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Just like bedrock in Minecraft, it supports upper-layer development and provides basic APIs. Unlike SwifterSwift, it uses the namespace method for calling

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axclogo/AxcBedrock-Swift

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AxcBedrock

language Build Status MIT License Platform CocoaPods Axc

Language

Introduce

bedrock
AxcBedrock is a basic tool library that provides commonly used functions and extensions for iOS and macOS applications.

Like Bedrock in MineCraft, as the foundation of the world, it bears all the blocks.

In the future, it will continue to support languages such as Dart (if time permits 😄) Click here for the Dart version (still in development..)

The main idea is to establish coherence in development, not limited to one platform or one language, to connect developers' habits, and to unify the invocation of all underlying APIs or simple small operations.

In terms of functionality, it is similar to SwifterSwift, with the main difference being in invocation and use.

For example, SwifterSwift is based on direct extension functions, but because of too many extensions in a large project, when calling APIs and finding APIs, Xcode's completion may cause lagging and it may be difficult to find the needed API.

Therefore, AxcBedrock is based on namespace mode encapsulation, with the suffix ".axc" added where it needs to be invoked, and then the corresponding API can be searched.

I can't say there are many projects, but in the projects I am involved in, this solution really solves the problem of code completion creeping in. It also has good aesthetics and will not cause naming conflicts with the extensions of the main project.

Install

You can quickly install AxcBedrock using CocoaPods:

Podfile:

pod 'AxcBedrock'

Alternatively, you can manually add the source code to your project.

Usage

Using the functions and extensions in AxcBedrock is very simple. Simply import AxcBedrock into your project and you can start using it.

Format/Specification

All API usage follows this naming convention:

// Call instance function:
xxxx.axc.xxxx
// Call class function:
Xxxx.Axc.Xxxx

In this way, you can easily access all the functions and extensions you need.

Examples

Example Call

Here is a simple example to demonstrate how to use the functionality in AxcBedrock:

import AxcBedrock

let myString = "hello world"
let testString = myString.axc.keepPrefix(count: 3)
print(testString) // "hel"

AttributedText Operations

let attText = "这是一段富文本".axc.makeAttributed { make in
    make.set(font: 15, range: 0...1)
.set(foregroundColor: "FFBBAA", range: NSRange(location: 0, length: 4))
}
iOS performance MacOS performance
bedrock
bedrock

Note that the classes AxcUnifiedXXX are universal classes. For example, the classes for setting font and color in the example above are:

AxcUnifiedFont and AxcUnifiedColor.

These classes can be used interchangeably and can be written in the following ways:

AxcUnifiedFont:

make.set(font: 15.axc.uiFont, range: 0...1)
make.set(font: 15.4, range: NSRange(location: 0, length: 4))

make.set(font: UIFont.systemFont(ofSize: 15), range: 0...1)
make.set(font: UIFont.systemFont(ofSize: 15), range: NSRange(location: 0, length: 4))

AxcUnifiedColor:

.set(foregroundColor: "FFBBAA", range: 1...2)
.set(foregroundColor: "FFBBAA", range: NSRange(location: 0, length: 4))

.set(foregroundColor: UIColor.red, range: 1...2)
.set(foregroundColor: UIColor.red, range: NSRange(location: 0, length: 4))

.set(foregroundColor: 0xFFBBAA, range: 1...2)
.set(foregroundColor: 0xFFBBAA, range: NSRange(location: 0, length: 4))

Of course, both UIColor and NSColor are supported, but they must be used on the corresponding platform.

Bezier Operation

var linesHeight: [AxcUnifiedNumber] = []
for i in 0...1000 {
    if (arc4random() % 2) == 0 {
        linesHeight.append(80)
    }else{
        linesHeight.append(-80)
    }
}
let bz = UI/NS BezierPath.Axc.CreateRadiateCircle(center: center,
                                                  radius: radius,
                                                  linesHeight: linesHeight,
                                                  clockwise: .clockwise,
                                                  startAngle: .direction(.left),
                                                  openingAngle: 0,
                                                  isReversing: false)
shapeLayer.path = bz.axc.cgPath
iOS performance MacOS performance
bedrock
bedrock

Even across platforms, one codebase is enough.

For a complete list of available functions and extensions in AxcBedrock, please refer to the code or export the Swift-Docc documentation.

Question

If you encounter any issues or errors while using AxcBedrock, please submit an issue on GitHub.

If you are unsure or unclear about any API while using it, you can also submit an issue on GitHub.

Connection

E-mail:axclogo@163.com

QQ:532432339

Contribution

AxcBedrock is open source and thanks for any contributions. If you find any errors or want to improve the library, please submit a pull request.

Currently I need help~ If you have any ideas, please contact me! Or submit a PR, thank you! Orz

Tasks that need help:

  • Improve the unit test section
  • Support Swift Package Manager
  • If there are areas that need optimization, propose optimization items
  • If you want to develop a Dart version of Bedrock together, please contact me!

LICENSE

AxcBedrock is available under the MIT license. See the LICENSE file for more info.

Please give a Star⭐️ to this repository if it has been helpful to you or has inspired you in any way. ~ ~ Thanks♪(・ω・)ノ

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Just like bedrock in Minecraft, it supports upper-layer development and provides basic APIs. Unlike SwifterSwift, it uses the namespace method for calling

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