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RS Re-ARMed 1.13.0

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@bbelgg bbelgg released this 10 Nov 07:39

What's new

  • Mac: 7-string charts. rearmed-mods' Seven-String Guitar (after
    rs7string) and Plain Packages now run in the Mac edition as they do in
    Learn & Play: seven strings on the highway, in the tuner and in chords. The Mac game reads Mac song archives
    (_m.psarc) only, so a chart published for Windows has to be a Mac archive first.
  • Mac: mods read their settings when the game is started from the launcher. A mod that reads its settings as it
    loads found none when the game was started the usual way, so what it switched on there stayed off.
  • For mods, in both editions: a mid point can be none on a game that needs no call at that moment, so one mod
    serves both games without asking which one it is in.
  • Installer: streamlining in how the installer and the archive tools handle the game's archives. Nothing changes
    in what gets installed.

Known issues

Both editions

  • No online features: Ubisoft services are not available.
  • Not run in the game yet: two of 1.12.0's fixes, which a test can't reach: the Mac game's restart with the network
    guard when its app is started directly and not through the launcher, and the launcher forcing the game's offline
    settings when there is no Rocksmith.ini yet. Both games have been run on this code started the usual way. If the
    game doesn't start after updating, logs/last-run.log says why; please open an issue with it.
  • The game lists 10 inputs at most. Two interfaces can fill that, and then the built-in microphone isn't listed. A Channel
    in guitar-input.ini makes an interface one entry, which leaves room.
  • Stopped partway, calibration still counts as run, so the level saved before it comes back until you run it to the end.
  • Not tested yet with this release: a run of the installer app itself (the install scripts it runs were run for both
    editions), the Mac edition's tuner on a 7-string chart's low B and a seven-row chord diagram, full screen on a 16:10 or ultrawide screen in the Mac
    edition, an ultrawide screen in Learn & Play, full screen on a second display in Learn & Play, the music category (Game
    Mode off) in Learn & Play, a Real Tone cable, a Real Tone or Microphone profile with the Auto Save skip, unplugging an
    interface while the game runs, and in Multiplayer a cable with an interface, two interfaces, or the swap in Learn & Play.
    The stuck tone that Prevent Buggy Tones fixes is rare and hasn't been met in testing.
  • In Multiplayer each player chooses their input through their own profile, not on the Multiplayer screen.

Mac

  • The first time you play a song, venue or mode with Metal, a few short stutters can show. Later plays are smooth.
  • Mods that draw on the screen with OpenGL themselves show nothing with Metal; the rest of the mod works. Use a version
    that draws through the overlay API, or the OpenGL renderer.
  • 7-string charts (rearmed-mods' Seven-String Guitar) need a Mac song archive (_m.psarc); one published for Windows
    doesn't load here, and RS Re-ARMed has no converter.

Learn & Play

  • Metal only: there is no OpenGL renderer.
  • Mods built without rc_mod.h are left out, with a line in the log. While a mod hooks input_sink or set_app_focus,
    input reaches the game a frame later, and a mod can't change input_sink's arguments.
  • Mods can read the note counts in Learn a Song, not yet in Score Attack. The note the game hears, the tone change hook
    and the song list titles have been played on the Mac edition only so far.
  • Shaders are prepared for what was played in testing. The Guitarcade's games and venues not reached there can stall
    briefly the first time. If you skip Preparing shaders, or after a macOS update, the first play stalls as before: run the
    installer again.
  • The Windows game reads PC song archives (*_p.psarc), so a Mac-only custom song collection doesn't load. Official
    DLC has both kinds.
  • Two crashes have been seen once each and not reproduced.
  • It uses more memory than the Mac edition (1.5 GB against 1.2 GB) and still a little more CPU.
  • Rocksmith 1 DLC songs have not been played in this edition yet: the test account owns none.

Install

This release contains only the installer. It contains no game code or assets: it downloads the v1.13.0 source, builds
the game on your Mac from your own Steam copy and installs it. The built game can't be shared, so never download one
from anywhere.

You need an Apple Silicon Mac with macOS 12 or later, and Steam with Rocksmith 2014 Remastered (the Mac game) or
Rocksmith 2014 Learn & Play on your account. Apple's command line tools are the only other requirement, and the
installer starts their installation if they are missing.

  1. Download RS.Re-ARMed.Installer.app.zip below, unzip it and open RS Re-ARMed Installer.
  2. The installer is not notarized by Apple, so the first time macOS refuses to open it. Open System Settings →
    Privacy & Security
    and click Open Anyway next to the RS Re-ARMed Installer message.
  3. Choose your game (Rocksmith 2014 for Mac, or Learn & Play) and click Build & Install. Whenever it needs you, a
    box above the log says what to do. It takes about 15 minutes for the Mac game, plus a few for Preparing shaders, and
    about 25 for Learn & Play, plus the download.
  4. When it's done, start the game from the window the installer shows. Later, start it from ~/Applications,
    Launchpad or Spotlight.

Updating from an earlier version: run this installer; your saves are kept. Built-in Mods… works once the game has been
installed by 1.11.0 or later. If you patched the game for another tool (for example RS Companion), install that again
afterwards. An earlier version may have left static.psarc.rearmed in your Steam game folder; you can delete it.

See the install guides for the Mac game and
Learn & Play, and the
README for features and known issues.

Not affiliated with or endorsed by Ubisoft. Rocksmith is a trademark of Ubisoft.

RS Re-ARMed 1.12.0

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@bbelgg bbelgg released this 09 Nov 20:06

What's new

  • Full screen on the display the window is on. With two displays, full screen came out the wrong size or half on the
    other display. In both editions it now covers the display the game's window is on.
  • Mac: no crash at the title with some audio devices. A device whose ID can't be read is skipped, where the game
    crashed at the title screen, and a device's own number is no longer mistaken for one of the input list's channels.
  • More for mods, in both editions.
    • Edits and mid points: a mod can change a function from the inside, not only wrap it. Learn & Play has the tables
      for rearmed-mods' Seven-String Guitar and Plain Packages (after
      rs7string); the Mac edition has the machinery and no tables yet.
    • A hook point on decoded song audio and the game's Vorbis codebooks, which rearmed-mods' Song Stems uses to take the
      guitar or the bass out of a song.
    • Learn & Play now has 18 of the 21 hook points.
  • Fixes from a review of the whole code.
    • Offline: the network guard refuses more kinds of name lookup and more ways of opening a web page; the Mac game's app
      started without the launcher starts itself again with the guard; the launcher forces the game's offline settings
      also when the game has no Rocksmith.ini yet.
    • The first copy of your Steam saves is made whole or not at all, and a linked song archive is copied as the archive
      by ENUMERATE.
    • Smaller fixes in the Metal renderer, Learn & Play's Windows layers, the mods' API and the installer (a failed
      compile no longer leaves you without the launcher; the log view no longer slows a long build).

Known issues

Both editions

  • No online features: Ubisoft services are not available.
  • Not run in the game yet: the review's fixes. They passed the automated tests of both editions, but neither game
    was played on this exact code before the release. The parts a test can't reach are the Mac game's restart with the
    network guard when its app is started directly, and the launcher's handling of Rocksmith.ini and steam.env. If the
    game doesn't start after updating, logs/last-run.log says why; please open an issue with it.
  • The game lists 10 inputs at most. Two interfaces can fill that, and then the built-in microphone isn't listed. A Channel
    in guitar-input.ini makes an interface one entry, which leaves room.
  • Stopped partway, calibration still counts as run, so the level saved before it comes back until you run it to the end.
  • Not tested yet with this release: a run of the published installer, full screen on a 16:10 or ultrawide screen in the Mac
    edition, an ultrawide screen in Learn & Play, full screen on a second display in Learn & Play, the music category (Game
    Mode off) in Learn & Play, a Real Tone cable, a Real Tone or Microphone profile with the Auto Save skip, unplugging an
    interface while the game runs, and in Multiplayer a cable with an interface, two interfaces, or the swap in Learn & Play.
    The stuck tone that Prevent Buggy Tones fixes is rare and hasn't been met in testing.
  • In Multiplayer each player chooses their input through their own profile, not on the Multiplayer screen.

Mac

  • The first time you play a song, venue or mode with Metal, a few short stutters can show. Later plays are smooth.
  • Mods that draw on the screen with OpenGL themselves show nothing with Metal; the rest of the mod works. Use a version
    that draws through the overlay API, or the OpenGL renderer.
  • 7-string charts (rearmed-mods' Seven-String Guitar) are not in this edition yet.

Learn & Play

  • Metal only: there is no OpenGL renderer.
  • Mods built without rc_mod.h are left out, with a line in the log. While a mod hooks input_sink or set_app_focus,
    input reaches the game a frame later, and a mod can't change input_sink's arguments.
  • Mods can read the note counts in Learn a Song, not yet in Score Attack. The note the game hears, the tone change hook
    and the song list titles have been played on the Mac edition only so far.
  • Shaders are prepared for what was played in testing. The Guitarcade's games and venues not reached there can stall
    briefly the first time. If you skip Preparing shaders, or after a macOS update, the first play stalls as before: run the
    installer again.
  • The Windows game reads PC song archives (*_p.psarc), so a Mac-only custom song collection doesn't load. Official
    DLC has both kinds.
  • Two crashes have been seen once each and not reproduced.
  • It uses more memory than the Mac edition (1.5 GB against 1.2 GB) and still a little more CPU.
  • Rocksmith 1 DLC songs have not been played in this edition yet: the test account owns none.

Install

This release contains only the installer. It contains no game code or assets: it downloads the v1.12.0 source, builds
the game on your Mac from your own Steam copy and installs it. The built game can't be shared, so never download one
from anywhere.

You need an Apple Silicon Mac with macOS 12 or later, and Steam with Rocksmith 2014 Remastered (the Mac game) or
Rocksmith 2014 Learn & Play on your account. Apple's command line tools are the only other requirement, and the
installer starts their installation if they are missing.

  1. Download RS.Re-ARMed.Installer.app.zip below, unzip it and open RS Re-ARMed Installer.
  2. The installer is not notarized by Apple, so the first time macOS refuses to open it. Open System Settings →
    Privacy & Security
    and click Open Anyway next to the RS Re-ARMed Installer message.
  3. Choose your game (Rocksmith 2014 for Mac, or Learn & Play) and click Build & Install. Whenever it needs you, a
    box above the log says what to do. It takes about 15 minutes for the Mac game, plus a few for Preparing shaders, and
    about 25 for Learn & Play, plus the download.
  4. When it's done, start the game from the window the installer shows. Later, start it from ~/Applications,
    Launchpad or Spotlight.

Updating from an earlier version: run this installer; your saves are kept. Built-in Mods… works once the game has been
installed by 1.11.0 or later. If you patched the game for another tool (for example RS Companion), install that again
afterwards. An earlier version may have left static.psarc.rearmed in your Steam game folder; you can delete it.

See the install guides for the Mac game and
Learn & Play, and the
README for features and known issues.

Not affiliated with or endorsed by Ubisoft. Rocksmith is a trademark of Ubisoft.

RS Re-ARMed 1.11.0

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@bbelgg bbelgg released this 09 Nov 11:23

What's new

  • Switch off built-in mods in the installer. Built-in Mods… (also ⌘,) has a checkbox for each built-in mod of
    the game chosen in the window: custom songs, the rs-mac-fixes fixes, the intro and Auto Save skips, the menu additions
    (DIRECT CONNECT, ENUMERATE, EXIT GAME), two players on any input and the title logo. Everything stays on by default. A
    change takes effect the next time the game starts, with nothing to reinstall, and the top of logs/last-run.log says
    what was used. A switch set with launchctl setenv still wins, and the sheet tells you when one is set.
  • More for mods, in both editions. Hook points on the tone change and on a song list's name, and names for the
    note the game hears, Player 1's note counts and the grey-note time. With them rearmed-mods
    can offer Prevent Buggy Tones, Custom Song List Titles, Show Current Note, Guitar Speak and Show Current Accuracy.
    Learn & Play now has 17 of the 20 hook points.

Known issues

Both editions

  • No online features: Ubisoft services are not available.
  • The game lists 10 inputs at most. Two interfaces can fill that, and then the built-in microphone isn't listed. A Channel
    in guitar-input.ini makes an interface one entry, which leaves room.
  • Stopped partway, calibration still counts as run, so the level saved before it comes back until you run it to the end.
  • Not tested yet with this release: a run of the published installer, full screen on a 16:10 or ultrawide screen in the Mac
    edition, an ultrawide screen in Learn & Play, the music category (Game Mode off) in Learn & Play, a Real Tone cable, a
    Real Tone or Microphone profile with the Auto Save skip, unplugging an interface while the game runs, and in Multiplayer a
    cable with an interface, two interfaces, or the swap in Learn & Play. The stuck tone that Prevent Buggy Tones fixes is rare
    and hasn't been met in testing.
  • In Multiplayer each player chooses their input through their own profile, not on the Multiplayer screen.

Mac

  • The first time you play a song, venue or mode with Metal, a few short stutters can show. Later plays are smooth.
  • Mods that draw on the screen with OpenGL themselves show nothing with Metal; the rest of the mod works. Use a version
    that draws through the overlay API, or the OpenGL renderer.

Learn & Play

  • Metal only: there is no OpenGL renderer.
  • Mods built without rc_mod.h are left out, with a line in the log. While a mod hooks input_sink or set_app_focus,
    input reaches the game a frame later, and a mod can't change input_sink's arguments.
  • Mods can read the note counts in Learn a Song, not yet in Score Attack. The note the game hears, the tone change hook
    and the song list titles have been played on the Mac edition only so far.
  • Shaders are prepared for what was played in testing. The Guitarcade's games and venues not reached there can stall
    briefly the first time. If you skip Preparing shaders, or after a macOS update, the first play stalls as before: run the
    installer again.
  • The Windows game reads PC song archives (*_p.psarc), so a Mac-only custom song collection doesn't load. Official
    DLC has both kinds.
  • Two crashes have been seen once each and not reproduced.
  • It uses more memory than the Mac edition (1.5 GB against 1.2 GB) and still a little more CPU.
  • Rocksmith 1 DLC songs have not been played in this edition yet: the test account owns none.

Install

This release contains only the installer. It contains no game code or assets: it downloads the v1.11.0 source, builds
the game on your Mac from your own Steam copy and installs it. The built game can't be shared, so never download one
from anywhere.

You need an Apple Silicon Mac with macOS 12 or later, and Steam with Rocksmith 2014 Remastered (the Mac game) or
Rocksmith 2014 Learn & Play on your account. Apple's command line tools are the only other requirement, and the
installer starts their installation if they are missing.

  1. Download RS.Re-ARMed.Installer.app.zip below, unzip it and open RS Re-ARMed Installer.
  2. The installer is not notarized by Apple, so the first time macOS refuses to open it. Open System Settings →
    Privacy & Security
    and click Open Anyway next to the RS Re-ARMed Installer message.
  3. Choose your game (Rocksmith 2014 for Mac, or Learn & Play) and click Build & Install. Whenever it needs you, a
    box above the log says what to do. It takes about 15 minutes for the Mac game, plus a few for Preparing shaders, and
    about 25 for Learn & Play, plus the download.
  4. When it's done, start the game from the window the installer shows. Later, start it from ~/Applications,
    Launchpad or Spotlight.

Updating from an earlier version: run this installer; your saves are kept. Built-in Mods… works once the game has been
installed by this version. If you patched the game for another tool (for example RS Companion), install that again
afterwards. An earlier version may have left static.psarc.rearmed in your Steam game folder; you can delete it.

See the install guides for the Mac game and
Learn & Play, and the
README for features and known issues.

Not affiliated with or endorsed by Ubisoft. Rocksmith is a trademark of Ubisoft.

RS Re-ARMed 1.10.0

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@bbelgg bbelgg released this 08 Nov 17:24

What's new

  • A sharper picture, in both editions. The game's own texture sharpening, which the Metal renderer had dropped, is
    back; textures get 16x anisotropic filtering, so the note highway and the strings stay sharp into the distance; and
    the 3D picture has 4x anti-aliasing (MSAA). RS_METAL_ANISO=N and RS_METAL_MSAA=N set them; RS_METAL_MSAA=1
    turns anti-aliasing off.
  • Retina screens. The game renders as before and each frame is scaled up to the screen's own pixels with MetalFX,
    and the picture is colour-matched as sRGB, so a wide-colour screen shows the game's colours as they were made.
    RS_METAL_UPSCALE=0 and RS_METAL_COLORS=vivid give the old behaviour.
  • Any screen or window shape. In the Mac edition a window takes any shape, and the game draws at it undistorted.
    Learn & Play no longer puts 16:9 bars on a screen of another shape: on a MacBook's own screen, or a 16:10 or ultrawide
    display, it fills the screen, and a window you resize (Windowed Mode: Windowed) becomes the game's resolution.
    RS_WINDOW_ANY_SHAPE=0 keeps 16:9.
  • Learn & Play: more of its audio code runs without memory fences, so a little less CPU.

Known issues

Both editions

  • No online features: Ubisoft services are not available.
  • The game lists 10 inputs at most. Two interfaces can fill that, and then the built-in microphone isn't listed. A Channel
    in guitar-input.ini makes an interface one entry, which leaves room.
  • Stopped partway, calibration still counts as run, so the level saved before it comes back until you run it to the end.
  • Not tested yet with this release: a run of the published installer, full screen on a 16:10 or ultrawide screen in the Mac
    edition, an ultrawide screen in Learn & Play, the music category (Game Mode off) in Learn & Play, a Real Tone cable, a
    Real Tone or Microphone profile with the Auto Save skip, unplugging an interface while the game runs, and in Multiplayer a
    cable with an interface, two interfaces, or the swap in Learn & Play.
  • In Multiplayer each player chooses their input through their own profile, not on the Multiplayer screen.

Mac

  • The first time you play a song, venue or mode with Metal, a few short stutters can show. Later plays are smooth. After
    updating to this release they come back once, while the new anti-aliasing is prepared.
  • Mods that draw on the screen with OpenGL themselves show nothing with Metal; the rest of the mod works. Use a version
    that draws through the overlay API, or the OpenGL renderer.

Learn & Play

  • Metal only: there is no OpenGL renderer.
  • Mods built without rc_mod.h are left out, with a line in the log. While a mod hooks input_sink or set_app_focus,
    input reaches the game a frame later, and a mod can't change input_sink's arguments.
  • Shaders are prepared for what was played in testing. The Guitarcade's games and venues not reached there can stall
    briefly the first time. If you skip Preparing shaders, or after a macOS update, the first play stalls as before: run the
    installer again.
  • The Windows game reads PC song archives (*_p.psarc), so a Mac-only custom song collection doesn't load. Official
    DLC has both kinds.
  • Two crashes have been seen once each and not reproduced.
  • It uses more memory than the Mac edition (1.5 GB against 1.2 GB, both with the new anti-aliasing) and still a little
    more CPU.
  • Rocksmith 1 DLC songs have not been played in this edition yet: the test account owns none.

Install

This release contains only the installer. It contains no game code or assets: it downloads the v1.10.0 source, builds
the game on your Mac from your own Steam copy and installs it. The built game can't be shared, so never download one
from anywhere.

You need an Apple Silicon Mac with macOS 12 or later, and Steam with Rocksmith 2014 Remastered (the Mac game) or
Rocksmith 2014 Learn & Play on your account. Apple's command line tools are the only other requirement, and the
installer starts their installation if they are missing.

  1. Download RS.Re-ARMed.Installer.app.zip below, unzip it and open RS Re-ARMed Installer.
  2. The installer is not notarized by Apple, so the first time macOS refuses to open it. Open System Settings →
    Privacy & Security
    and click Open Anyway next to the RS Re-ARMed Installer message.
  3. Choose your game (Rocksmith 2014 for Mac, or Learn & Play) and click Build & Install. Whenever it needs you, a
    box above the log says what to do. It takes about 15 minutes for the Mac game, plus a few for Preparing shaders, and
    about 25 for Learn & Play, plus the download.
  4. When it's done, start the game from the window the installer shows. Later, start it from ~/Applications,
    Launchpad or Spotlight.

Updating from an earlier version: run this installer; your saves are kept. If you patched the game for another tool
(for example RS Companion), install that again afterwards. An earlier version may have left static.psarc.rearmed in
your Steam game folder; you can delete it.

See the install guides for the Mac game and
Learn & Play, and the
README for features and known issues.

Not affiliated with or endorsed by Ubisoft. Rocksmith is a trademark of Ubisoft.

RS Re-ARMed 1.9.1

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@bbelgg bbelgg released this 07 Nov 18:57

What's new

  • Your own plug-in no longer crackles. macOS turned on Game Mode for the game in full screen, and a plug-in host such as rs-tonehost then missed its audio deadlines, so the guitar crackled while the game had focus. The app's category is now music, in both editions, and macOS leaves Game Mode off. It also means macOS no longer lists RS Re-ARMed as a game.

If you use your own plug-in, get rearmed-mods 0.8.2 too: its gate no longer cuts off long notes.

Known issues

Both editions

  • No online features: Ubisoft services are not available.
  • The game lists 10 inputs at most. Two interfaces can fill that, and then the built-in microphone isn't listed. A Channel
    in guitar-input.ini makes an interface one entry, which leaves room.
  • Stopped partway, calibration still counts as run, so the level saved before it comes back until you run it to the end.
  • Not tested yet with this release: the new category in Learn & Play, a run of the published installer, a Real Tone cable, a Real Tone or Microphone profile with the Auto Save skip,
    unplugging an interface while the game runs, and in Multiplayer a cable with an interface, two interfaces, or the swap in
    Learn & Play.
  • In Multiplayer each player chooses their input through their own profile, not on the Multiplayer screen.

Mac

  • The first time you play a song, venue or mode with Metal, a few short stutters can show in its first half-minute.
    Later plays are smooth.
  • Mods that draw on the screen with OpenGL themselves show nothing with Metal; the rest of the mod works. Use a version
    that draws through the overlay API, or the OpenGL renderer.

Learn & Play

  • Metal only: there is no OpenGL renderer.
  • Mods built without rc_mod.h are left out, with a line in the log. While a mod hooks input_sink or set_app_focus,
    input reaches the game a frame later, and a mod can't change input_sink's arguments.
  • Shaders are prepared for what was played in testing. The Guitarcade's games and venues not reached there can stall
    briefly the first time. If you skip Preparing shaders, or after a macOS update, the first play stalls as before: run the
    installer again.
  • The Windows game reads PC song archives (*_p.psarc), so a Mac-only custom song collection doesn't load. Official
    DLC has both kinds.
  • Two crashes have been seen once each and not reproduced.
  • It uses more memory than the Mac edition (1.3 GB against 0.8 GB) and still a little more CPU.
  • Rocksmith 1 DLC songs have not been played in this edition yet: the test account owns none.

Install

This release contains only the installer. It contains no game code or assets: it downloads the v1.9.1 source, builds
the game on your Mac from your own Steam copy and installs it. The built game can't be shared, so never download one
from anywhere.

You need an Apple Silicon Mac with macOS 12 or later, and Steam with Rocksmith 2014 Remastered (the Mac game) or
Rocksmith 2014 Learn & Play on your account. Apple's command line tools are the only other requirement, and the
installer starts their installation if they are missing.

  1. Download RS.Re-ARMed.Installer.app.zip below, unzip it and open RS Re-ARMed Installer.
  2. The installer is not notarized by Apple, so the first time macOS refuses to open it. Open System Settings →
    Privacy & Security
    and click Open Anyway next to the RS Re-ARMed Installer message.
  3. Choose your game (Rocksmith 2014 for Mac, or Learn & Play) and click Build & Install. Whenever it needs you, a
    box above the log says what to do. It takes about 15 minutes for the Mac game, plus a few for Preparing shaders, and
    about 25 for Learn & Play, plus the download.
  4. When it's done, start the game from the window the installer shows. Later, start it from ~/Applications,
    Launchpad or Spotlight.

Updating from an earlier version: run this installer; your saves are kept. If you patched the game for another tool
(for example RS Companion), install that again afterwards. An earlier version may have left static.psarc.rearmed in
your Steam game folder; you can delete it.

See the install guides for the Mac game and
Learn & Play, and the
README for features and known issues.

Not affiliated with or endorsed by Ubisoft. Rocksmith is a trademark of Ubisoft.

RS Re-ARMed 1.9.0

Choose a tag to compare

@bbelgg bbelgg released this 07 Nov 17:05

What's new

  • EXIT GAME in the main menu, in both editions: it takes the place of UPLAY, which can't work here, with the game's own label and its own "EXIT GAME?" dialog.
  • Mods can change the game's colors. A render API replaces game textures on the Metal renderer, and the string color table can be reached by name. rearmed-mods 0.8.0 uses them for string, note and highway colors, in both editions.
  • Mac: guitar input. The game's input now takes buffers smaller than its queue's slots.

If you use your own plug-in for the guitar, it now comes with rearmed-mods.

Known issues

Both editions

  • No online features: Ubisoft services are not available.
  • The game lists 10 inputs at most. Two interfaces can fill that, and then the built-in microphone isn't listed. A Channel
    in guitar-input.ini makes an interface one entry, which leaves room.
  • Stopped partway, calibration still counts as run, so the level saved before it comes back until you run it to the end.
  • Not tested yet with this release: a run of the published installer, a Real Tone cable, a Real Tone or Microphone profile with the Auto Save skip,
    unplugging an interface while the game runs, and in Multiplayer a cable with an interface, two interfaces, or the swap in
    Learn & Play.
  • In Multiplayer each player chooses their input through their own profile, not on the Multiplayer screen.

Mac

  • The first time you play a song, venue or mode with Metal, a few short stutters can show in its first half-minute.
    Later plays are smooth.
  • Mods that draw on the screen with OpenGL themselves show nothing with Metal; the rest of the mod works. Use a version
    that draws through the overlay API, or the OpenGL renderer.

Learn & Play

  • Metal only: there is no OpenGL renderer.
  • Mods built without rc_mod.h are left out, with a line in the log. While a mod hooks input_sink or set_app_focus,
    input reaches the game a frame later, and a mod can't change input_sink's arguments.
  • Shaders are prepared for what was played in testing. The Guitarcade's games and venues not reached there can stall
    briefly the first time. If you skip Preparing shaders, or after a macOS update, the first play stalls as before: run the
    installer again.
  • The Windows game reads PC song archives (*_p.psarc), so a Mac-only custom song collection doesn't load. Official
    DLC has both kinds.
  • Two crashes have been seen once each and not reproduced.
  • It uses more memory than the Mac edition (1.3 GB against 0.8 GB) and still a little more CPU.
  • Rocksmith 1 DLC songs have not been played in this edition yet: the test account owns none.

Install

This release contains only the installer. It contains no game code or assets: it downloads the v1.9.0 source, builds
the game on your Mac from your own Steam copy and installs it. The built game can't be shared, so never download one
from anywhere.

You need an Apple Silicon Mac with macOS 12 or later, and Steam with Rocksmith 2014 Remastered (the Mac game) or
Rocksmith 2014 Learn & Play on your account. Apple's command line tools are the only other requirement, and the
installer starts their installation if they are missing.

  1. Download RS.Re-ARMed.Installer.app.zip below, unzip it and open RS Re-ARMed Installer.
  2. The installer is not notarized by Apple, so the first time macOS refuses to open it. Open System Settings →
    Privacy & Security
    and click Open Anyway next to the RS Re-ARMed Installer message.
  3. Choose your game (Rocksmith 2014 for Mac, or Learn & Play) and click Build & Install. Whenever it needs you, a
    box above the log says what to do. It takes about 15 minutes for the Mac game, plus a few for Preparing shaders, and
    about 25 for Learn & Play, plus the download.
  4. When it's done, start the game from the window the installer shows. Later, start it from ~/Applications,
    Launchpad or Spotlight.

Updating from an earlier version: run this installer; your saves are kept. If you patched the game for another tool
(for example RS Companion), install that again afterwards. An earlier version may have left static.psarc.rearmed in
your Steam game folder; you can delete it.

See the install guides for the Mac game and
Learn & Play, and the
README for features and known issues.

Not affiliated with or endorsed by Ubisoft. Rocksmith is a trademark of Ubisoft.

RS Re-ARMed 1.8.0

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@bbelgg bbelgg released this 06 Nov 21:29

What's new

Two players can now each use any input, in both editions.

  • Multiplayer on any input. Player 2 no longer needs a Real Tone cable: each player can be on Direct Connect or the
    microphone, on two channels of one interface, say. Load each profile on its own, pick its input and leave through the
    menus so it saves, then go to Multiplayer. SWAP CABLE ASSIGNMENT swaps the two inputs. For two channels of one interface,
    leave its Channel out of guitar-input.ini. RS_MODS_MULTIPLAYER=0 is the old rule.
  • Mac: a little less CPU in a song. 6.2 to 6.1 ms a frame on the measured song.
  • Learn & Play is no longer called experimental.

Known issues

Both editions

  • No online features: Ubisoft services are not available.
  • The game lists 10 inputs at most. Two interfaces can fill that, and then the built-in microphone isn't listed. A Channel
    in guitar-input.ini makes an interface one entry, which leaves room.
  • Stopped partway, calibration still counts as run, so the level saved before it comes back until you run it to the end.
  • Not tested yet with this release: a Real Tone cable, a Real Tone or Microphone profile with the Auto Save skip,
    unplugging an interface while the game runs, and in Multiplayer a cable with an interface, two interfaces, or the swap in
    Learn & Play.
  • In Multiplayer each player chooses their input through their own profile, not on the Multiplayer screen.

Mac

  • The first time you play a song, venue or mode with Metal, a few short stutters can show in its first half-minute.
    Later plays are smooth.
  • Mods that draw on the screen with OpenGL themselves show nothing with Metal; the rest of the mod works. Use a version
    that draws through the overlay API, or the OpenGL renderer.

Learn & Play

  • Metal only: there is no OpenGL renderer.
  • Mods built without rc_mod.h are left out, with a line in the log. While a mod hooks input_sink or set_app_focus,
    input reaches the game a frame later, and a mod can't change input_sink's arguments.
  • Shaders are prepared for what was played in testing. The Guitarcade's games and venues not reached there can stall
    briefly the first time. If you skip Preparing shaders, or after a macOS update, the first play stalls as before: run the
    installer again.
  • The Windows game reads PC song archives (*_p.psarc), so a Mac-only custom song collection doesn't load. Official
    DLC has both kinds.
  • Two crashes have been seen once each and not reproduced.
  • It uses more memory than the Mac edition (1.3 GB against 0.8 GB) and still a little more CPU.
  • Rocksmith 1 DLC songs have not been played in this edition yet: the test account owns none.

Install

This release contains only the installer. It contains no game code or assets: it downloads the v1.8.0 source, builds
the game on your Mac from your own Steam copy and installs it. The built game can't be shared, so never download one
from anywhere.

You need an Apple Silicon Mac with macOS 12 or later, and Steam with Rocksmith 2014 Remastered (the Mac game) or
Rocksmith 2014 Learn & Play on your account. Apple's command line tools are the only other requirement, and the
installer starts their installation if they are missing.

  1. Download RS.Re-ARMed.Installer.app.zip below, unzip it and open RS Re-ARMed Installer.
  2. The installer is not notarized by Apple, so the first time macOS refuses to open it. Open System Settings →
    Privacy & Security
    and click Open Anyway next to the RS Re-ARMed Installer message.
  3. Choose your game (Rocksmith 2014 for Mac, or Learn & Play) and click Build & Install. Whenever it needs you, a
    box above the log says what to do. It takes about 15 minutes for the Mac game, plus a few for Preparing shaders, and
    about 25 for Learn & Play, plus the download.
  4. When it's done, start the game from the window the installer shows. Later, start it from ~/Applications,
    Launchpad or Spotlight.

Updating from an earlier version: run this installer; your saves are kept. If you patched the game for another tool
(for example RS Companion), install that again afterwards. An earlier version may have left static.psarc.rearmed in
your Steam game folder; you can delete it.

See the install guides for the Mac game and
Learn & Play, and the
README for features and known issues.

Not affiliated with or endorsed by Ubisoft. Rocksmith is a trademark of Ubisoft.

RS Re-ARMed 1.7.0

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@bbelgg bbelgg released this 06 Nov 15:36

What's new

No more waiting at the Auto Save warning, and Learn & Play uses a good deal less CPU.

  • No Auto Save warning. After you pick a profile the game goes straight on, in both editions, and a Direct Connect
    profile keeps its input. Set RS_MODS_AUTOSAVE=0 to see the warning again. Thanks to @nkronlage for the Mac version
    of this (#4).
  • Learn & Play: about 23% less CPU in a song. 54% of a core instead of 70% on the measured song, with frames as
    smooth as before.

Known issues

Both editions

  • No online features: Ubisoft services are not available.
  • The game lists 10 inputs at most. Two interfaces can fill that, and then the built-in microphone isn't listed. A Channel
    in guitar-input.ini makes an interface one entry, which leaves room.
  • Stopped partway, calibration still counts as run, so the level saved before it comes back until you run it to the end.
  • Not tested yet with this release: a Real Tone cable, a Real Tone or Microphone profile with the Auto Save skip,
    unplugging an interface while the game runs, and a second profile on the same install.

Mac

  • The first time you play a song, venue or mode with Metal, a few short stutters can show in its first half-minute.
    Later plays are smooth.
  • Mods that draw on the screen with OpenGL themselves show nothing with Metal; the rest of the mod works. Use a version
    that draws through the overlay API, or the OpenGL renderer.

Learn & Play (experimental)

  • Metal only: there is no OpenGL renderer.
  • Mods built without rc_mod.h are left out, with a line in the log. While a mod hooks input_sink or set_app_focus,
    input reaches the game a frame later, and a mod can't change input_sink's arguments.
  • Shaders are prepared for what was played in testing. The Guitarcade's games and venues not reached there can stall
    briefly the first time. If you skip Preparing shaders, or after a macOS update, the first play stalls as before: run the
    installer again.
  • The Windows game reads PC song archives (*_p.psarc), so a Mac-only custom song collection doesn't load. Official
    DLC has both kinds.
  • Two crashes have been seen once each and not reproduced.
  • It uses more memory than the Mac edition (1.3 GB against 0.8 GB) and still a little more CPU.
  • Rocksmith 1 DLC songs have not been played in this edition yet: the test account owns none.

Install

This release contains only the installer. It contains no game code or assets: it downloads the v1.7.0 source, builds
the game on your Mac from your own Steam copy and installs it. The built game can't be shared, so never download one
from anywhere.

You need an Apple Silicon Mac with macOS 12 or later, and Steam with Rocksmith 2014 Remastered (the Mac game) or
Rocksmith 2014 Learn & Play on your account. Apple's command line tools are the only other requirement, and the
installer starts their installation if they are missing.

  1. Download RS.Re-ARMed.Installer.app.zip below, unzip it and open RS Re-ARMed Installer.
  2. The installer is not notarized by Apple, so the first time macOS refuses to open it. Open System Settings →
    Privacy & Security
    and click Open Anyway next to the RS Re-ARMed Installer message.
  3. Choose your game (Rocksmith 2014 for Mac, or Learn & Play) and click Build & Install. Whenever it needs you, a
    box above the log says what to do. It takes about 15 minutes for the Mac game, plus a few for Preparing shaders, and
    about 25 for Learn & Play, plus the download.
  4. When it's done, start the game from the window the installer shows. Later, start it from ~/Applications,
    Launchpad or Spotlight.

Updating from an earlier version: run this installer; your saves are kept. If you patched the game for another tool
(for example RS Companion), install that again afterwards. An earlier version may have left static.psarc.rearmed in
your Steam game folder; you can delete it.

See the install guides for the Mac game and
Learn & Play, and the
README for features and known issues.

Not affiliated with or endorsed by Ubisoft. Rocksmith is a trademark of Ubisoft.

RS Re-ARMed 1.6.0

Choose a tag to compare

@bbelgg bbelgg released this 05 Nov 20:53

What's new

Pick your guitar's channel in the game, and let calibration do its job, in both editions.

  • Every channel of an interface in the input list. Under Direct Connect each channel is an input of its own, with the
    game's level bar, so you play and pick the channel that moves. On an HX Stomp that's channel 5 for the dry guitar. The
    game shows 10 inputs at most and the list doesn't scroll, so interfaces come first and none goes missing.
  • Calibration can boost a quiet input. It now raises the level by up to 24 dB until the meter reaches the top, where it
    used to get stuck asking you to play louder. Run calibration once after updating: until then your input stays as
    it is.
  • Calibration leaves your interface's volume alone. It no longer changes the setting in the system.
  • Guitar input settings. guitar-input.ini can set an interface's channel and a fixed gain per device.
  • The installer checks the game image before a build, and its messages about shaders say what the game does.

Known issues

Both editions

  • No online features: Ubisoft services are not available.
  • The game lists 10 inputs at most. Two interfaces can fill that, and then the built-in microphone isn't listed. A Channel
    in guitar-input.ini makes an interface one entry, which leaves room.
  • Stopped partway, calibration still counts as run, so the level saved before it comes back until you run it to the end.
  • Not tested yet with this release: a Real Tone cable, unplugging an interface while the game runs, and a second
    profile on the same install.

Mac

  • The first time you play a song, venue or mode with Metal, a few short stutters can show in its first half-minute.
    Later plays are smooth.
  • Mods that draw on the screen with OpenGL themselves show nothing with Metal; the rest of the mod works. Use a version
    that draws through the overlay API, or the OpenGL renderer.

Learn & Play (experimental)

  • Metal only: there is no OpenGL renderer.
  • Mods built without rc_mod.h are left out, with a line in the log. While a mod hooks input_sink or set_app_focus,
    input reaches the game a frame later, and a mod can't change input_sink's arguments.
  • Shaders are prepared for what was played in testing. The Guitarcade's games and venues not reached there can stall
    briefly the first time. If you skip Preparing shaders, or after a macOS update, the first play stalls as before: run the
    installer again.
  • The Windows game reads PC song archives (*_p.psarc), so a Mac-only custom song collection doesn't load. Official
    DLC has both kinds.
  • Two crashes have been seen once each and not reproduced.
  • It uses more CPU and memory than the Mac edition (about 63% of a core against 44%, 1.3 GB against 0.8 GB).
  • Rocksmith 1 DLC songs have not been played in this edition yet: the test account owns none.

Install

This release contains only the installer. It contains no game code or assets: it downloads the v1.6.0 source, builds
the game on your Mac from your own Steam copy and installs it. The built game can't be shared, so never download one
from anywhere.

You need an Apple Silicon Mac with macOS 12 or later, and Steam with Rocksmith 2014 Remastered (the Mac game) or
Rocksmith 2014 Learn & Play on your account. Apple's command line tools are the only other requirement, and the
installer starts their installation if they are missing.

  1. Download RS.Re-ARMed.Installer.app.zip below, unzip it and open RS Re-ARMed Installer.
  2. The installer is not notarized by Apple, so the first time macOS refuses to open it. Open System Settings →
    Privacy & Security
    and click Open Anyway next to the RS Re-ARMed Installer message.
  3. Choose your game (Rocksmith 2014 for Mac, or Learn & Play) and click Build & Install. Whenever it needs you, a
    box above the log says what to do. It takes about 15 minutes for the Mac game, plus a few for Preparing shaders, and
    about 25 for Learn & Play, plus the download.
  4. When it's done, start the game from the window the installer shows. Later, start it from ~/Applications,
    Launchpad or Spotlight.

Updating from an earlier version: run this installer; your saves are kept. If you patched the game for another tool
(for example RS Companion), install that again afterwards. An earlier version may have left static.psarc.rearmed in
your Steam game folder; you can delete it.

See the install guides for the Mac game and
Learn & Play, and the
README for features and known issues.

Not affiliated with or endorsed by Ubisoft. Rocksmith is a trademark of Ubisoft.

RS Re-ARMed 1.5.1

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@bbelgg bbelgg released this 05 Nov 13:33

What's new

A patch release: two fixes, and the rest of the mod support for Learn & Play.

  • The Mac game's sound follows the default output. Change the output in Sound settings while you play and the game
    moves to the new device, as Learn & Play already did.
  • Learn & Play keeps the display's rate when hidden. With another app in front, the hidden full-screen game no longer
    runs at about 120 fps.
  • Mods in Learn & Play have all 14 hook points and the overlay API. input_sink, set_app_focus and si_open work
    there now, a mod can draw on the screen, and a mod built with rc_mod.h has the same calls in both editions, including
    floats and memory the game can read.

Known issues

Both editions

  • No online features: Ubisoft services are not available.

Mac

  • The first time you play a song, venue or mode with Metal, a few short stutters can show in its first half-minute.
    Later plays are smooth.
  • Mods that draw on the screen with OpenGL themselves show nothing with Metal; the rest of the mod works. Use a version
    that draws through the overlay API, or the OpenGL renderer.
  • With the legacy fast-load mod (a modified cache.psarc), a start can now and then stay on the white loading screen.
    Quit and start again.
  • Guitarcade's menus have been checked, but no game was played with an instrument.

Learn & Play (experimental)

  • No OpenGL renderer.
  • Mods built without rc_mod.h are left out, with a line in the log. While a mod hooks input_sink or set_app_focus,
    input reaches the game a frame later, and a mod can't change input_sink's arguments.
  • Shaders are prepared for what was played in testing. The Guitarcade's games and venues not reached there can stall
    briefly the first time. If you skip Preparing shaders, or after a macOS update, the first play stalls as before: run the
    installer again.
  • The Windows game reads PC song archives (*_p.psarc), so a Mac-only custom song collection doesn't load. Official
    DLC has both kinds.
  • Two crashes have been seen once each and not reproduced.
  • It uses more CPU and memory than the Mac edition (about 63% of a core against 44%, 1.3 GB against 0.8 GB).
  • Rocksmith 1 DLC songs have not been played in this edition yet: the test account owns none.

Install

This release contains only the installer. It contains no game code or assets: it downloads the v1.5.1 source, builds
the game on your Mac from your own Steam copy and installs it. The built game can't be shared, so never download one
from anywhere.

You need an Apple Silicon Mac with macOS 12 or later, and Steam with Rocksmith 2014 Remastered (the Mac game) or
Rocksmith 2014 Learn & Play on your account. Apple's command line tools are the only other requirement, and the
installer starts their installation if they are missing.

  1. Download RS.Re-ARMed.Installer.app.zip below, unzip it and open RS Re-ARMed Installer.
  2. The installer is not notarized by Apple, so the first time macOS refuses to open it. Open System Settings →
    Privacy & Security
    and click Open Anyway next to the RS Re-ARMed Installer message.
  3. Choose your game (Rocksmith 2014 for Mac, or Learn & Play) and click Build & Install. Whenever it needs you, a
    box above the log says what to do. It takes about 15 minutes for the Mac game, plus a few for Preparing shaders, and
    about 25 for Learn & Play, plus the download.
  4. When it's done, start the game from the window the installer shows. Later, start it from ~/Applications,
    Launchpad or Spotlight.

Updating from an earlier version: run this installer; your saves are kept. If you patched the game for another tool
(for example RS Companion), install that again afterwards. An earlier version may have left static.psarc.rearmed in
your Steam game folder; you can delete it.

See the install guides for the Mac game and
Learn & Play, and the
README for features and known issues.

Not affiliated with or endorsed by Ubisoft. Rocksmith is a trademark of Ubisoft.

SHA-256 of RS.Re-ARMed.Installer.app.zip: f983907a0051689b8add63de63ba8e60bfbd60eff597e5600274c7a69f1899e1