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MdiEx v3.6
MdiEx v3.6 is a new major update focused on expanding Xclipse support, improving package structure and updating the internal Vulkan layer stack.
This release keeps the MdiEx multi-package model, but now covers more Samsung Exynos/Xclipse targets, including:
- Exynos 1480 / Xclipse 530
- Exynos 1580 / Xclipse 540
- Exynos 1680 / Xclipse 550
- Exynos 2200 / Xclipse 920
- Exynos 2400 / Xclipse 940
- Exynos 2500 / Xclipse 950
- Exynos 2600 / Xclipse 960
- Native/System Vulkan package
Main changes
Layer Helix v1.3.0
MdiEx now includes Layer Helix v1.3.0 as the main Vulkan layer base.
Layer Helix is used for:
- pipeline/cache behavior
- safer Vulkan layer handling
- texture/upload optimization paths
- Xclipse-focused compatibility tweaks
- cleaner layer organization
- better base for future MdiEx updates
The layer is included as:
libLayer_Helix.soVkLayer_helix.jsonVK_LAYER_HELIX
NRAMV v1.5.0
NRAMV has been updated to v1.5.0.
NRAMV is included to help reduce memory pressure during heavy emulation workloads, especially in long sessions or games/emulators that tend to increase RAM usage over time.
Included as:
libnramv.so
The default profile is set to MEDIUM, with automatic profile handling enabled.
MdiEx Core
This release introduces MdiEx Core inside the packages.
Included as:
libMdiex_Core.so
MdiEx Core acts as an internal bridge/policy layer for the package structure, helping keep Helix, NRAMV and driver metadata organized in a cleaner way.
Package variants
This release includes the following packages:
MdiEx_1480_v3.6MdiEx_1580_v3.6MdiEx_1680_v3.6MdiEx_2200_v3.6MdiEx_2400_v3.6MdiEx_2500_v3.6MdiEx_2600_v3.6MdiEx_Nativo_v3.6
Notes
This release does not promise a direct FPS increase in every game or emulator.
The main goals are:
- broader Xclipse support
- better Vulkan package organization
- updated Layer Helix base
- updated NRAMV base
- improved memory behavior under pressure
- cleaner metadata
- better compatibility with driver import systems
- more stable structure for future versions
Performance and compatibility may vary depending on device, Android version, emulator, game, thermal state and Vulkan driver behavior.
Recommended testing
If you test this release, please report:
- device model
- package used
- emulator or app used
- game tested
- whether it opened or not
- approximate FPS
- RAM usage, if possible
- screenshots or logs if an error happens
Useful testing targets include:
- Winlator
- GameNative
- Eden / Yuzu-based emulators
- long emulation sessions
- heavy Vulkan games
- games with shader compilation stutter
- games that previously failed to import custom driver packages