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1.0.6-bd
This patch is for Wii NA 1.0. This is a modified GZ 1.0, because the latest version of GZ (1.1) doesn't work on console for the time being.
Features:
- Backported stage debug info from GZ 1.1
- Button in settings that saves pot positions for pot push 2 save. Currently only saves per session (not to internal storage)
- Shadowbeast detection zones
Added:
- Both Epona gate clips
- Epona OOB to gorge (starts epona oob right after seam clip)
- Sewers, Sewers tower climb, Castle rooftops
- KB1 phase 2
- Kak rebite (with the weird twilight state too)
- Kak shadowbeast fight
- Start of forest temple
- Eldin twilight basement bugs, Eld inn, and Steam cycle that spawns you after first DMT bug
- Quaforce clip (the flight by fowl corner clip)
- Inner ZD bug, Castle town bug, Dock bug (last bug before Derek)
- Plumm cutscene skip
- Pot push 2, which is a save where the pots are already placed (and can be edited with the button)
- Louise glitch and Rope skip
- Post MDH
- Snowpeak transition cave, Blind snowboarding (after Yeto text)
- Start of SPR
- SPR spinner bomb boost for those who do AG first
- Gerudo Desert fence clip
- PGS and PGS ebmb with the bubbles there
- Triple stalfos skip, epic spinner room forwards
- Mirror chamber messenger fight
- CitS Argorok cutscene skip
- CitS DDS (3pcc gate clip)
- CitS boss key clip
- CitS fanless (north wing outside with immobile fans)
- PoT sol backtracking saves that start after each phantom zant is dead
- Room after stupid room
- Zant dangoro and zant final phases
- Mailman skip outside of Castle Town
Changed:
- Seam clip: Epona starts at the correct position so you don't have to blow the horse grass
- KB1: correct equips and progression
- Kargarok fight: spawns you at the correct position
- Waterfall sidehop: correct equips and progression
- ELH: correct equips
- Lakebed temple: the cutscene is there so that the camera faces the correct direction
- Pot push: bombs on B instead of rang
- Deku toad: don't have to watch the annoying cutscene at the start
- SPR moonboots bomb boost: spawns you as wolf in the corner of the central wall
- Darkhammer: starts the fight immediately instead of having to roll to other side
- Death sword: minimap is open, correct health/equips
- Stallord: don't have to watch the annoying cutscene at the start
- City 1: spawns you at the correct position (next to the stairs)
- After light sword: spawns you in double sol room with sword pulled
- Zant: correct equips
- Hyrule Castle: correct equips
- KB4: correct equips, fixed weird movement thing upon loading save
- Darknut: correct equips
- HC aeralfos: correct equips, the extra cutscene of the doors being barred no longer plays