writes the template's declared engine version (the published release). - Missing
@aura3d/workflows@1.3.0. It was skipped in the 1.3.0 publish while@aura3d/enginedepends on it — soengine@1.3.0was uninstallable. All 26 packages are now published at 1.3.1.
Verified: published create-aura3d@1.3.1 scaffolds engine@1.3.1; published engine@1.3.1 installs with every @aura3d dependency resolved. 13/13 release gates green; showcase live at https://aura3d.auraone.ai.
If you installed 1.3.0, upgrade to 1.3.1.
Aura3D 1.3.0 — Animation Studio, Animation Engine, Believable-Motion
26 packages published to npm at 1.3.0 (@aura3d/* + create-aura3d).
Animation Studio
Prompt → deterministic, rendered animated short. A natural-language prompt compiles to a data-driven EpisodeDocument (cast/set/props/dialogue/blocking/camera) rendered by a generic player — the user's own coding agent is the director (no bundled LLM, no API key), driving a validated Scene-Tool CLI. Velocity-gated locomotion, speech-duration caption timing, silent renders (AuraVoice owns voice), a 3-pane web studio, and a 10-gate quality suite. Docs in docs/animation-studio/.
Animation Engine
Locomotion state graph + LocomotionKit (speed → blended idle/walk/run), per-clip bone-mask layered playback, aura3d assets validate-animation, and new animation-studio + character-controller starter templates.
Believable-Motion Track
Inertialized (critically-damped) transitions, foot IK + foot-lock, spring bones, animation-event tracks, morph-target hardening (lifts the 4/64 GPU cap), and WebGPU 96-joint skinning parity — all wired into the Aura Clash showcase with the deterministic replay checksum unchanged.
Honest scope: Tier 3 (motion matching, production ragdoll, general full-body IK, Mecanim parity) remains a documented non-goal.
Live: https://aura3d.auraone.ai · Full detail in CHANGELOG.md.
Aura3D 1.1.0 — Cartoon Studio
Aura3D 1.1.0 — Cartoon Studio vertical slice
Implements docs/project/aura3d-1.1-cartoon-studio-prd.md and bumps all 26 published packages to 1.1.0.
Highlights
- Cartoon Studio vertical slice: typed cartoon assets, episode plan/show-bible, shot timeline, captions (VTT/SRT), amplitude visemes, render queue, WebM export, episode + review package, motion/visual quality gates.
- Honest capability-probed stretch adapters: external phoneme analyzer, cloud render, YouTube upload, performance capture, asset-library browser.
- Editor-runtime review tooling: episode review panel, visual review dashboard, multi-user review/quorum, camera path + nonlinear editors.
Honest scope / limits
- Cartoon character assets are placeholder-grade (miko/luma share a base GLB; luma uses a generic humanoid-fixture). Starter/CI assets, not finished characters.
- Aura Clash was NOT newly authored — rebuilt against the 1.1 engine and re-deployed, but no new fighter art and no gameplay redesign this cycle. Still a development showcase, not a flagship game.
- Not a Unity/Unreal/Babylon parity claim and not a magic image-to-video engine.
```bash
npm install @aura3d/engine@1.1.0
npx create-aura3d@1.1.0 my-app --template cartoon-studio
```
Aura3D v1.0.10
Aura3D v1.0.10
Aura3D 1.0.10 publishes the current browser game-runtime, Aura Clash Arena, cartoon-channel, CLI/catalog, docs, and marketing release state to GitHub.
Highlights:
- Publishes the repo state that matches the npm 1.0.10 package line.
- Adds the current Aura Clash Arena runtime, typed GLB fighter assets, audio cue assets, launch evidence, deployed-route proof, and flagship test coverage.
- Updates README, llms.txt, docs, marketing copy, and release gates from the stale 1.0.9 public story to the 1.0.10 release story.
- Moves the old 1.0.6/1.0.7 PRD content into durable release/docs pages and removes the superseded PRD files.
- Adds cartoon-production runtime APIs, cartoon asset profile support, cartoon starter templates, timeline/editor scaffolding, and source-gate tests.
- Adds cartoon-channel proof routes for still source art workflows:
/?view=concept-2-5d&sampleTime=24&animateParallax=1demonstrates camera/depth parallax over the generated moon-garden frame./?view=puppet-2d&sampleTime=24demonstrates separate overlay puppet animation over the concept frame./?view=image-puppet&sampleTime=24demonstrates the generated PNG itself duplicated into masked source-pixel cutouts for the robots, tools, cart, moon, and foreground.
Important cartoon boundary:
The image-derived route animates pixels from moon-garden-feature-frame.png, but it is still not true 3D reconstruction. The PNG is flattened, so the cutout animation is approximate and would need real segmentation masks, a clean background plate, depth maps, or proper rigged assets for production-quality cartoon motion.
Verification run before push:
pnpm buildnpm run buildinpackages/create-aura3d/templates/cartoon-channelnpm testinpackages/create-aura3d/templates/cartoon-channelnpm run record:2.5dinpackages/create-aura3d/templates/cartoon-channelnpm run record:puppetinpackages/create-aura3d/templates/cartoon-channelnpm run record:image-puppetinpackages/create-aura3d/templates/cartoon-channelpnpm exec vitest run tests/unit/agent-api/prompt-animation-source-gates.test.ts --reporter=dot
Release boundary:
Aura3D 1.0.10 should still be described as an AI-native TypeScript browser 3D/runtime foundation with typed assets, templates, diagnostics, deployment evidence, game-runtime helpers, and cartoon-production scaffolding. It is not Unity/Unreal parity and should not be marketed as a mature commercial game engine.
Aura3D v1.0.2
Aura3D v1.0.2 launch release.\n\n- npm: @aura3d/engine@1.0.2\n- Website: https://aura3d.auraone.ai\n- Public developer API: @aura3d/engine\n- Launch copy, docs, package metadata, and marketing deployment updated for the public release.