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EDEXO 1.3.5 — portable

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@bahuckel bahuckel released this 01 Nov 18:08

A journal-linked exobiology and colonisation companion for Elite Dangerous. Compare reads your local journal, merges scans and organic signals, and predicts the candidate species on a body from FSS/DSS telemetry alone — with payout ranges, first-footfall tracking, a system map, a customisable HUD and a species encyclopedia. Colonize follows your construction sites and plans the hauling, trip by trip.

This release is the single-file portable build. For the unpacked program folder plus the two console builds, see v1.3.5-zip — same version, same code.

Download EDExoCompare.exe and run it. Nothing is installed.

The Scan route now shows your ship: where you are in the system, the body you have targeted, and, if you switch it on, where you are as you fly. HUDs can be combined into panels of your choosing and placed one by one, each on any screen, and the Elite Style angle points every panel at the middle of the screen. The galaxy map grows to 5.4 million systems with EDSM's codex added to EDAstro's, and fewer wrong candidates are listed before a DSS.

New

  1. Your ship on the Scan route. A mark at the body you are at, a line to the body you have targeted in the game, and whether you are in supercruise, in normal space, landed or docked. The route starts from the body you approached, dropped out at, landed on or mapped, instead of the arrival star.
  2. Live position (switch it on under the Scan route). The game's network log says which body you are near and how far: the mark follows you between bodies and stays at the last one you were near, even past it. The switch sets the game's own verbose network log in its settings file (restart the game once) and puts the file back as it was when switched off. Windows only.
  3. Combine HUDs. In Free move → Move HUD, two HUDs that touch get a ⛓ Combine button: one click makes them one panel, in your stack order. Combine more into it, keep others apart (Discovery scan on its own, say), and Split a panel back into its HUDs. Panels and their places are kept.
  4. Separate HUDs move one by one. In Free move each HUD you drag moves on its own and keeps its spot, on whichever screen you drop it; the ones you leave stay stacked.
  5. The galaxy map knows more. EDSM's codex is added to EDAstro's: 5.4 million systems (from 5.3), 1.89 million with their species known (from 1.80). The buttons that lead to the download pulse when a newer galaxy index is out: the Galaxy map entry, the map's View tab and its Update button.

Changed

  1. Fewer wrong candidates before a DSS. A species its region records far below what its share of the galaxy predicts is listed as unlikely: Cactoida in the Empyrean Straits, for example, where only Vermis grows. On a year of EDDN finds and the October ones, no find was lost and about 1-2 % of the rows before a DSS went.
  2. Neutron routes for small tanks. Ships whose fuel per supercharge leaves little in the tank got the game's plain route (262 jumps, none supercharged, on one ×4 ship); they get a neutron route now (94 jumps), planned in about 3 s.
  3. Elite Style angle points at the middle of the screen. Your angle is that of a panel at the right edge: on the left it is mirrored, toward the middle it gets shallower, in the middle it is flat; the slant also turns the other way below the middle. Separate panels share one depth, so they no longer fan out.
  4. "Fuel now" in the Neutron route shows the tonnes, with when it was last known on a line of its own.

Fixed

  1. The Next jump route strip after a re-plot. The game does not always save a re-plotted route: the HUD kept the old one and, after a jump off it, showed the system you came from. It follows the game's target now, and when the game has not saved the route it says so ("plot it again in the galaxy map to see its stars").
  2. "Include codex bodies" on the Scan route is a proper checkbox: ticked looked like unticked.
  3. "Scheme's text" in the HUD colours no longer looks like it is loading: it is off when the text already has the scheme's colour, and says so.
  4. A DSS now counts as being at that body ("you are here" on the system map).

Where your data lives

%LOCALAPPDATA%\ED Exo Compare\ — settings, your LAN key, your EDSM credentials if you add them, the species you have scanned on foot, your Fix corrections, the journal folder you chose, your HUD layout, where your windows were, the systems you looked up on Spansh (kept 30 days), the shared exomastery folder, and the prediction caches. Nothing of yours is kept in the program folder, so replacing it on an update loses nothing. On Linux the same lives in ~/.config/edexo-compare. Backups go only where you point the Backups tile.

Your journals are read, never copied out. Uploads to EDSM, Canonn and EDDN happen only if you turn them on yourself. Looking a system up sends only its name or number to Spansh.

Windows will say the publisher is unrecognised. The executable is not code-signed, so SmartScreen asks first: "More info" → "Run anyway".

Licence

Code: PolyForm Noncommercial 1.0.0 with two additional permissions (showing the app in streams and videos is free; releases up to and including 1.2.20 stay MIT). Data: CC BY-NC-SA 3.0 (credit, no commercial use, share alike; part of it is derived from EDAstro) — see data/LICENSE-DATA.txt. The species photographs are Elite Dangerous screenshots: Frontier's game art, under Frontier's terms — NOTICE.md names every contributor and says which images are borrowed from the ED-DSN community. The list of Frontier-populated systems and looked-up systems come from Spansh.