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v2.6.3 — Orphoscope lanes pulse through the whole loop

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@balch balch released this 23 Oct 08:34
· 220 commits to main since this release

A small visuals fix. Orphic Lore's bell lane in the Orphoscope now pulses on every strike, where it used to go quiet for the back half of each loop.

Visualizers

  • Pulses through 64-step loops. The engine sent the visualizer only the first 32 steps of a track and parked its playhead at step 31, so the lane pulse and the beat tracker saw no movement for the second half of any 64-step pattern. A longer track now shows the 32-step half its playhead is on. Orphic Lore's bell, a 64-step track, is the one most affected.
  • Step grid follows the playhead. The Pulsar grid flips to the half that is playing instead of sitting on the right edge.

Tests

  • A new C++ case covers a 64-step track on its back half, a 48-step track on its short second half, a front-half track and an idle track. The C++ suite and the pulsar and visualizations Kotlin tests pass.

Artifacts

The signed Play-Console-ready bundle (djapp-v2.6.3-og-release.aab) and universal sideload APK (djapp-v2.6.3-og-release.apk) are built, but are not attached to this release. The bundle is published to the Play Store internal and production tracks.

Full changelog

v2.6.2...v2.6.3: 1 commit: a 64-step track's pulse keeps going through the back half.