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1.0.6-bd

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@bdamja bdamja released this 23 Dec 21:45
· 3 commits to damja2 since this release

This patch is for Wii NA 1.0. This is a modified GZ 1.0, because the latest version of GZ (1.1) doesn't work on console for the time being.

Features:

  • Backported stage debug info from GZ 1.1
  • Button in settings that saves pot positions for pot push 2 save. Currently only saves per session (not to internal storage)
  • Shadowbeast detection zones

Added:

  • Both Epona gate clips
  • Epona OOB to gorge (starts epona oob right after seam clip)
  • Sewers, Sewers tower climb, Castle rooftops
  • KB1 phase 2
  • Kak rebite (with the weird twilight state too)
  • Kak shadowbeast fight
  • Start of forest temple
  • Eldin twilight basement bugs, Eld inn, and Steam cycle that spawns you after first DMT bug
  • Quaforce clip (the flight by fowl corner clip)
  • Inner ZD bug, Castle town bug, Dock bug (last bug before Derek)
  • Plumm cutscene skip
  • Pot push 2, which is a save where the pots are already placed (and can be edited with the button)
  • Louise glitch and Rope skip
  • Post MDH
  • Snowpeak transition cave, Blind snowboarding (after Yeto text)
  • Start of SPR
  • SPR spinner bomb boost for those who do AG first
  • Gerudo Desert fence clip
  • PGS and PGS ebmb with the bubbles there
  • Triple stalfos skip, epic spinner room forwards
  • Mirror chamber messenger fight
  • CitS Argorok cutscene skip
  • CitS DDS (3pcc gate clip)
  • CitS boss key clip
  • CitS fanless (north wing outside with immobile fans)
  • PoT sol backtracking saves that start after each phantom zant is dead
  • Room after stupid room
  • Zant dangoro and zant final phases
  • Mailman skip outside of Castle Town

Changed:

  • Seam clip: Epona starts at the correct position so you don't have to blow the horse grass
  • KB1: correct equips and progression
  • Kargarok fight: spawns you at the correct position
  • Waterfall sidehop: correct equips and progression
  • ELH: correct equips
  • Lakebed temple: the cutscene is there so that the camera faces the correct direction
  • Pot push: bombs on B instead of rang
  • Deku toad: don't have to watch the annoying cutscene at the start
  • SPR moonboots bomb boost: spawns you as wolf in the corner of the central wall
  • Darkhammer: starts the fight immediately instead of having to roll to other side
  • Death sword: minimap is open, correct health/equips
  • Stallord: don't have to watch the annoying cutscene at the start
  • City 1: spawns you at the correct position (next to the stairs)
  • After light sword: spawns you in double sol room with sword pulled
  • Zant: correct equips
  • Hyrule Castle: correct equips
  • KB4: correct equips, fixed weird movement thing upon loading save
  • Darknut: correct equips
  • HC aeralfos: correct equips, the extra cutscene of the doors being barred no longer plays