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switch2mac 0.1.1
Bug fixes and new options for the switch2mac app. If you have 0.1.0, the app offers this update itself.
New
- Try any Switch 2 game on any engine. The Build menu now lists untested builds: each engine switch2mac knows (switch2mac's, nxnative's, pokopia-native's) can try every game, and Switch 2 games switch2mac has no page for yet can be tried too. Untested builds are marked with a red dot and ask before you pick one. They will often fail; Stop ends a build at any time.
- The Build menu always starts on the build recommended for your Mac.
Fixed
- A game you build from the Builds page now shows in the Library straight away.
- Closing the window quits the app (while a game is building, the app stays open in the Dock until the build finishes).
- The app keeps all of its files in its own folders, and Uninstall only removes switch2mac's own.
- Diagnostics are labelled switch2mac, and a damaged dump is reported as one.
Opening it the first time
The app is not signed with a paid Apple Developer ID. The first time, macOS says it cannot verify it: click Done, open System Settings → Privacy & Security, scroll down and click Open Anyway. You only do this once.
You need a Mac with Apple silicon and macOS 26 or later, Xcode with its Metal Toolchain, and the .NET 10 SDK; the app tells you what is missing.
Nintendo, Nintendo Switch 2 and the game names are trademarks of their owners. This project is not affiliated with or endorsed by Nintendo.