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Releases
v0.2.10 - the cleaner
What's Changed
- 0.2.10 wave: MDI shell, canvas remainders, and the resolved ShapeSheet (#189) by @baradhili in #198
Full Changelog: v0.2.9...v0.2.10
v0.2.9 - the issues!, they go on forever
What's Changed
- 0.2.9: text-metrics fidelity, stencils on disk, and the connector engine wave by @baradhili in #164
Full Changelog: v0.2.8...v0.2.9
v0.2.8 - Snap!, it connected
What's Changed
- 0.2.8: snap & glue engine, guides, connector authoring, align/distribute, canvas extras by @baradhili in #163
Full Changelog: v0.2.7...v0.2.8
v0.2.7 - Ronin Ryoku
What's Changed
- 0.2.7: group/container/geometry mechanics — member scaling (#69), nesting + member handles (#95), Add-to-Underlying (#75), container boundaries (#138), vertex handles (#137), arrowheads (#72) by @baradhili in #159
Full Changelog: v0.2.6...v0.2.7
v0.2.6 - Two dollars and fifteen cents!
What's Changed
- chore(deps): update rust crate sha2 to 0.11 by @renovate[bot] in #107
- chore(deps): update rust crate zip to v9.1.3 by @renovate[bot] in #103
- 0.2.6: window-top per #67 option D, colours rebased on #2e74b5 (#154), craft-ui policy (#81), clippy gate (#140) by @baradhili in #155
Full Changelog: v0.2.5...v0.2.6
v0.2.4
What's Changed
- test: execute the #97 test-architecture plan (0.2.4 wave) by @baradhili in #125
Full Changelog: v0.2.3...v0.2.4
v0.2.3 - Give me Stencils, lots of Stencils
What's Changed
- Shapes pane: multi-stencil management, built-in catalog, Quick Shapes (#63 wave) by @baradhili in #106
Full Changelog: v0.2.2...v0.2.3
v0.2.2 - Faster Pussycat!
Fundamentally - working a lot on the render lags
Not super fast yet, but much more usable.
What's Changed
- chore(deps): update rust crate zip to v9.1.0 by @renovate[bot] in #79
- fix(deps): update rust crate resvg to 0.49.0 by @renovate[bot] in #80
- 0.2.2: render-path perf wave (#66), live drag feedback, AppImage glibc fix by @baradhili in #100
Full Changelog: v0.2.1...v0.2.2
v0.2.1 - Shapesheet, Shapesheet, everyone gets a shapesheet!
So in the process of fixing a layout drag bug I seem to have implemented the nested shapesheet calculations. Which would mean shapesheets now fully? work. They also now present in the context menu - a good test target is drawings using Orbus stencils.
Significant ToDos:
- Performance - right now we re-render the entire svg every frame, so dragging (which is almost every drawing action) sucks badly.
- Ribbon - definitely not good yet
What's Changed
- 0.2.1 - everyone gets a shapesheet by @baradhili in #76
Full Changelog: v0.2.0...v0.2.1
v0.2.0 - I can haz crayons?
Its more functional now, the theme handling works - so no more horrible dark dialogs, backgrounds in a light screen.
Still lots to do before its actually usable in anger.
What's Changed
- chore(deps): update dependency ubuntu to v26 by @renovate[bot] in #6
- chore(deps): update github artifact actions (major) by @renovate[bot] in #8
- chore(deps): update softprops/action-gh-release action to v3 by @renovate[bot] in #10
- chore(deps): update rust crate zip to v9 by @renovate[bot] in #9
- V0.1.1 by @baradhili in #60
Full Changelog: v0.1.0...v0.2.0