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Fixes for 0.70-linux.1: Exit to desktop saves your progress again, and the game runs on AMD FX processors and integrated Intel Arc/Xe GPUs. It is based on bbport 0.7.
Requirements: your own decrypted dump of Bloodborne with update 1.09, any retail release (US,
Europe, UK, Japan, Asia, and the editions with The Old Hunters). No game files are included.
Linux x86-64 and a Vulkan 1.3 GPU.
Download
| File | For |
|---|---|
Bloodborne-bbport-x86_64.AppImage |
Any x86-64 distribution and the Steam Deck |
Make it executable, run it, choose your game folder and press Play. Saves and settings go
to ~/.local/share/bbport.
SHA-256: d0cf45b3c47a323ef6e3e0dc7a81e72f896f7dda4587010bb166282c7afb758c
New
None.
Improved
- AMD FX processors (FX-4300, 6300 and 8300 series): the game runs on them. Their only missing instruction, MOVBE, is now done by the port (#39).
Fixed
- Exit to desktop in the world closed the game at once, losing what wasn't saved yet. It now asks first, goes through the game's own Quit Game so your progress is saved, and closes at the title (#25).
- The game stopped at startup (exit code 23) on integrated Intel Arc/Xe GPUs. From Wooloomooloo2's pull request to bbport.
Upgrading
- From 0.70-linux.1: the launcher's About page installs this one. Your saves and settings stay as they are.
Known issues
- Stretched shapes can still appear in some places, and a texture can look rainbow-coloured in Yahar'Gul (#25). Under investigation.
- Amygdala's lasers could look black (#19).
- A strong blur can stay after a load with motion blur on (#1). Turning motion blur off avoids it.
- A crash at
guest offset 0x263b8e7can still happen on the Steam Deck (#27). - Local co-op runs a whole game per player: on a mid-range GPU at 1440p, two players get about 30 to 40 FPS each.
- Above 120 FPS the game's movement can break; the launcher warns about it.
- Only the 1.09 executable is supported; other versions start and then crash.
Full changes: 0.70-linux.1...0.70-linux.2
Credits and licenses: https://github.com/ayozetr/bloodborne_linux#credits
Includes Lantern Engine by Awaken (https://github.com/Awakenchan/LanternEngine).