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Playmark 0.2.0

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@barmoshe barmoshe released this 10 Oct 19:13
· 61 commits to main since this release
  • Photo mode: the frame freezes on a blueprint stage; pins pop, boxes show their size, a stamp lands on save.
  • Rewind: step back up to 5 seconds and mark the frame where it happened.
  • Category stamps on keys 1 to 5; type anywhere to start the note.
  • Ghosts: past marks reappear in the world where you made them. Orange is open, blue is fixed.
  • Claude's status comes back in-game: "On #12 now", "Fixed #12" with its note.
  • Script errors become bug marks by themselves, with the clip and the log.
  • Warp: inbox.mjs warp <id> opens the game at the mark; --shot saves a frame for checking a fix.
  • set_scope() keeps ghosts in the right room when one scene holds many rooms.
  • inbox.mjs claim and mark numbers (14, #14) in every command.

Install in Claude Code: /plugin marketplace add barmoshe/playmark, then /plugin install playmark@playmark, then /playmark:install in your game's repo. Godot 4.5+.